userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

5 Years Ago
Fixed cloudmovement convar NRE in console autocomplete in the main menu
5 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
5 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
5 Years Ago
Excavator engine exhaust particle effect position fix
5 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
5 Years Ago
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
5 Years Ago
Skin bundle update
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed reload problems at extremely low FPS
5 Years Ago
Disconnect on checksum mismatch
5 Years Ago
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5 Years Ago
Fixed binds not working with cinematic_play and cinematic_stop
5 Years Ago
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▅▊▊▋▊ ▆▍▊▅▆▊▇▄.▊▅▊▌▉▇▅_▄█▄▉▍▉▋▊▄▆ (▉▍▇▆ ▇▋▍▆▇▄█ ▌▍▉▌ ▊▉▍▆ █▄▄ █▍█▊▊▄ ▋▄█▇▉▍▊, ▊▍▋▇█▊▊▆▆ ▊▆▉▉▊▆▄▌ ▇▉ ▅███▌▊▅, ▌█▆ ▊▅▇▍ ▌▅▊▋▊▋▌ █▌▆ ▆▆▅▄██▄)
5 Years Ago
Forgotten file
5 Years Ago
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
5 Years Ago
ProjectVersion.txt
5 Years Ago
Fixed Diesel_Collectable prefab ID
5 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
5 Years Ago
Profiling
5 Years Ago
Added support for compound triggers to TriggerParent Added TriggerParentExclusion (I can't believe this works) ForceUpdateTriggers now exists on all entities (supports sphere, box and capsule colliders) Updated platform.entity with 2 TriggerParent and 1 TriggerParentExclusion
5 Years Ago
Comment
5 Years Ago
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5 Years Ago
UpdateSubscriptions profiling
5 Years Ago
Faster and more reliable "Tools/Steam Inventory/Download Skins"
5 Years Ago
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5 Years Ago
Fixed edge case that caused client side tree collider to be disabled after pooling
5 Years Ago
MotorRowboat profiling SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
5 Years Ago
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
5 Years Ago
Enabled physics.batchsynctransforms by default
5 Years Ago
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
5 Years Ago
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
5 Years Ago
Fixed Skin.LoadAssets NREs
5 Years Ago
Fixed client player tick rate not being set when connecting to sleeper
5 Years Ago
Renamed physics.batchsync to physics.batchsynctransforms (similar to physics.autosynctransforms)
5 Years Ago
Added physics.batchsync convar (only does a single physics transform sync for all player server updates, default = false) Added physics.autosynctransforms convar (only for testing)
5 Years Ago
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
5 Years Ago
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
5 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
5 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
5 Years Ago
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5 Years Ago
Merge from network_lerp_3