5,937 Commits over 3,987 Days - 0.06cph!
Merge from rig_stripping(temp)
Merge from rig_stripping(temp)
Merge from messagedelayfix
Merge from messagedelayfix
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from item_splitting
Merge from item_splitting
Merge from error_notifications
Merge from error_notifications
▆▊▌▊ ▇▆▍▍▇▋█ █▌▉ ▆▄▅▊█ / ▇▌▍ ▍▄▆▆ ▄▍▋ ▍▇▉▊▄▄▄ ▌▆ ▉ ▇▍▄▉ ▆▆▍▄▌
▆▆▇▍ ▍▇▆▍▌▄▆ ▍▍▅ ▉▇█▉▉ / ▌█▇ ▅▄▍▋ ▆▊▄ ▋█▋▊▆▇▄ ▄▊ ▆ ▌▇▍▍ ▌█▆▇▉
BaseRidableAnimal compile fix
BaseRidableAnimal compile fix
Tiny perf convar tweak (4=ping, 5=everything)
Tiny perf convar tweak (4=ping, 5=everything)
FuelGenerator.FuelConsumption is now also started when loaded from save
FuelGenerator.FuelConsumption is now also started when loaded from save
Fixed fuel generator not updating current energy after spawn / load
Fixed fuel generator not updating current energy after spawn / load
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
Fixed exploit to turn auto turrets on without electricity
Fixed exploit to turn auto turrets on without electricity
▌▆▌▅▋ ▆▉▌▅▄▆▄▍▄ ▍▅▇▆▍▅ █▇▍▅▄▋▍▋▇▌ █▉▇▇ ▅▍▋█ ▌▆▄▄▌▋▆▊▆ █▅▅▋ ▄▄▉█▉ "▆▊▄▄▆ ▌▉"
▉▊▅▆▇ ▅▅▋▄██▄▇▇ ▌▋▊▋█▊ ▌▉▊█▊▇▍▍▉▋ ▊█▇▍ ▌▆▉▉ ▌█▌▋▋▇▋▆▉ ▄▆▋█ ▄▉▆▅▍ "▍▊▉▄▆ ▅▆"
▋▄▄▇▍▋▋▌▊▉▇▌▆▍▅▊▋▋▌▊▍▇▆ ▋▋▅ ▉▆▆▊▍▉▋▆▋▋█▋▅▍▍▍▉▆▅▄▍▇▋▉▆▆▅ ▋▊█ ▋ ▆▊▋▅▉▊▄ ▉▋▅▍ ▅▇▅▍▊▍▊▍▌▍▊ (▊▆▆█▊▇▋ █▍ ▉▇▍ ▅▅▇▋█▇█ ▋▇▍▍▅ ██▆▊▆ ▄▋▊▌▊▍▉▍▄▄ ▋▋▇▅█▌█▍)
██▇▇▉▊▇▋▉▍█▍▊▆▄▆▍▆▆▅▇▉▄ ▄▆▋ ██▇▉▆▇▋▌█▄▆▌▅▆▋▊█▌▊▋▅▄▍▆▍▆▊ █▇▌ █ ▆▅▋▆▌▇▄ ▋▅▅▋ ▋▍▍▅▅▄▇▊▄▅▇ (▉▉█▉▅▉▍ ▋▇ █▊▊ ▄▋▇▄▍▇█ ▅▉▉▇▆ ▍▆▌▅▉ ▅▊▋▇▌▊▅▋▆▅ █▌▇▌▆▅▇▍)
▊█▉▅▆ ▍▅▋_▇███▆▉▆▍▊▅ ▇▍▌ ▆▆▅▍▍▆█▄ ▅▊█▅▍▉▊▅, ▋▇▍▊ ▆▄▄ (▋▌▊█▉▋▄▍ ▍▉▉█▆▇▅▆ ▋▊▋▅▋▄▇)
▆█▌▋▆ ▄▅▋_█▍▅▉▇█▍▇▋▊ ▅▉█ ▍▌▊▅█▅▅▄ ▊▇▊▆▉▊▊▍, ▍▊▅▍ ▋▊▇ (█▅▄▍▆▅▆▉ ▆██▆▉▆▊▋ ▌▍▋▋▉█▆)
Added scrap transport helicopter spawn population
Added scrap transport helicopter spawn population
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
▌▍█▅▇ ▊▌ ▉▅▇▅▄▊█ ▇▍▉▌▅ ▆▌▊▌▍ ▊▆▍█▅█▋▋▋▌ ▍▅▇▅▇▅▇▊▍▉▇ (▌▋▊▋▉▄▌▊▇▌ ▆▅█▉▅▋▇▇▊▊ █▆ ▋█▅▊█)
▊▄▇▆▄ ▍▉ █▋▇▇▇▅▌ ▌▇▅▇█ █▊▉█▉ ▅▌▋▊▋▉██▍█ ▄▋▇▊▅▉▍▊▍█▋ (▉▋▊▌▊▌▍▊█▄ ▄▉▋▅▅▅▍▊▆▌ ▌█ ▋▋▅▍▉)
Fixed time scale affecting debug camera movement
Added optional save name parameter to debugcamera_save and debugcamera_load for multiple save / restore slots
Added debugcamera_autosave and debugcamera_autoload to automatically save and load the debug camera state (separate convars to enable certain use cases)
Added zoom to debug camera state saving and loading
Added camzoomlerp (like camlerp)
Disabled noclip toggle and server input (vehicles) while in debug camera
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
Fixed compile error in IOEntity.OnDrawGizmos
Removed Vulkan graphics API from Windows asset bundles
Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
▍▄▍ ▌▅▅▇▄▄▊▅▍▅ ▊▆█▋▇▌▍ (▄▉▇▍ ▋▄▍▋▆▄▊ ▋▆ ▆█▋▄)