userandrecancel
branchrust_reboot/maincancel

5,963 Commits over 4,324 Days - 0.06cph!

9 Years Ago
Test
9 Years Ago
Updated CommunityEntity
9 Years Ago
Added schematime convar (inventory schema refresh interval)
9 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
9 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
9 Years Ago
Eliminated GC allocs from UpdateClothingItems
9 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
9 Years Ago
Profiling
9 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
9 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
9 Years Ago
Eliminated GC allocs from MeshPaintableSource
9 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
9 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
9 Years Ago
Forgot two f
9 Years Ago
Fixed RUST-836
9 Years Ago
Cleanup
9 Years Ago
Decor / clutter tweaks
9 Years Ago
Network++
9 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
8 Years Ago
Merge from unity_2017.1
8 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
8 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
8 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
8 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
8 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
8 Years Ago
Some "using UnityEngine.Profiling;"
8 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
8 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
8 Years Ago
Added "foliagegrid" editor convar
8 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
8 Years Ago
Merge from save150
8 Years Ago
Removed editor shader warmup (see comment)
8 Years Ago
Stripped shadervariants asset
8 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
8 Years Ago
Removed a number of less important profiler samples to improve profiler stability
8 Years Ago
Potential fix for crash when closing the game
8 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
8 Years Ago
Combat log now includes an info text when something / someone is wounded or killed
8 Years Ago
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
8 Years Ago
Tweak
8 Years Ago
Merge from eac_api_2_1
8 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
8 Years Ago
Eliminated some tiny GC allocs from nested coroutines
8 Years Ago
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)