userandrecancel
branchrust_reboot/maincancel

5,944 Commits over 4,048 Days - 0.06cph!

6 Years Ago
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6 Years Ago
Merged skin approval files from easter branch
6 Years Ago
Fixed that workshop skin assets would sometimes not load even though they were referenced Fixed that workshop skin would sometimes not be applied to entity (when it was disabled on the client)
6 Years Ago
Enabled skin unloading by default if system RAM is close to minimum requirement
6 Years Ago
Removed second grabpass from background blur shader
6 Years Ago
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6 Years Ago
Merge from Easter Event
6 Years Ago
Merge from Easter Event
6 Years Ago
Restored prefab label assignments (manifest issues on new prefabs)
6 Years Ago
Forgotten file
6 Years Ago
Restored BaseNetworkable label assignment (manifest issues on new entities)
6 Years Ago
Jenkinsfile
6 Years Ago
print_loaded_skins typo
6 Years Ago
Merge from skin_unloading
6 Years Ago
Updated M39 material to specular workflow (for skins)
6 Years Ago
Fixed riot hat skinnable entity reference
6 Years Ago
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6 Years Ago
Skin bundle update
6 Years Ago
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
6 Years Ago
Server fall failsafe to ensure it never moves upwards
6 Years Ago
Server side fall spherecast starts at player center point to avoid falling through objects under certain conditions
6 Years Ago
Decreased effect pool size again
6 Years Ago
Increased projectile pool size
6 Years Ago
Increased effect pool size
6 Years Ago
Optimized Model.FindBone (particularly during continuous gunfire)
6 Years Ago
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6 Years Ago
Disabled graphics jobs on Linux (crash fix)
6 Years Ago
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6 Years Ago
Subtracting 33326 for now
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Player model bone remapping optimizations
6 Years Ago
Muzzle flash performance test convar
6 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
6 Years Ago
Enabled pooling on player corpse entity and ragdoll object
6 Years Ago
Profiling
6 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
6 Years Ago
Fixed entity registry issues when entity is destroyed
6 Years Ago
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6 Years Ago
Added poolable component to party hat
6 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
6 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
6 Years Ago
Jenkinsfile
6 Years Ago
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
6 Years Ago
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
6 Years Ago
Subtracting 33361 (test)
6 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
6 Years Ago
Unload certain large static prefabs after loading the map
6 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)