userandrecancel
branchrust_reboot/maincancel

5,962 Commits over 4,324 Days - 0.06cph!

7 Years Ago
Player model bone remapping optimizations
7 Years Ago
Muzzle flash performance test convar
7 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
7 Years Ago
Enabled pooling on player corpse entity and ragdoll object
7 Years Ago
Profiling
7 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
7 Years Ago
Fixed entity registry issues when entity is destroyed
7 Years Ago
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7 Years Ago
Added poolable component to party hat
7 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
7 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
7 Years Ago
Jenkinsfile
7 Years Ago
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
7 Years Ago
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
7 Years Ago
Subtracting 33361 (test)
7 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
7 Years Ago
Unload certain large static prefabs after loading the map
7 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
7 Years Ago
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7 Years Ago
Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
7 Years Ago
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
7 Years Ago
Prefab ID fixes
7 Years Ago
Added TerrainDistanceMap to CraggyIsland as a test
7 Years Ago
Added TerrainDistanceMap
7 Years Ago
Added EncodeVector2i / DecodeVector2i to BitUtility
7 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
7 Years Ago
Better 33224
7 Years Ago
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
7 Years Ago
EAC SDK update, third attempt
7 Years Ago
TOD_Rays and TOD_Scattering are client only components
7 Years Ago
Subtracting 33207, 33208, 33210
7 Years Ago
Test for Alistair
7 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
7 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
7 Years Ago
Fixed a problem with corpses spawning partially inside stuff
7 Years Ago
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7 Years Ago
Save / load water junkpiles
7 Years Ago
Fixed Linux release build getting written to debug folder (classic andre)
7 Years Ago
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
7 Years Ago
Cherry picking 32958
7 Years Ago
Bundles
7 Years Ago
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
7 Years Ago
Skin bundle update
7 Years Ago
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7 Years Ago
Prefab ID fixes
7 Years Ago
Fixed NPC moving all fucked when traversing navmesh link (classic)
7 Years Ago
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
7 Years Ago
Fixed NPC entities snapping to world origin while traversing navmesh links
7 Years Ago
Delayed junkpile loot spawn slightly to avoid null group warnings from JunkPileWaterSpawner parenting
7 Years Ago
Compile fix