248,600 Commits over 3,928 Days - 2.64cph!
Actually build with bat file
Steam Library first checkin
Moving network implementations to their own plugin
bear trap texture check in.
New metal barrel world objects and textures. Open,closed and damaged versions uploaded.
Bootstrapping, provisioning for dedicated server, pure client
-completed the new bear with all new animations and sound f/x
-completed the new bear with all new animations and sound f/x
Looks like Plastic requires you to manually add folder meta files to commits
Added vertexlit particle and tree billboard shaders
Moved game and test scenes to descriptive folders
deleted character mesh folder ( empty)=, added new models folder
Added the old terrain textures
Cleaned JSON- made it our own
Cursor Manager, managing cursor locking
GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
Reintroduced the menu screen
Ignore library folder, Temp folder
Simplyfying Inventory slots (got rid of redundant inventory icon)
adding meta file for Pressure Chamber
removed textures folder as texture files will be placed within the same folder as the models.
Added initial bear trap animations & created clips ( in meta file)
Added inital file structure to rust_art
Cleaning up. Fire is working, complete.
added new game PRESSURE CHAMBER
Added fuel, flags, modules
Campfire now functions properly !
'burnable' in item
reversavle conditions
new condition: chance
new condition: hasfuel
item event: burnt - called when item is turned to charcoal
removed IsOff - because IsOn is reversable
Item HasFuel - temporary until we have different fuels