userandrecancel
branchrust_reboot/maincancel

5,937 Commits over 3,987 Days - 0.06cph!

6 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
6 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
6 Years Ago
Added skin memory usage to print_loaded_skins
6 Years Ago
Updated DebugEx
6 Years Ago
Enabled skin unloading by default for everyone
6 Years Ago
Merge from unloadprefabs
6 Years Ago
Merge from position_lerp_3
6 Years Ago
Skin bundle update
6 Years Ago
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6 Years Ago
Horses use flesh collider material (for blood effects)
6 Years Ago
Jenkinsfile
6 Years Ago
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6 Years Ago
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6 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
6 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
6 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
6 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
6 Years Ago
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
6 Years Ago
Added ParticleSystemIK (please refer me to a mental asylum)
6 Years Ago
ProjectVersion.txt
6 Years Ago
Fixed RUST-303 (hopefully?)
6 Years Ago
Fixed player step detection glitchiness on stairs
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile
6 Years Ago
Merge from skin_unloading_2
6 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding
6 Years Ago
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
6 Years Ago
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6 Years Ago
Enabled incremental GC and added a bunch of convars
6 Years Ago
Merged 35125 & 35126 to main
6 Years Ago
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6 Years Ago
Merged 35113 to main
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Merge from unity_2019.1.0 (now actually 2019.1.1)
6 Years Ago
Fixed race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
6 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
6 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
6 Years Ago
Disabled GPU skinning on Linux
6 Years Ago
Skin bundle update
6 Years Ago
Eliminated GC alloc from BaseEntity.UpdateParenting
6 Years Ago
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6 Years Ago
Merged skin approval files from easter branch
6 Years Ago
Fixed that workshop skin assets would sometimes not load even though they were referenced Fixed that workshop skin would sometimes not be applied to entity (when it was disabled on the client)
6 Years Ago
Enabled skin unloading by default if system RAM is close to minimum requirement
6 Years Ago
Removed second grabpass from background blur shader
6 Years Ago
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6 Years Ago
Merge from Easter Event