5,959 Commits over 4,201 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Updated Facepunch.Steamworks
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 Added editor "relax" console command (sets relax pose on player)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                EAC SDK update, second attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Exclude standard assets from FileSystem_Warmup
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Added DDraw shader to AlwaysIncludedShaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Order network group subscription order by distance to player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed various UI panels using GameObject instead of GameObjectRef
 
                
                
                
                
                
             
         
        
            
            
            
                
                 CodeLock.keyEnterDialog is GameObjectRef
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 Materials and shaders are in content.bundle
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                 This should not have gone in yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed a test terrain asset ending up getting bundled
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed SoundDefinition.OnValidate NREs on library rebuild
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Moved audio clips to assets.bundle, better check for terrain data
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Moving a couple of prefabs for correct bundling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Moving a couple of prefabs for correct bundling
 
                
                
                
                
                
             
         
        
            
            
            
                
                 ItemDefinition bundle assignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed gloves.leather.skinnable and guitar.weapon.skinnable having a null mesh references
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mac uses Metal
Linux uses Vulkan
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Fixed some materials being explicitly assigned to asset bundles when they shouldn't be