userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

2 Years Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
2 Years Ago
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2 Years Ago
Skin bundle update
2 Years Ago
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
2 Years Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
2 Years Ago
Scene2Prefab full (except UI prefabs)
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
NRE fix in KeyCodeEntry.ProcessLastNumberInput
2 Years Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
2 Years Ago
ThreadAnimator NRE fix
2 Years Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
2 Years Ago
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
2 Years Ago
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Cherry picking 73306
2 Years Ago
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2 Years Ago
Added adminlight convar (same as admintime, useful to test lighting)
2 Years Ago
Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
2 Years Ago
Updating Steam server libraries (Steam networking fixes)
2 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
2 Years Ago
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2 Years Ago
Merge from experimental (Unity 2020.3.34f1)
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
3 Years Ago
Global tree billboards work in demos (maybe, needs testing)
3 Years Ago
Fixed riverside topology not generating
3 Years Ago
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
3 Years Ago
Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month) Fixed another edge case of giant excavator overlapping rail
3 Years Ago
Hot air balloon implements GetLocalVelocityServer and GetAngularVelocityServer (fixes projectile rejects when moving fast)
3 Years Ago
Removing osx steamworks libs (doesn't look like they're being used at all, and we don't even build the osx server either)
3 Years Ago
Updating Steam libraries to latest
3 Years Ago
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
3 Years Ago
Merge from SteamNetworking_MultiLane_4
3 Years Ago
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3 Years Ago
Fixed "Client integrity violation" when connecting to staging server
3 Years Ago
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3 Years Ago
CodeGen
3 Years Ago
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
3 Years Ago
Updating steamclient libraries to latest
3 Years Ago
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3 Years Ago
Skin bundle update
3 Years Ago
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