userandrecancel
branchrust_reboot/maincancel

5,949 Commits over 4,079 Days - 0.06cph!

11 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)
11 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
11 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
11 Years Ago
Added case insensitive String.Compare extension method Did Tools -> Update Prefab Names
11 Years Ago
Added new spawn filter category: topology Fixed ores and northern field trees spawning on mountain summits Allowed trees to spawn on mountains, as long as they're not high enough for snow Re-added rock clutter on dirt Increased the number of bushes in open fields
11 Years Ago
Updated native plugins Terrain heightmap feature size scales with inverse of frequency Terrain heightmap generation now supports per-biome settings (will be useful in the future) Tweaked biome distributions Improved biome transitions Tweaked terrain splatmap Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments) Protocol++ (this means servers have to restart - you can stop asking me now)
11 Years Ago
Made OSX plugin bundles only get distributed with OSX builds
11 Years Ago
Updated test level
11 Years Ago
Fixed jump animation being initiated twice when jumping
11 Years Ago
Refactored player movement Added player jump cooldown Improved player ground detection Removed underwater crouch Improved underwater movement
11 Years Ago
Another native plugin update
11 Years Ago
Updated native plugins to latest version
11 Years Ago
Set all native plugins to always be available when in-editor
11 Years Ago
Auto-updated texture import resolutions
11 Years Ago
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
11 Years Ago
Moved simplex noise to native code Tweaked terrain generator height amplitudes Protocol++
11 Years Ago
Made 50 degrees the maximum walkable angle to make stairs work again
11 Years Ago
SteamNative OS X bundle cleanup
11 Years Ago
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
11 Years Ago
Refactored AILocomotion speed and direction controls Updated animal speeds
11 Years Ago
Updated some decor and spawn filter rules
11 Years Ago
Added a slippery slope piece to the test level
11 Years Ago
More work on the character controller
11 Years Ago
Added some missing #if SERVER
11 Years Ago
Added waypoint system Added dedicated subtree behaviour system Added animal patrol behaviour Made behaviour trees more modular
11 Years Ago
Added beaches1 and beaches2 placeholders
11 Years Ago
Fixed resources loaded from saves not incrementing the population count
11 Years Ago
Refactored Spawnable / SpawnHandler
11 Years Ago
Fixed underwater fog being slightly visible above water
11 Years Ago
Fixed first person camera position not matching player head position when ducked
11 Years Ago
Fixed player being able to unduck into other colliders
11 Years Ago
Tweaked underwater effects
11 Years Ago
Fixed physics / metabolism water level being higher than the water plane
11 Years Ago
Tweaked underwater fog
11 Years Ago
Fixed players sometimes spawning inside objects
11 Years Ago
Made ores spawn everywhere (at least for the time being)
11 Years Ago
Decreased grass vertex count (performance test)
11 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
11 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
11 Years Ago
Minor spawn handler tweaks
11 Years Ago
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
11 Years Ago
OCC (obsessive compulsive commit)
11 Years Ago
Increased water opacity Fixed underwater fog always being disabled
11 Years Ago
Added per-biome grass textures Refactored the way SpawnFilter and TerrainMath handle temperature Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4) Protocol++
11 Years Ago
Refactored grass system to support multiple instances thereof Added support for using different filters for every texture in the atlas to the grass system Removed some unused code from TerrainMath
11 Years Ago
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
11 Years Ago
Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
11 Years Ago
Made grass dithering add more position and color noise in transitional areas
11 Years Ago
Tweaked forest clutter to form nicer clusters
11 Years Ago
Protocol++