userandrecancel
branchrust_reboot/maincancel

5,422 Commits over 4,444 Days - 0.05cph!

4 Years Ago
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
4 Years Ago
Updating steamclient libraries to latest
4 Years Ago
Skin bundle update
5 Years Ago
Merge from LoadMapFile (editor only)
5 Years Ago
Mac server build is no longer uploaded
5 Years Ago
Steam upload files for aux02 branch
5 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
5 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
5 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
5 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
5 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
5 Years Ago
Forgot desert dwelling single C
5 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
5 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
5 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
5 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
5 Years Ago
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
5 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
5 Years Ago
Skin bundle update
5 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
5 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
5 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
5 Years Ago
Merge from save215
5 Years Ago
Skin bundle update
5 Years Ago
Skin update
5 Years Ago
Subtracting 61639 (should've gone on a branch)
5 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
5 Years Ago
Cherry picking 61164 & 61218
5 Years Ago
Re-enabling graphics jobs on macOS (done experimenting)
5 Years Ago
Disabling graphics jobs on macOS for better profiling
5 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
5 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
5 Years Ago
SkyTest scene for Thai
5 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
5 Years Ago
Disabled incremental garbage collector on macOS again
5 Years Ago
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
5 Years Ago
Compile fix
5 Years Ago
Fixed "no IPV6 support" when connecting using localhost
5 Years Ago
Unity 2019.4.22f1 Re-enabled graphics jobs on macOS (test)
5 Years Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
5 Years Ago
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
5 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
5 Years Ago
Completely disable rain / snow particle effects inside train tunnel environment volumes
5 Years Ago
Only try generating dungeon navmesh if dungeon exists
5 Years Ago
Subtracting random_opt_2
5 Years Ago
Reapplying 58855 since it was probably not causing any problems after all
5 Years Ago
Added a third texture bundle due to the 4GB asset bundle limit (there's always a chance this breaks something, so will need testing)
5 Years Ago
Skin bundle update
6 Years Ago
Compile fix
6 Years Ago
Roof conditional corners only apply when the roof tiers match