userandrecancel
branchrust_reboot/maincancel

5,983 Commits over 4,413 Days - 0.06cph!

7 Years Ago
TOD_Rays and TOD_Scattering are client only components
7 Years Ago
Subtracting 33207, 33208, 33210
7 Years Ago
Test for Alistair
7 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
7 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
7 Years Ago
Fixed a problem with corpses spawning partially inside stuff
7 Years Ago
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7 Years Ago
Save / load water junkpiles
7 Years Ago
Fixed Linux release build getting written to debug folder (classic andre)
7 Years Ago
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
7 Years Ago
Cherry picking 32958
7 Years Ago
Bundles
7 Years Ago
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
7 Years Ago
Skin bundle update
7 Years Ago
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7 Years Ago
Prefab ID fixes
7 Years Ago
Fixed NPC moving all fucked when traversing navmesh link (classic)
7 Years Ago
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
7 Years Ago
Fixed NPC entities snapping to world origin while traversing navmesh links
7 Years Ago
Delayed junkpile loot spawn slightly to avoid null group warnings from JunkPileWaterSpawner parenting
7 Years Ago
Compile fix
7 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
7 Years Ago
Workaround for muzzle flash position bug
7 Years Ago
Added engine time to EnvSync for Diogo
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
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7 Years Ago
Added editor "relax" console command (sets relax pose on player)
7 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
7 Years Ago
EAC SDK rollback
7 Years Ago
Jenkinsfile
7 Years Ago
EAC SDK update, second attempt
7 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
7 Years Ago
Exclude standard assets from FileSystem_Warmup
7 Years Ago
Jenkinsfile
7 Years Ago
EAC SDK rollback
7 Years Ago
EAC SDK fixes
7 Years Ago
EAC SDK fixes
7 Years Ago
Jenkinsfile
7 Years Ago
EAC SDK update
7 Years Ago
Added DDraw shader to AlwaysIncludedShaders
7 Years Ago
Order network group subscription order by distance to player
7 Years Ago
Fixed various UI panels using GameObject instead of GameObjectRef
7 Years Ago
CodeLock.keyEnterDialog is GameObjectRef
7 Years Ago
Manifest
7 Years Ago
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
7 Years Ago
BuildAssetBundles tweaks
7 Years Ago
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
7 Years Ago
Jenkinsfile
7 Years Ago
Bundle assignments
7 Years Ago
Materials and shaders are in content.bundle