userandrecancel
branchrust_reboot/maincancel

5,959 Commits over 4,201 Days - 0.06cph!

6 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
6 Years Ago
SendNetworkUpdate_Position profiling
6 Years Ago
Fixed performance issues caused by DateTime.Now
6 Years Ago
Stuff spawned with entity.spawn always faces the camera
6 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
6 Years Ago
Fixed IndexOutOfRangeException on reconnect
6 Years Ago
Packet handling profiling
6 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
6 Years Ago
Removed some initial global tree snapshot overhead
6 Years Ago
Fixed initial global tree snapshot not working
6 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
6 Years Ago
Merge from global_trees
6 Years Ago
Added eye_blinking and eye_movement convars
6 Years Ago
Merge from playeranimator_swap_test
6 Years Ago
Skin.ReadDefaults NRE fix
6 Years Ago
Merge from unloadprefabs_2
6 Years Ago
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
6 Years Ago
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?) Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
6 Years Ago
Disabled GraphicsRaycaster component on ChippyGame (perf)
6 Years Ago
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
6 Years Ago
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6 Years Ago
Packet handling profiling
6 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
6 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
6 Years Ago
Added skin memory usage to print_loaded_skins
6 Years Ago
Updated DebugEx
6 Years Ago
Enabled skin unloading by default for everyone
6 Years Ago
Merge from unloadprefabs
6 Years Ago
Merge from position_lerp_3
6 Years Ago
Skin bundle update
6 Years Ago
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6 Years Ago
Horses use flesh collider material (for blood effects)
6 Years Ago
Jenkinsfile
6 Years Ago
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6 Years Ago
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6 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
6 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
6 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
6 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
6 Years Ago
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
6 Years Ago
Added ParticleSystemIK (please refer me to a mental asylum)
6 Years Ago
ProjectVersion.txt
6 Years Ago
Fixed RUST-303 (hopefully?)
6 Years Ago
Fixed player step detection glitchiness on stairs
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile
6 Years Ago
Merge from skin_unloading_2
6 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding