userandrecancel
branchrust_reboot/maincancel

5,953 Commits over 4,171 Days - 0.06cph!

8 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
8 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
8 Years Ago
Toggling grass shadows force-refreshes grass meshes
8 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
8 Years Ago
Merge from weekend_branch_2
8 Years Ago
EAC SDK update
8 Years Ago
Added RAM usage to perf text
8 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
8 Years Ago
Only twig foundation and floor building blocks can bypass building privilege Tweaked barricade placement sockets, prevent building volumes and damage volumes Reduced barricade collision mesh scale (hack until the models are updated)
8 Years Ago
Temporarily subtracting BoneFollower changes
8 Years Ago
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
8 Years Ago
Plugins
8 Years Ago
Reverted barricade collider scale hack
8 Years Ago
Tweaked high external wall barbed wire damage volumes
8 Years Ago
Sped up gate animation
8 Years Ago
Barricade collider updates
8 Years Ago
Added barbed wire damage triggers to new high external gate Updated deploy volumes / socket tests on high external walls
8 Years Ago
Ladder trigger tweak
8 Years Ago
Can place large furnace under floor grills even after the floor grills have already been placed
8 Years Ago
BaseNpc implements MaxVelocity
8 Years Ago
Raw and spoiled meat no longer goes straight to belt when picked up
8 Years Ago
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
8 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out
8 Years Ago
Steam vdf signing test
8 Years Ago
Removed BoneFollower (client optimization), second attempt
8 Years Ago
Layer stuff
8 Years Ago
Merge from save151
8 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
8 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
8 Years Ago
Subtracting BoneFollower removal again because fuck me
8 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
8 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
8 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
8 Years Ago
Servers can call the sv console command on clients (mods)
8 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
8 Years Ago
Merge from weekend_branch_3
8 Years Ago
Compile fix
8 Years Ago
Fixing compilation errors is fun when your editor isn't working
8 Years Ago
Unity 2017.1.2f1
8 Years Ago
8 Years Ago
Merge from weekend_branch_4
8 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
8 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
8 Years Ago
EAC SDK update
8 Years Ago
Subtracting EAC SDK update (crash)
8 Years Ago
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8 Years Ago
Analytics test
8 Years Ago
Fixed ArgumentNullException when sleepers are killed Network++
8 Years Ago
Server "del" command also works in the editor on entities
8 Years Ago
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)