5,949 Commits over 4,079 Days - 0.06cph!
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Disabled MaterialColorLerp (memory, performance)
Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
Rust.Workshop plugin has profiler enabled in debug build
More profiler workshop skin profiler samples
Added "itemskins" convar to toggle workshop item skins
Fixed memory leak when workshop skin texture file cannot be found
Added profiler samples to workshop skin loading
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
Tweaked connect coroutine handling
Fixed ServerMgr indentation
Stripping unused / commented out scripts
Better coroutine profiling
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed one stone tier roof piece having no valid tangents
Merge from foliage_system
Cherry picking ignore.conf
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Looting RPC profiler samples
More profiler samples in player tick processing
Prefab instantiate shows prefab name in profiler
PrefabPool debug checks are ifdef'd (disabled by default)
PrefabInfo debug prints are errors
PrefabInfo debug checks are ifdef'd (disabled by default)
Fixed map filename regex failing to find matches on Windows due to the path separator
Removed lilacs
Reduced scale on the other flowers
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Removed floating road segment from airfield
Tweaked ores / ores_snow densities to represent the changed biome distributions
Fixed colliders not batching on server load
Fixed clientside exception
Merging multithreaded batching
ListHashSet has Clear and AddRange methods
Subtracting
19330 (alexrehberg)
Debug hurt command takes hit bone as optional parameter
Subtracting
19287 (alexrehberg)
Removed broken water impacts
Added MaxSpawnDistance to all impact effects and decals
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
DebugSkin bundle (RUST-1556 maybe?)
Reverting to old non-multithreaded batching for the patch (too risky)