userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

6 Years Ago
Minicopter kills its passengers when destroyed
6 Years Ago
Spawn corpses at entity center point instead of their pivot point
6 Years Ago
Minicopter uses continuous collision detection, similar to CH47
6 Years Ago
Workaround for cargo ship parenting when dismounting from minicopter
6 Years Ago
Disabled BaseHelicopterVehicle.cs debug spam
6 Years Ago
Fixed multiple potential profiler mismatches in Buoyancy.cs and removed a spammy warning
6 Years Ago
MiniCopterSounds compile fix
6 Years Ago
ignore.conf (faster "finding changes" operation)
6 Years Ago
Skin bundle update
6 Years Ago
Cargo ship destroys building blocks it encounters Removed player check from cargo ship that no longer did anything
6 Years Ago
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
6 Years Ago
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
6 Years Ago
Shot in the dark to fix window and sleeping bag pickup
6 Years Ago
Schedule immediate garbage collection if buffer is at 50% and GC is enabled Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
6 Years Ago
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
6 Years Ago
Removed build debugging again
6 Years Ago
Updated palm clutter prefabs
6 Years Ago
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
6 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
6 Years Ago
namespace
6 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
6 Years Ago
Build debugging
6 Years Ago
Merge from save174
6 Years Ago
Rolling back eac_hashtool to 30746
6 Years Ago
More IClientComponent
6 Years Ago
Removed trailing space
6 Years Ago
Added asset context menu entry to run BuildPrefabs for client or server
6 Years Ago
More IClientComponent
6 Years Ago
Reverting test thing
6 Years Ago
Added IClientComponent to a bunch of client side components
6 Years Ago
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
6 Years Ago
Build stuff
6 Years Ago
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status) Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
6 Years Ago
Fixed error when running CodeGen
6 Years Ago
Removed special case for Cloth and DeferredDecal from prefab preprocessing BlendedSoundLoops is IClientComponent Fixed potential NRE in SoundDefinition
6 Years Ago
Strip NGSS_Directional and HttpImage from server prefabs
6 Years Ago
ignore.conf
6 Years Ago
Fixed server asset bundle build time and error spam
6 Years Ago
Let's try SaveAssets after StopAssetEditing (?)
6 Years Ago
ignore.conf
6 Years Ago
Additional build timing
6 Years Ago
Removed clusterfuck from HTN Definition<T> class that was throwing exceptions during build
6 Years Ago
Removed ItemIcon.DoPrepare warning
6 Years Ago
Fixed server console being empty in release builds
6 Years Ago
Attempt to fix insane server asset bundle build time
6 Years Ago
Ignore "kinematic bodies with CCD enabled are not supported! CCD will be ignored." bullshit error because a million things are temporarily setting rigidbodies to kinematic on the server
6 Years Ago
Only spawn PerformanceUI on the client
6 Years Ago
Merge from unity_2018.3.3
6 Years Ago
Cherry picking 31440
6 Years Ago
Cherry picking 31420, 31421 and 31422