userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

1 Year Ago
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
1 Year Ago
Fixed several errors during demo playback
1 Year Ago
Merge from multithreaded_networking_3 (disabled by default)
1 Year Ago
Subtracting multithreaded_networking_2 (problem with world.transfer)
1 Year Ago
Merge from multithreaded_networking_2 (disabled by default)
1 Year Ago
Full game manifest update
1 Year Ago
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
1 Year Ago
Skin bundles
1 Year Ago
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
1 Year Ago
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
1 Year Ago
Fixed several edge cases that could call into EOS API with invalid client handle
1 Year Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
1 Year Ago
Skin bundle update
1 Year Ago
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
1 Year Ago
▋▅█▊▌▋▆ ▊▆▌▇▊██▌▌▊▌ / ▅█▉▌▄▌▋▆▉▊▍ ▅▋▇▇█▊ ▌▌██ ▅▅▆▍
1 Year Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
2 Years Ago
▉▌▊▊▄ ▊▅▇▆▊▉▄█▌▆▆ ▌▊▇▄ ██▆▉ █▇▆▋▋ ▊▆▄▉▆▉▉ ▊▄▍▄▉▌▉ ▄▄▇▍ ▌▇▉ ▉▆▊█▇▅ / ▉▅▅▋ ██▉▉▇█ ▉▆▇▋▉ ▌▋▆█▊ ▌▆▉▅▇▇█▅▄▄ █▅▌█▍▉▌ ▅▊▅▆ ▍▊ ▉▌▋█▊ (▄▋▉▇ ▍▋▆▇▉ ▄█▄▍ ▇█▇▍ ██▍▋▄ ▍▉ ▉▇▇ ▌▉▍▆▉▍ ▌▅▇ █▅▅ ▅▅▊▍▋▋▊▅▌ ▉▇ ▉█▆ ▉▌▍▋ ▍▋▊, ▇▇▋ ▊▌▌▅▅ ▆▅▌▌▆ ▆ ▌▄▄)
2 Years Ago
Print connection protocol in console instead of integer value
2 Years Ago
▊█▌▌▋ ▅▆▊▄▅▊▉▍▆▇▇▌▇█▊▆ ▅▆▅▄ █▆ █▆▉▋▌ ▉▉▅▌▄▄▊▇█▅ (▇▍▉▅▉▅ ▌█ ▅▄▌▊▍ █▆▊▌▆▍▋███ ▋▄▇▄█▇▋ ▋▅ ▅▅▌▆▉▌▌▄▊)
2 Years Ago
▉▌██ ▌▇▇▊▋█▆ ▍▉▅▍▅▄▅ █▌▍▊▌█▌▅ █▆▊▌ ▄▇ ▋██▌▇▋.▆▆▌▉▅ ▋▉ ▇▍▅▊ ▅▍ ▅▇▆▉▍▍.▍▊▊▌▅▍▌█ ▌▆▄ ▋▅▋ (▆▌▆▍ ██▅▍█▆ ▇▉█▍▌▍█▍▉▌▇▅▊ ▇▋▉▇▆▊▅ ▌█▉▇▊▆▅▆▄ █▌▄▆▇▉▉▉ ▌▉▌▋▅▅▇ █▅▆ ▌▅▌ ▅▌▆▆█▍▄▄ ▇▉▋▅▌▅▍)
2 Years Ago
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
2 Years Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
2 Years Ago
Merge from SteamNetworking_ByDefault
2 Years Ago
▆▋▆▍▅▋ ▋▊▉ ▌▊▊ ▉▋▌
2 Years Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
2 Years Ago
Fixed BiomeTexture error when opening workshop editor
2 Years Ago
▉▆▋▋▉ ▋▍▆▄▅▉▆▍▊▄_▄▄▅▊▉▍▋▋▆▇▌ ▍▋▊ ▆▆▌▉▍█▉▉▌▉_▊▄▊▊▄▄▅▄▇▉▍▌▊▄▊▌ ▌▉█▇▊▌▅ (▊▌▌ ▊▋▍▆▉▉▅▊▄▉_▆▄▊▅▆▌▊▅▋▇▉ ▋ ▌▅ ▉▍▄▉▍▋▌▄▋▅ ▇▇▅▅▄▇▊ ▄▄▄▊▋▌▆▄▋▅ ▄▍▉▇▌▌▌▊▉█▊)
2 Years Ago
Skin bundle update
2 Years Ago
Skin bundle update
2 Years Ago
▄▍█▆▄ ▉▆▇▋ ▋▉▆_▅▄▉_▍
2 Years Ago
▇▌▉▌▇ ▇▇█▆ ▆▍▊_▇▉▅_▍
2 Years Ago
█▌▅▆▍▌▋▅▆▌▇██ ▅▉▋▄▊▇▆ ▆▇▆▍▊▍▍▇█▉ ▋▊▌▌▊ ▌ ▍█ ▆▊▋▊█▆.▇▋█▋▋▇ ▌█ ▅
2 Years Ago
▉▌▆▊▆▄ ▄▉▅ ▊▌▆▋▆▊▅▌▄▍▊▄▆▇▍▍▍ ▇▌ ▋▌█▅▄ ▇▊ ▅▍ "▌▇▍▊▍▋" (▇.▇. ▋▊█▅ ▅▍▋▌▆▅▇█▆▊ ▆▊▆▌ ▇▅▊▆▇▉ ▉▆ ▍▊▍▍▄█▄▊▆ ▆▍▋ ▊▍▊▇▋▆ ▇▊▊▅▅▇█ ▄█▅ ▊▉▇▌▊▌▍▅ ▌▆▄▌▇▊█ ▍▋▉▅.▇▉▇) █▅▆▌▊▋ ▉▊▉▍▄▍▍▊▍▄ ▄▋▍▉ █▉▅█▆▍.▋▅▊▌▍▄ ▉▇ ▅
2 Years Ago
█▊▉▌ █▉▆ ▉▊▅▌ ▄▄▅▌▊ ▅▉▌▅█ (▆▋ ▊▉▇▍▇▊▊▍▄█▆)
2 Years Ago
▊█▅▅▇▄ ▍▋▉.▆▆▌▍▋▇▌▆▊.▉▊▉▇ ▋█ █▍▆▉▌▉ ▍▋ ▍▇▆▉
2 Years Ago
Compile fix
2 Years Ago
▆▄▌▆█▊▅ / ▋▌▅▌ ▍▊▄ ▋▆▆ ▉▉▍▋▉▍▍ ▄▉▄▌ ▇▊▇ ▍▆▌▍▋▅▆ ▋▇▌▆▄▍▆ ▌▊▆▊▌▆▅ ▄▉█▋▅ ▌▅▌▊▇▇▅▌ ▍ ▋▋▅▄▄▄ ▌▅ ▅█▉▍▋ ▆▍▌▅▉▇▅ ▌▊█▅▉▆▄▌▋▉▍▌
2 Years Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
2 Years Ago
Trees have FilterRadius = 2 to ensure some distance from rails
2 Years Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
2 Years Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
2 Years Ago
▇▇▇▋▊ ▄▆▋▄ ▆▇▋_▍▊▅_▊
2 Years Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
2 Years Ago
Fixed reflection probe / ambient light updating slower than intended
2 Years Ago
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
2 Years Ago
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
2 Years Ago
GetInheritedProjectileVelocity comments
2 Years Ago
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
2 Years Ago
Cherry picking 74307 (wrong branch)
2 Years Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)