5,937 Commits over 3,987 Days - 0.06cph!
Fixed terrain collision not resetting if killed inside a cave
Organized "Tools" context menu
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
Fixed some minor issues with AILocomotion
Increased bear attack range to keep him from pushing players around
Time of Day update to 2.3.1 prerelease 1
Added AIObstacleMesh to all rocks
Updated ConvexHull
Added better normal gizmo to MeshInfo
Added trivial reject to AIObstacle
Completed AIObstacleMesh (might still need some optimizations)
Fixed some meta file weirdness in the trees folder
Added some other missing meta files
Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
Fixed maximum jump velocity being faster than the last movement velocity
More work on AIObstacleMesh (almost done)
Added SeedRandom.Wanghash
Disabled terrain spec until the shader supports 5.0 deferred
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Time of Day update to 2.3.0 RC2
Updated image effect standard assets
Some texture import resolution auto-updates
Only auto-update texture import resolution for assets in the Assets/Content folder
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
Updated autospawn prefab layers
Garry told me I can probably delete this
Fixed ambient light not updating
Made fog directional (test)
Time of Day update to 2.3.0
Deleted old bush and tree art
Added placeholder bushes to all forest types
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
Changed the way random number seeding works (can now request per-position seeds in a nice way)
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
Removed some unused scripts
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
Removed legacy billboard system
Removed legacy trees
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
Fixed NRE in AtmosphericBlend
Made ErrorLogger delete error.html files from previous runs
Patched CoherentUILibrary for u5b7
Made our custom particle shader implement fog the Unity 5 way
Fixed linker names in RustNative.bundle
▅▊█▋ ▉▉▆▇▇▌▉ ▊▅▊▍▉▉▆ ▉▋▆▅ ▌▊█▆▅ ▇▅▅▇▇ █▅▊▊▇'▄ ███▆▅▍
Fixed error in the menu background scene
Updated RustNative
Protocol++ (network + save)