userandrecancel
branchrust_reboot/maincancel

5,428 Commits over 4,444 Days - 0.05cph!

8 Years Ago
Added debug.callbacks
8 Years Ago
Renamed some profiler samples because Unity
8 Years Ago
Added warning when skin download fails to start (separate from timing out)
8 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
8 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
8 Years Ago
Merge from save159
8 Years Ago
Cherry picking corpse NRE fix from Helk's branch
8 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
8 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
8 Years Ago
Compile fix
8 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
8 Years Ago
Disabled player model pooling by default Network++
8 Years Ago
Fixed server use distance regressions
8 Years Ago
Added pool.debug to standalone builds (only works in development builds)
8 Years Ago
Save++ because Helk decided to commit all monuments Network++
8 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
8 Years Ago
Properly clear prefab pool when disconnecting from server
8 Years Ago
Fixed super rare pooling NRE (maybe)
8 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
8 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
8 Years Ago
Added additional info to entity console commands Added entity.find_status console command
8 Years Ago
Fixed rare orphaned client side entities
8 Years Ago
Use world cache in the editor by default as well when running only the client
8 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
8 Years Ago
Network++
8 Years Ago
Network++
8 Years Ago
EAC SDK update
8 Years Ago
Projectile trail renderer is invisible for the first 6 meters
8 Years Ago
Merge from projectile_trajectory Network++
8 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
8 Years Ago
Optimized sending of packets to players in a radius
8 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
8 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
8 Years Ago
PositionLerp ifdefs
8 Years Ago
PositionLerp tweak
8 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
8 Years Ago
Crafting queue item drop radius tweaks
8 Years Ago
EAC SDK update
8 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
8 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
8 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
8 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
8 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
8 Years Ago
Added WaterCheck + WaterCheckGenerator
8 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
8 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
8 Years Ago
Merge from save161
8 Years Ago
Cherry picking 26745
8 Years Ago
Include terrain in BaseEntity.IsVisible
8 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate