userandrecancel
branchrust_reboot/maincancel

5,958 Commits over 4,201 Days - 0.06cph!

11 Years Ago
Reorganized some decor folders
11 Years Ago
Updated game manifest
11 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
11 Years Ago
Updated all TestLevel bakes
11 Years Ago
Fixed iceberg spawns
11 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
11 Years Ago
Minor iceberg spawn filter fix
11 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
11 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
11 Years Ago
Added a ton of new decor and some new tree types
11 Years Ago
Updated game manifest
11 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
11 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
11 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
11 Years Ago
Temporary fix for players spawning at world origin with some seeds
11 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
11 Years Ago
Updated some image effect shader syntax
11 Years Ago
Time of Day update to 3.0.1f2
11 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
11 Years Ago
Removed some debug remote logging that never happens
11 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
11 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
11 Years Ago
Scene2Prefab (updated satellite dish prefab)
11 Years Ago
Changed camera clear flags to solid color
11 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
11 Years Ago
Fixed GameTrace failing inside caves
11 Years Ago
Removed depth offset from sky shaders
11 Years Ago
Updated ProjectSettings to u5p2
11 Years Ago
Water normal map fiddling
11 Years Ago
Increased overall brightness of the night with full moon
11 Years Ago
Added climate prefab to TestLevel
11 Years Ago
Merge from terrain-improvements
11 Years Ago
Bakes bakes bakes
11 Years Ago
Removed unused textures
11 Years Ago
Fixed some missing references in BuildingTest
11 Years Ago
Fixed cliff rotation
11 Years Ago
Tweaked path texture scale
11 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
11 Years Ago
Suddenly a few more shader variants appeared... okay.
11 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
11 Years Ago
Fixed the occasional spawn inside rocks
11 Years Ago
Prefab didn't save
11 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
11 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
11 Years Ago
Tweaked rock material terrain blending parameters
11 Years Ago
Removed some unused empty folders
11 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
11 Years Ago
Disabled shader preloading
11 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
11 Years Ago
Fixed spawn population filters (/blame changeset 7129)