userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

6 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
6 Years Ago
Workaround for muzzle flash position bug
6 Years Ago
Added engine time to EnvSync for Diogo
6 Years Ago
Updated Facepunch.Steamworks
6 Years Ago
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6 Years Ago
Added editor "relax" console command (sets relax pose on player)
6 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
EAC SDK rollback
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update, second attempt
6 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
6 Years Ago
Exclude standard assets from FileSystem_Warmup
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK rollback
6 Years Ago
EAC SDK fixes
6 Years Ago
EAC SDK fixes
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update
6 Years Ago
Added DDraw shader to AlwaysIncludedShaders
6 Years Ago
Order network group subscription order by distance to player
6 Years Ago
Fixed various UI panels using GameObject instead of GameObjectRef
6 Years Ago
CodeLock.keyEnterDialog is GameObjectRef
6 Years Ago
Manifest
6 Years Ago
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
6 Years Ago
BuildAssetBundles tweaks
6 Years Ago
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
6 Years Ago
Jenkinsfile
6 Years Ago
Bundle assignments
6 Years Ago
Materials and shaders are in content.bundle
6 Years Ago
This is no longer needed
6 Years Ago
Bundles
6 Years Ago
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
6 Years Ago
Removed ST scripts
6 Years Ago
Build tweaks
6 Years Ago
Jenkinsfile
6 Years Ago
Bundle tweaks
6 Years Ago
This should not have gone in yet
6 Years Ago
Fixed a test terrain asset ending up getting bundled
6 Years Ago
Fixed SoundDefinition.OnValidate NREs on library rebuild
6 Years Ago
Moved audio clips to assets.bundle, better check for terrain data
6 Years Ago
Moving a couple of prefabs for correct bundling
6 Years Ago
Bundles
6 Years Ago
Moving a couple of prefabs for correct bundling
6 Years Ago
ItemDefinition bundle assignment
6 Years Ago
Fixed gloves.leather.skinnable and guitar.weapon.skinnable having a null mesh references
6 Years Ago
Mac uses Metal Linux uses Vulkan
6 Years Ago
SoundDefinition bundles
6 Years Ago
Bundle fix
6 Years Ago
Metal build fix
6 Years Ago
Metal build improvements