5,422 Commits over 4,444 Days - 0.05cph!
Fixed materials of the small bridge
This folder should not exist (I think)
Server compile fix (cc Alex)
Fixed possible overflows of F1 console text buffer
Construction plan uses non-weapon lookat weights
Minor player movement tweaks and fixes
Removed debug DDraw I forgot (whoops)
Added command history to F1 console (navigate with up and down arrows)
Updated F2 menu dev layer toggles
Improved readability of the F2 menu FPS counter and dev toggles
Added TextTable class
status and players console commands now use TextTable class to properly align everything
Fixed some door socket mods that were being overly preventative
Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate
Added debugplayer dev console command
FIxed viewmodels switching between running and walking on slopes
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
Toptier door hatch collider and visibility state
Scene2Prefab preserves prefab active state
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
Part 2 because Plastic is being a bitch
All hide armor requires leather
Don't check player.net.connection in debugplayer
Animals drop 50% of the cloth value they used to drop
Don't enforce population limits on corn and pumpkins
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
Fixed deployable guides showing up as blue inside non-authorized cupboard range
Added world.monuments query to quickly get an overview of all the monuments on a map
TextBuffer splits all input into individual lines
Fixed triangle foundation climbing
Added cooldown to jumping when on a ladder
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
Made protocol mismatch disconnect message more descriptive
Fixed not seeing the head look direction of other players
Drowning water level now matches underwater camera effects
Tweaked water drop overlay when swimming
Servers now make a full backup of the server data folder on startup
Servers now keep 9 backups of the server savegame in addition to the current state
Servers now double the lifetime of every additional savegame backup that's kept
Fixed console UI not refreshing when entering console commands that don't reply with anything
Removed LookAt weight smoothing from PlayerModel to see if we can do it with just the animator curve
Fixed respawn not setting lastPositionValue until the next client tick is received
Server backup timespan calculation fix
Server keeps 4 backups of the identity folder with increasing time intervals