userandrecancel
branchrust_reboot/maincancel

5,958 Commits over 4,201 Days - 0.06cph!

8 Years Ago
Eliminated GC allocs from UpdateClothingItems
8 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Profiling
8 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
8 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
8 Years Ago
Eliminated GC allocs from MeshPaintableSource
8 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
8 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
8 Years Ago
Forgot two f
8 Years Ago
Fixed RUST-836
8 Years Ago
Cleanup
8 Years Ago
Decor / clutter tweaks
8 Years Ago
Network++
8 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
8 Years Ago
Merge from unity_2017.1
8 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
8 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
8 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
8 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
8 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
8 Years Ago
Some "using UnityEngine.Profiling;"
8 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
8 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
8 Years Ago
Added "foliagegrid" editor convar
8 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
8 Years Ago
Merge from save150
8 Years Ago
Removed editor shader warmup (see comment)
8 Years Ago
Stripped shadervariants asset
8 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
8 Years Ago
Removed a number of less important profiler samples to improve profiler stability
8 Years Ago
Potential fix for crash when closing the game
8 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
8 Years Ago
Combat log now includes an info text when something / someone is wounded or killed
8 Years Ago
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
8 Years Ago
Tweak
8 Years Ago
Merge from eac_api_2_1
8 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
8 Years Ago
Eliminated some tiny GC allocs from nested coroutines
8 Years Ago
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
8 Years Ago
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
8 Years Ago
EAC launcher fixes (needs x86 lib)
8 Years Ago
Reduced memory usage by freeing the world serialization cache after loading the map Addedd watermap memory usage to world info text
8 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session
8 Years Ago
Entity parenting overhaul (this most likely breaks everything)