5,910 Commits over 3,867 Days - 0.06cph!
Ensured bushes despawn beyond network distance
Fix for reduced network distance since
19599
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
Client side plant entities pool
Fixed plant skins not recycling
Presumably fixed workshop skin load issue on Windows
Plant skin instantiates are load balanced
Merge from vertex_count_simplification
Experiment: More granular network cells (64 meters per cell instead of 126.5)
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Disabled MaterialColorLerp (memory, performance)
Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
Rust.Workshop plugin has profiler enabled in debug build
More profiler workshop skin profiler samples
Added "itemskins" convar to toggle workshop item skins
Fixed memory leak when workshop skin texture file cannot be found
Added profiler samples to workshop skin loading
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
Tweaked connect coroutine handling
Fixed ServerMgr indentation
Stripping unused / commented out scripts
Better coroutine profiling
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed one stone tier roof piece having no valid tangents
Merge from foliage_system
Cherry picking ignore.conf
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Looting RPC profiler samples
More profiler samples in player tick processing
Prefab instantiate shows prefab name in profiler
PrefabPool debug checks are ifdef'd (disabled by default)
PrefabInfo debug prints are errors
PrefabInfo debug checks are ifdef'd (disabled by default)
Fixed map filename regex failing to find matches on Windows due to the path separator
Removed lilacs
Reduced scale on the other flowers
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Removed floating road segment from airfield
Tweaked ores / ores_snow densities to represent the changed biome distributions
Fixed colliders not batching on server load
Fixed clientside exception
Merging multithreaded batching