userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

8 Years Ago
Replaced Physics.Linecast(Vector3 start, Vector3 end) with Physics.Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo) because Unity
8 Years Ago
Codegen
8 Years Ago
Ladder movement is verified on the server
8 Years Ago
Fixed client collider on PineBare-2 (RUST-1660)
8 Years Ago
Fixed tree collider scales (RUST-1654)
8 Years Ago
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)
8 Years Ago
Better / fixed pooling for GetVisibleFrom
8 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
8 Years Ago
Removed this. from all invokes as they're no longer extension methods
8 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
8 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
8 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)
8 Years Ago
Massively improved InvokeHandler hashing
8 Years Ago
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
8 Years Ago
8 Years Ago
Changed InvokeHandler times from AoS to SoA (performance)
8 Years Ago
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
8 Years Ago
Meta files
8 Years Ago
Fixed metal chest plate rig in prefab (RUST-1637)
8 Years Ago
Added OpenGL core to Windows (for asset bundles)
8 Years Ago
Fixed RustBuilder not building all all platforms as debug build
8 Years Ago
8 Years Ago
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
8 Years Ago
Added BufferList to Rust.Global (list that exposes its backing array for fast iteration) Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
8 Years Ago
Fixed player collision corruption on die / respawn cycle (RUST-1642)
8 Years Ago
Server compile fix
8 Years Ago
8 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
8 Years Ago
Fixed game object creation error in editor when stopping game
8 Years Ago
8 Years Ago
Some invoke handler optimizations
8 Years Ago
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8 Years Ago
Stripped a missing script from UI scene (console input field)
8 Years Ago
Stripped a missing camera component from some nested cameras
8 Years Ago
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
8 Years Ago
8 Years Ago
Optimized sound / particle parent disconnects
8 Years Ago
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call) Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
8 Years Ago
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
8 Years Ago
EAC update
8 Years Ago
Removed player model convars (exploitable) TrackIR convars are no longer admin-only
8 Years Ago
Fixed extinguish sometimes being called twice on fire / water entities
8 Years Ago
Added pooling support to loot containers and collectables
8 Years Ago
Invoke optimizations
8 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
8 Years Ago
Group profiler by entity name in GroupDestroy
8 Years Ago
Another ArgumentOutOfRangeException
8 Years Ago
Profiler cleanup
8 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
8 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler