userandrecancel
branchrust_reboot/maincancel

5,953 Commits over 4,171 Days - 0.06cph!

11 Years Ago
Protocol++ (network + save)
11 Years Ago
Manually backported changesets 5737 and 5740 to main
11 Years Ago
Log exception message as warning if noise cannot connect to native backend
11 Years Ago
Fixed RockMaterial error in test level
11 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
11 Years Ago
Added property to ignore a certain splat to TerrainSplatSetGenerator Updated radtown prefab splat modifiers Fixed generic monuments occasionally spawning partially inside radtowns Protocol++ (network + save)
11 Years Ago
Added missing colliders to the arctic field trees
11 Years Ago
Tweaked rock scale ranges
11 Years Ago
Forbid building directly on roads
11 Years Ago
Added global fog image effect (now in addition to aerial perspective)
11 Years Ago
Made satellite dish metal grate material cutout
11 Years Ago
Fixed missing references on the northern field tree colliders
11 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
11 Years Ago
Updated water to latest version
11 Years Ago
Removed directional light from reflection probe bake
11 Years Ago
Removed smoothness workaround from water shader (no longer required)
11 Years Ago
Water update and tweaks
11 Years Ago
Reverted accidental water render queue change
11 Years Ago
Added low, medium and high water qualities
11 Years Ago
Reverted changeset 5980
11 Years Ago
Added World.HighestPoint
11 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
11 Years Ago
Error guessing
11 Years Ago
More error guessing
11 Years Ago
Rollback
11 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
11 Years Ago
Fix confirmed, remove debugging stuff
11 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
11 Years Ago
Some water shader define renames for the river shader
11 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems
11 Years Ago
Added cutoff and tapering values to decor system
11 Years Ago
Further water shader improvements in preparation of rivers (getting close)
11 Years Ago
Merge from procgen6
11 Years Ago
Fixed biome map texture unpacking
11 Years Ago
Rebaked test level biome texture
11 Years Ago
Added colliders to bridges (oops)
11 Years Ago
Fixed grass spawn filter
11 Years Ago
Assigned proper physics material to trees
11 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
11 Years Ago
Removed giant collider from warehouse
11 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
11 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
11 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
11 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
11 Years Ago
Fixed resources spawning on cliffs
11 Years Ago
Reorganized some decor folders
11 Years Ago
Updated game manifest
11 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
11 Years Ago
Updated all TestLevel bakes
11 Years Ago
Fixed iceberg spawns