userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Compile fix
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Added scrap transport helicopter spawn population
5 Years Ago
Added scrap transport helicopter spawn population
5 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
5 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
5 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
5 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed time scale affecting debug camera movement Added optional save name parameter to debugcamera_save and debugcamera_load for multiple save / restore slots Added debugcamera_autosave and debugcamera_autoload to automatically save and load the debug camera state (separate convars to enable certain use cases) Added zoom to debug camera state saving and loading Added camzoomlerp (like camlerp) Disabled noclip toggle and server input (vehicles) while in debug camera
5 Years Ago
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
5 Years Ago
Fixed compile error in IOEntity.OnDrawGizmos
5 Years Ago
Removed Vulkan graphics API from Windows asset bundles
5 Years Ago
Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
5 Years Ago
▍▄▍ ▌▅▅▇▄▄▊▅▍▅ ▊▆█▋▇▌▍ (▄▉▇▍ ▋▄▍▋▆▄▊ ▋▆ ▆█▋▄)
5 Years Ago
Subtracting 38611 (still causes super slow builds for some reason, even with enough RAM)
5 Years Ago
Debug camera improvements: - R reset camera - Q/E move vertically - Z/Y/C and +/- control zoom - Arrow keys control roll - Disabled inventory and crafting menus when in debug camera - Added debugcamera_save and debugcamera_load console commands
5 Years Ago
Enabled full IL2CPP optimizations on Mac client build again
5 Years Ago
Network++
5 Years Ago
Subtracting 38554, 38565, 38567, 38568, 38570, 38585, 38606
5 Years Ago
PerformanceText no longer updates when nothing changed (avoids GC) PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC) Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
5 Years Ago
Jenkins + Steamworks
5 Years Ago
Updated prefab list
5 Years Ago
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
5 Years Ago
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5 Years Ago
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5 Years Ago
EAC SDK update
5 Years Ago
Subtracting 38399
5 Years Ago
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5 Years Ago
▊█▉▇▅▊ ▆▊▌▇▌▉ ▌█▇▆▆
5 Years Ago
Jenkins and Steamworks files
5 Years Ago
Merge from il2cpp
5 Years Ago
Merge from save183
5 Years Ago
LoadMapFile test scene
5 Years Ago
Added "Import Map File" context menu to TerrainHeightMap
5 Years Ago
Skin bundle update (crunch texture compression)
5 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
5 Years Ago
Max value of gc.buffer is now 4096 instead of 2048 Added gc.debuglevel (0-2, default 1) Log warning when doing emergency GC if debuglevel >= 1 Log message when doing routine GC if debuglevel >= 2
5 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
5 Years Ago
EAC SDK update
5 Years Ago
Native water system backend is server only (temporary workaround)
5 Years Ago
Subtracting 37900, 37911, 37913 and 37916
5 Years Ago
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)