5,912 Commits over 3,867 Days - 0.06cph!
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
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Adjusted maxrpcspersecond default value
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
Small tweaks to the small clutter rock scales
Forgot to save after adding a comment
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Fixed fucked up viewmodel flickering when spamming RMB
Let's delete these third party assets and see what happens
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Fixed vending machine entity having itself as a child object (lolwut?)
Re-enabled moon phases as they were accidentally disabled
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Touching the stone worldmodel material
Sanity checks when retrieving next position from NavAgent
Prefab preprocessing fixes (RUST-1463, RUST-1664)
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
Restored light fume particle effect material
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
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Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
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Presumably fixed ammo wooden box skin
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Include item info in ToString() of world items
Added Tools/Find/Asset Memory Usage
Fixing readable flag on driftwood clutter meshes
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
Fixed being unable to harvest helicopter gibs (RUST-1690)