userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

8 Years Ago
8 Years Ago
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8 Years Ago
Touching the stone worldmodel material
8 Years Ago
CraggyIsland cleanup
8 Years Ago
Sanity checks when retrieving next position from NavAgent
8 Years Ago
Prefab preprocessing fixes (RUST-1463, RUST-1664)
8 Years Ago
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
8 Years Ago
Subtracting 20887
8 Years Ago
8 Years Ago
Restored light fume particle effect material
8 Years Ago
Merge from save145
8 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
8 Years Ago
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8 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
8 Years Ago
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8 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Presumably fixed ammo wooden box skin
8 Years Ago
Bundle test
8 Years Ago
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8 Years Ago
Include item info in ToString() of world items
8 Years Ago
Bundle fuckshit
8 Years Ago
Added Tools/Find/Asset Memory Usage
8 Years Ago
Fixing readable flag on driftwood clutter meshes
8 Years Ago
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
8 Years Ago
Fixed being unable to harvest helicopter gibs (RUST-1690)
8 Years Ago
Bundle splits
8 Years Ago
Manifest
8 Years Ago
Guntrap prefab labels
8 Years Ago
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8 Years Ago
Window bars and embrasures now store item condition Window bar and embrasure item condition is reduced by half when picking them up Network++
8 Years Ago
Another tweak
8 Years Ago
Furnace deploy volume tweak
8 Years Ago
Floor spikes block foundation placement
8 Years Ago
Can place floor grills above large furnace Network++
8 Years Ago
Decay initialization fix
8 Years Ago
CheckBounds tweak
8 Years Ago
Added CheckBounds to GamePhysics
8 Years Ago
Comments
8 Years Ago
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
8 Years Ago
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications) Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
8 Years Ago
Bundle test
8 Years Ago
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
8 Years Ago
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
8 Years Ago
Fixed a tiny pink shell in the SMG viewmodel
8 Years Ago
Fixed pink SMG magazine in first person
8 Years Ago
Bundle fuckery
8 Years Ago
Fixed some missing materials on old workshop skins