userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

10 Years Ago
Improved terrain height mountain blending Improved underwater topology Changed hill / lake noise parameters Slightly increased valid range of the terrain feature scale Protocol++ (network + save)
10 Years Ago
Tweaked rock_13 slope offset to make their placement less floaty
10 Years Ago
Added basic flee behaviour
10 Years Ago
Added graphics.fov to PlayerEyes again
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
10 Years Ago
Giving continuous collision detection for character movement a try
10 Years Ago
Fixed that some view models would cast shadows onto the world
10 Years Ago
Fixed that rock_01 was sometimes spawned midair Removed redundant flip option from rock_08
10 Years Ago
Made event schedule only execute on server
10 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)
10 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
10 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
10 Years Ago
Added case insensitive String.Compare extension method Did Tools -> Update Prefab Names
10 Years Ago
Added new spawn filter category: topology Fixed ores and northern field trees spawning on mountain summits Allowed trees to spawn on mountains, as long as they're not high enough for snow Re-added rock clutter on dirt Increased the number of bushes in open fields
10 Years Ago
Updated native plugins Terrain heightmap feature size scales with inverse of frequency Terrain heightmap generation now supports per-biome settings (will be useful in the future) Tweaked biome distributions Improved biome transitions Tweaked terrain splatmap Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments) Protocol++ (this means servers have to restart - you can stop asking me now)
10 Years Ago
Made OSX plugin bundles only get distributed with OSX builds
10 Years Ago
Updated test level
10 Years Ago
Fixed jump animation being initiated twice when jumping
10 Years Ago
Refactored player movement Added player jump cooldown Improved player ground detection Removed underwater crouch Improved underwater movement
10 Years Ago
Another native plugin update
10 Years Ago
Updated native plugins to latest version
10 Years Ago
Set all native plugins to always be available when in-editor
10 Years Ago
Auto-updated texture import resolutions
10 Years Ago
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
10 Years Ago
Moved simplex noise to native code Tweaked terrain generator height amplitudes Protocol++
10 Years Ago
Made 50 degrees the maximum walkable angle to make stairs work again
10 Years Ago
SteamNative OS X bundle cleanup
10 Years Ago
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
10 Years Ago
Refactored AILocomotion speed and direction controls Updated animal speeds
10 Years Ago
Updated some decor and spawn filter rules
10 Years Ago
Added a slippery slope piece to the test level
10 Years Ago
More work on the character controller
10 Years Ago
Added some missing #if SERVER
10 Years Ago
Added waypoint system Added dedicated subtree behaviour system Added animal patrol behaviour Made behaviour trees more modular
10 Years Ago
Added beaches1 and beaches2 placeholders
10 Years Ago
Fixed resources loaded from saves not incrementing the population count
10 Years Ago
Refactored Spawnable / SpawnHandler
10 Years Ago
Fixed underwater fog being slightly visible above water
10 Years Ago
Fixed first person camera position not matching player head position when ducked
10 Years Ago
Fixed player being able to unduck into other colliders
10 Years Ago
Tweaked underwater effects
10 Years Ago
Fixed physics / metabolism water level being higher than the water plane
10 Years Ago
Tweaked underwater fog
10 Years Ago
Fixed players sometimes spawning inside objects
10 Years Ago
Made ores spawn everywhere (at least for the time being)
10 Years Ago
Decreased grass vertex count (performance test)
10 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
10 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
10 Years Ago
Minor spawn handler tweaks