userandrecancel
branchrust_reboot/maincancel

5,953 Commits over 4,171 Days - 0.06cph!

8 Years Ago
Eliminated GC allocs from MeshPaintableSource
8 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
8 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
8 Years Ago
Forgot two f
8 Years Ago
Fixed RUST-836
8 Years Ago
Cleanup
8 Years Ago
Decor / clutter tweaks
8 Years Ago
Network++
8 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
8 Years Ago
Merge from unity_2017.1
8 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
8 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
8 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
8 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
8 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
8 Years Ago
Some "using UnityEngine.Profiling;"
8 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
8 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
8 Years Ago
Added "foliagegrid" editor convar
8 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
8 Years Ago
Merge from save150
8 Years Ago
Removed editor shader warmup (see comment)
8 Years Ago
Stripped shadervariants asset
8 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
8 Years Ago
Removed a number of less important profiler samples to improve profiler stability
8 Years Ago
Potential fix for crash when closing the game
8 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
8 Years Ago
Combat log now includes an info text when something / someone is wounded or killed
8 Years Ago
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
8 Years Ago
Tweak
8 Years Ago
Merge from eac_api_2_1
8 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
8 Years Ago
Eliminated some tiny GC allocs from nested coroutines
8 Years Ago
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
8 Years Ago
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
8 Years Ago
EAC launcher fixes (needs x86 lib)
8 Years Ago
Reduced memory usage by freeing the world serialization cache after loading the map Addedd watermap memory usage to world info text
8 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session
8 Years Ago
Entity parenting overhaul (this most likely breaks everything)
8 Years Ago
Save entity position relative to parent entity Fixed invisible locks on server restart
8 Years Ago
EAC SDK update
8 Years Ago
Fixed thrown weapons and arrows disappearing on impact when hitting entities Fixed checksum mismatch always clearing world cache on certain platforms Removed temporary savegame fix for staging servers Network++
8 Years Ago
EAC SDK update
8 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code