userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

6 Years Ago
Fixed a problem with corpses spawning partially inside stuff
6 Years Ago
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6 Years Ago
Save / load water junkpiles
6 Years Ago
Fixed Linux release build getting written to debug folder (classic andre)
6 Years Ago
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
6 Years Ago
Cherry picking 32958
6 Years Ago
Bundles
6 Years Ago
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
6 Years Ago
Skin bundle update
6 Years Ago
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6 Years Ago
Prefab ID fixes
6 Years Ago
Fixed NPC moving all fucked when traversing navmesh link (classic)
6 Years Ago
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
6 Years Ago
Fixed NPC entities snapping to world origin while traversing navmesh links
6 Years Ago
Delayed junkpile loot spawn slightly to avoid null group warnings from JunkPileWaterSpawner parenting
6 Years Ago
Compile fix
6 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
6 Years Ago
Workaround for muzzle flash position bug
6 Years Ago
Added engine time to EnvSync for Diogo
6 Years Ago
Updated Facepunch.Steamworks
6 Years Ago
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6 Years Ago
Added editor "relax" console command (sets relax pose on player)
6 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
EAC SDK rollback
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update, second attempt
6 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
6 Years Ago
Exclude standard assets from FileSystem_Warmup
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK rollback
6 Years Ago
EAC SDK fixes
6 Years Ago
EAC SDK fixes
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update
6 Years Ago
Added DDraw shader to AlwaysIncludedShaders
6 Years Ago
Order network group subscription order by distance to player
6 Years Ago
Fixed various UI panels using GameObject instead of GameObjectRef
6 Years Ago
CodeLock.keyEnterDialog is GameObjectRef
6 Years Ago
Manifest
6 Years Ago
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
6 Years Ago
BuildAssetBundles tweaks
6 Years Ago
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
6 Years Ago
Jenkinsfile
6 Years Ago
Bundle assignments
6 Years Ago
Materials and shaders are in content.bundle
6 Years Ago
This is no longer needed
6 Years Ago
Bundles
6 Years Ago
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
6 Years Ago
Removed ST scripts
6 Years Ago
Build tweaks