userandrecancel
branchrust_reboot/maincancel

5,959 Commits over 4,201 Days - 0.06cph!

3 Years Ago
Subtracting multithreaded_networking_2 (problem with world.transfer)
3 Years Ago
Merge from multithreaded_networking_2 (disabled by default)
3 Years Ago
Full game manifest update
3 Years Ago
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
3 Years Ago
Skin bundles
3 Years Ago
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
3 Years Ago
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
3 Years Ago
Fixed several edge cases that could call into EOS API with invalid client handle
3 Years Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
3 Years Ago
Skin bundle update
3 Years Ago
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
3 Years Ago
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3 Years Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
3 Years Ago
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3 Years Ago
Print connection protocol in console instead of integer value
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
3 Years Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
3 Years Ago
Merge from SteamNetworking_ByDefault
3 Years Ago
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3 Years Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
3 Years Ago
Fixed BiomeTexture error when opening workshop editor
3 Years Ago
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3 Years Ago
Skin bundle update
3 Years Ago
Skin bundle update
3 Years Ago
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3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
▆▄▌▆█▊▅ / ▋▌▅▌ ▍▊▄ ▋▆▆ ▉▉▍▋▉▍▍ ▄▉▄▌ ▇▊▇ ▍▆▌▍▋▅▆ ▋▇▌▆▄▍▆ ▌▊▆▊▌▆▅ ▄▉█▋▅ ▌▅▌▊▇▇▅▌ ▍ ▋▋▅▄▄▄ ▌▅ ▅█▉▍▋ ▆▍▌▅▉▇▅ ▌▊█▅▉▆▄▌▋▉▍▌
3 Years Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
3 Years Ago
Trees have FilterRadius = 2 to ensure some distance from rails
3 Years Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
3 Years Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
3 Years Ago
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3 Years Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
3 Years Ago
Fixed reflection probe / ambient light updating slower than intended
3 Years Ago
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
3 Years Ago
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
3 Years Ago
GetInheritedProjectileVelocity comments
3 Years Ago
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
3 Years Ago
Cherry picking 74307 (wrong branch)
3 Years Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
3 Years Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
3 Years Ago
▇▋▇_▌▅▆▆▅▇ ▋▋▋▌▋▆ (▍█▍▊▅▊▄ ▉▄▉)
3 Years Ago
Skin bundle update