userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

8 Years Ago
CodeGen
8 Years Ago
Profiler samples
8 Years Ago
Compile fix
8 Years Ago
Fixed batching issue with entities that are both pooled and skinned
8 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
8 Years Ago
Server NRE fix
8 Years Ago
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8 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
8 Years Ago
LOD fix
8 Years Ago
8 Years Ago
8 Years Ago
Batching cleanup and fixes
8 Years Ago
Vis double checks collider enabled state
8 Years Ago
Compile fix
8 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
8 Years Ago
Fixed race condition in mesh batch threading
8 Years Ago
Convars to toggle batching threading
8 Years Ago
CodeGen (client compile fix)
8 Years Ago
Fixed issues with batched LODs getting randomly stuck
8 Years Ago
Fixed collider batching issue
8 Years Ago
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8 Years Ago
Cherry picked batching optimizations from foliage_system branch
8 Years Ago
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8 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
8 Years Ago
CraggyIsland cave updates
8 Years Ago
Ceiling light prefab fixes (RUST-1523)
8 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
8 Years Ago
CodeGen clean rebuild
8 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
8 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
8 Years Ago
Fixed server side player eyes position when duked (I think?)
8 Years Ago
8 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
8 Years Ago
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8 Years Ago
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8 Years Ago
Game object layer is included in renderer key hashing (batching)
8 Years Ago
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8 Years Ago
AH logs are warnings (yellow)
8 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
8 Years Ago
Enabled time.pausewhileloading by default
8 Years Ago
CodeGen
8 Years Ago
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8 Years Ago
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8 Years Ago
Added server convar to pause time while loading (defaults to false)
8 Years Ago
8 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
8 Years Ago
Pause ServerMgr.Update until the connection is open
8 Years Ago
Updating to latest overgrowth material
8 Years Ago
Cherry picking overgrowth material / textures