userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

8 Years Ago
Merge from invoke_handler
8 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
8 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
8 Years Ago
Subtracting 19807
8 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
8 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
8 Years Ago
Foliage batching cells are as big as the old grass cells
8 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
8 Years Ago
Foliage test
8 Years Ago
Mesh building optimizations
8 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
8 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
8 Years Ago
Encode instance position offset into texcoord1 on batched meshes
8 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
8 Years Ago
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8 Years Ago
Enabled entity pooling for tool cupboards
8 Years Ago
Enabled entity pooling for sleeping bags
8 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
8 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
8 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
8 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
8 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
8 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
8 Years Ago
Profiling
8 Years Ago
Profiling
8 Years Ago
Profiling
8 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
8 Years Ago
Manifest
8 Years Ago
Effect detach tweak
8 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
8 Years Ago
Scene2Prefab where required
8 Years Ago
8 Years Ago
Another
8 Years Ago
Some more
8 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
8 Years Ago
Some more
8 Years Ago
Stripped unused animators from prefabs
8 Years Ago
Added editor script to find unused animators
8 Years Ago
Scene2Prefab where required
8 Years Ago
Stripped retired scripts from some prefabs
8 Years Ago
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow) Removed LODBatch (obsolete)
8 Years Ago
Added foliage displacement to foundations
8 Years Ago
8 Years Ago
Foliage displacement culling
8 Years Ago
Fixed joining Craggy Island / Hapis Island servers wiping map cache
8 Years Ago
Reapplying 19646
8 Years Ago
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8 Years Ago
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8 Years Ago
8 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done