5,912 Commits over 3,867 Days - 0.06cph!
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
Furnace deploy volume tweak
Floor spikes block foundation placement
Can place floor grills above large furnace
Network++
Added CheckBounds to GamePhysics
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
Fixed a tiny pink shell in the SMG viewmodel
Fixed pink SMG magazine in first person
Fixed some missing materials on old workshop skins
Force workshop skin assets to textures.content
▆▋ ▇▋▇▅▊▆▆ ▄▌▆▇▇▆▆█▆ ▄▆█▊▋▇
...also BillboardRenderer
...and ParticleSystemRenderer as well
Skip particle renderers when finding missing materials (they're weird)
Added Tools/Find/Missing Materials
Don't attempt to batch stuff when their material is null
Can only place tool cupboard on constructions
Removed antihack.enabled (toggle the protections individually instead)
Add last violation type to player kick message and server log when enforcing
Retired some legacy functionality
Cupboard has same protection properties as a wooden door
Fixed some missing scripts in overgrowth_dressing scene
Scene2Prefab
Fixed small culling issue in cave_small_hard
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
Can put code lock on cupboard
Adjusted locker deploy / prevent building volumes (RUST-1681)
Upgrade fix (copy & paste fail)
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
Can pick up window bars, shutters and embrasures inside building privilege with hammer
Can pick up ladders inside building privilege with hammer
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
Optimized environment volume tests
Added building environment type to environment volumes (to be used for monument buildings)
Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes)
Disable fog in underground systems (for proper darkness)