userandrecancel
branchrust_reboot/maincancel

5,937 Commits over 3,987 Days - 0.06cph!

6 Years Ago
Subtracting 38611 (still causes super slow builds for some reason, even with enough RAM)
6 Years Ago
Debug camera improvements: - R reset camera - Q/E move vertically - Z/Y/C and +/- control zoom - Arrow keys control roll - Disabled inventory and crafting menus when in debug camera - Added debugcamera_save and debugcamera_load console commands
6 Years Ago
Enabled full IL2CPP optimizations on Mac client build again
6 Years Ago
Network++
6 Years Ago
Subtracting 38554, 38565, 38567, 38568, 38570, 38585, 38606
6 Years Ago
PerformanceText no longer updates when nothing changed (avoids GC) PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC) Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
6 Years Ago
Jenkins + Steamworks
6 Years Ago
Updated prefab list
6 Years Ago
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
6 Years Ago
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6 Years Ago
EAC SDK update
6 Years Ago
Subtracting 38399
6 Years Ago
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6 Years Ago
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6 Years Ago
Jenkins and Steamworks files
6 Years Ago
Merge from il2cpp
6 Years Ago
Merge from save183
6 Years Ago
LoadMapFile test scene
6 Years Ago
Added "Import Map File" context menu to TerrainHeightMap
6 Years Ago
Skin bundle update (crunch texture compression)
6 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
6 Years Ago
Max value of gc.buffer is now 4096 instead of 2048 Added gc.debuglevel (0-2, default 1) Log warning when doing emergency GC if debuglevel >= 1 Log message when doing routine GC if debuglevel >= 2
6 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
6 Years Ago
EAC SDK update
6 Years Ago
Native water system backend is server only (temporary workaround)
6 Years Ago
Subtracting 37900, 37911, 37913 and 37916
6 Years Ago
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
6 Years Ago
Fixed cloudmovement convar NRE in console autocomplete in the main menu
6 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
6 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
6 Years Ago
Excavator engine exhaust particle effect position fix
6 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
6 Years Ago
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
6 Years Ago
Skin bundle update
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed reload problems at extremely low FPS
6 Years Ago
Disconnect on checksum mismatch
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed binds not working with cinematic_play and cinematic_stop
6 Years Ago
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6 Years Ago
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