userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

8 Years Ago
Fixed memory leak when workshop skin texture file cannot be found
8 Years Ago
Added profiler samples to workshop skin loading
8 Years Ago
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
8 Years Ago
8 Years Ago
Warning fixes
8 Years Ago
Tweaked connect coroutine handling
8 Years Ago
Fixed ServerMgr indentation
8 Years Ago
Stripping unused / commented out scripts
8 Years Ago
Better coroutine profiling
8 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
8 Years Ago
Fixed one stone tier roof piece having no valid tangents
8 Years Ago
Merge from foliage_system
8 Years Ago
Cherry picking ignore.conf
8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
Looting RPC profiler samples
8 Years Ago
More profiler samples in player tick processing
8 Years Ago
Prefab instantiate shows prefab name in profiler
8 Years Ago
PrefabPool debug checks are ifdef'd (disabled by default)
8 Years Ago
PrefabInfo debug prints are errors
8 Years Ago
PrefabInfo debug checks are ifdef'd (disabled by default)
8 Years Ago
Scene2Prefab airfield
8 Years Ago
Fixed map filename regex failing to find matches on Windows due to the path separator
8 Years Ago
Removed lilacs Reduced scale on the other flowers
8 Years Ago
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
8 Years Ago
Removed floating road segment from airfield
8 Years Ago
Tweaked ores / ores_snow densities to represent the changed biome distributions
8 Years Ago
LightEx supports pooling
8 Years Ago
Merge from save142
8 Years Ago
Subtracting 19429 / 19430
8 Years Ago
Fixed colliders not batching on server load Fixed clientside exception
8 Years Ago
Merging multithreaded batching
8 Years Ago
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8 Years Ago
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8 Years Ago
ListHashSet has Clear and AddRange methods
8 Years Ago
Subtracting 19330 (alexrehberg)
8 Years Ago
Debug hurt command takes hit bone as optional parameter
8 Years Ago
Subtracting 19287 (alexrehberg)
8 Years Ago
Removed broken water impacts
8 Years Ago
Added MaxSpawnDistance to all impact effects and decals
8 Years Ago
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
8 Years Ago
DebugSkin bundle (RUST-1556 maybe?)
8 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
8 Years Ago
Better load balancing for batching tasks that cannot be threaded
8 Years Ago
Batching optimizations and fixes
8 Years Ago
MeshData utilizes memory pool
8 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
8 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
8 Years Ago
Fixed rare mesh flickering when switching LODs while batched
8 Years Ago
Log warning when normals / tangents of mesh are not matching