userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

6 Years Ago
Enabled pooling on player corpse entity and ragdoll object
6 Years Ago
Profiling
6 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
6 Years Ago
Fixed entity registry issues when entity is destroyed
6 Years Ago
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6 Years Ago
Added poolable component to party hat
6 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
6 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
6 Years Ago
Jenkinsfile
6 Years Ago
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
6 Years Ago
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
6 Years Ago
Subtracting 33361 (test)
6 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
6 Years Ago
Unload certain large static prefabs after loading the map
6 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
6 Years Ago
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6 Years Ago
Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
6 Years Ago
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
6 Years Ago
Prefab ID fixes
6 Years Ago
Added TerrainDistanceMap to CraggyIsland as a test
6 Years Ago
Added TerrainDistanceMap
6 Years Ago
Added EncodeVector2i / DecodeVector2i to BitUtility
6 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
6 Years Ago
Better 33224
6 Years Ago
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
6 Years Ago
EAC SDK update, third attempt
6 Years Ago
TOD_Rays and TOD_Scattering are client only components
6 Years Ago
Subtracting 33207, 33208, 33210
6 Years Ago
Test for Alistair
6 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
6 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
6 Years Ago
Fixed a problem with corpses spawning partially inside stuff
6 Years Ago
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6 Years Ago
Save / load water junkpiles
6 Years Ago
Fixed Linux release build getting written to debug folder (classic andre)
6 Years Ago
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
6 Years Ago
Cherry picking 32958
6 Years Ago
Bundles
6 Years Ago
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
6 Years Ago
Skin bundle update
6 Years Ago
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6 Years Ago
Prefab ID fixes
6 Years Ago
Fixed NPC moving all fucked when traversing navmesh link (classic)
6 Years Ago
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
6 Years Ago
Fixed NPC entities snapping to world origin while traversing navmesh links
6 Years Ago
Delayed junkpile loot spawn slightly to avoid null group warnings from JunkPileWaterSpawner parenting
6 Years Ago
Compile fix
6 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
6 Years Ago
Workaround for muzzle flash position bug
6 Years Ago
Added engine time to EnvSync for Diogo