userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

11 Years Ago
Suddenly a few more shader variants appeared... okay.
11 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
11 Years Ago
Fixed the occasional spawn inside rocks
11 Years Ago
Prefab didn't save
11 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
11 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
11 Years Ago
Tweaked rock material terrain blending parameters
11 Years Ago
Removed some unused empty folders
11 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
11 Years Ago
Disabled shader preloading
11 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
11 Years Ago
Fixed spawn population filters (/blame changeset 7129)
11 Years Ago
Prefab cleanup
11 Years Ago
Memory optimizations
11 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
11 Years Ago
Second Windows path fuckup
11 Years Ago
Tree optimizations Protocol++ (network)
11 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
11 Years Ago
More INeedsToStartDisabled
11 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
11 Years Ago
Replaced effects.grass toggle with grass.quality slider
11 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
11 Years Ago
Added data.export admin command (exports terrain data as RAW files)
11 Years Ago
Multiply constant fog color with light color grayscale value
11 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
11 Years Ago
Removed trigger hack from TreeMesh
11 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
11 Years Ago
Allow clients to call data.export
11 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
11 Years Ago
Merge from procgen7.1
11 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
11 Years Ago
Added overflow checks to string to int conversion
11 Years Ago
Fixed decal shader being pink on OpenGL
11 Years Ago
Fixed not being able to place doors in caves
11 Years Ago
Time of Day update
11 Years Ago
Time of Day update
11 Years Ago
Completely removed clouds from the raid biome
11 Years Ago
Tweaks
11 Years Ago
Cloud update
11 Years Ago
Added toggle for the sharpen image effect
11 Years Ago
Fixed sky being brighter towards screen edges
11 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
11 Years Ago
Improved horizon cloud lighting
11 Years Ago
Added decor quality slider
11 Years Ago
Merge from terrain-improvements
11 Years Ago
Network++ Save++
11 Years Ago
Time of Day update
11 Years Ago
Trying stuff
11 Years Ago
Night brightness tweak
11 Years Ago
HLSL fix