userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

5 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
5 Years Ago
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5 Years Ago
Merge from network_lerp_3
5 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
5 Years Ago
SendNetworkUpdate_Position profiling
5 Years Ago
Fixed performance issues caused by DateTime.Now
5 Years Ago
Stuff spawned with entity.spawn always faces the camera
5 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
5 Years Ago
Fixed IndexOutOfRangeException on reconnect
5 Years Ago
Packet handling profiling
5 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
5 Years Ago
Removed some initial global tree snapshot overhead
5 Years Ago
Fixed initial global tree snapshot not working
5 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
5 Years Ago
Merge from global_trees
5 Years Ago
Added eye_blinking and eye_movement convars
5 Years Ago
Merge from playeranimator_swap_test
5 Years Ago
Skin.ReadDefaults NRE fix
5 Years Ago
Merge from unloadprefabs_2
5 Years Ago
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
5 Years Ago
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?) Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
5 Years Ago
Disabled GraphicsRaycaster component on ChippyGame (perf)
5 Years Ago
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
5 Years Ago
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5 Years Ago
Packet handling profiling
5 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
5 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
5 Years Ago
Added skin memory usage to print_loaded_skins
5 Years Ago
Updated DebugEx
5 Years Ago
Enabled skin unloading by default for everyone
5 Years Ago
Merge from unloadprefabs
5 Years Ago
Merge from position_lerp_3
5 Years Ago
Skin bundle update
5 Years Ago
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5 Years Ago
Horses use flesh collider material (for blood effects)
5 Years Ago
Jenkinsfile
5 Years Ago
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5 Years Ago
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5 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
5 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
5 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
5 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
5 Years Ago
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
5 Years Ago
Added ParticleSystemIK (please refer me to a mental asylum)
5 Years Ago
ProjectVersion.txt
6 Years Ago
Fixed RUST-303 (hopefully?)
6 Years Ago
Fixed player step detection glitchiness on stairs
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile
6 Years Ago
Merge from skin_unloading_2