userandrecancel
branchrust_reboot/maincancel

5,958 Commits over 4,201 Days - 0.06cph!

11 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
11 Years Ago
Fiddled in the new sand texture because the old one is killing me
11 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
11 Years Ago
Merge from radtown-prefabs
11 Years Ago
Merge from procgen4
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Updated dirt coloring under decor rocks
11 Years Ago
Applied new dirt coloring to cave prefab
11 Years Ago
Improved native noise failure detection Added safemode argument (boolean)
11 Years Ago
Added more details to the managed noise fallback exception
11 Years Ago
Removed unsafe keyword from noise fallback
11 Years Ago
Spawn bright clutter rocks around bright decor rocks
11 Years Ago
Added more native noise backend logging
11 Years Ago
Fixed server compilation (EffectRecycle)
11 Years Ago
Cherry picked commit #5023 to main
11 Years Ago
Fixed cave exploit that would allow to get inside a mountain
11 Years Ago
Merge from bushes-everywhere
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Tweaked summit altitude
11 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
11 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
11 Years Ago
Bush performance tweaks
11 Years Ago
Prefixed native calls to prevent accidental usage in the future
11 Years Ago
Initial version of the dynamic cull grid
11 Years Ago
Cull grid tweaks
11 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
11 Years Ago
Made monuments block other stuff from from spawning inside them as well
11 Years Ago
Hacky biome and topology map loading for TestLevel
11 Years Ago
Updated water to latest version Fixed water shore fade and refraction
11 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
11 Years Ago
Merge from Time of Day
11 Years Ago
Updated water
11 Years Ago
Scene updates
11 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
11 Years Ago
Time of Day update to 3.0.0 prerelease 5
11 Years Ago
Merge from Time of Day
11 Years Ago
Added system info tab to F1 menu
11 Years Ago
Switched system info mono section to direct calls
11 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
11 Years Ago
Updated standard assets to b21
11 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
11 Years Ago
Never strip TOD PP shaders
11 Years Ago
Time of Day update to 3.0.0 prerelease 6
11 Years Ago
Fixed god rays being invisible
11 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
11 Years Ago
Cleanup
11 Years Ago
Scene updates to reflect SplatOverlay rename
11 Years Ago
Fixed net_env being disabled
11 Years Ago
Removed some unused files from the base project folder
11 Years Ago
Reapplied changeset 5154 to UIScene Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)