userandrecancel
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5,949 Commits over 4,079 Days - 0.06cph!

8 Years Ago
Better load balancing for batching tasks that cannot be threaded
8 Years Ago
Batching optimizations and fixes
8 Years Ago
MeshData utilizes memory pool
8 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
8 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
8 Years Ago
Fixed rare mesh flickering when switching LODs while batched
8 Years Ago
Log warning when normals / tangents of mesh are not matching
8 Years Ago
CodeGen
8 Years Ago
Profiler samples
8 Years Ago
Compile fix
8 Years Ago
Fixed batching issue with entities that are both pooled and skinned
8 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
8 Years Ago
Server NRE fix
8 Years Ago
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8 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
8 Years Ago
LOD fix
8 Years Ago
8 Years Ago
8 Years Ago
Batching cleanup and fixes
8 Years Ago
Vis double checks collider enabled state
8 Years Ago
Compile fix
8 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
8 Years Ago
Fixed race condition in mesh batch threading
8 Years Ago
Convars to toggle batching threading
8 Years Ago
CodeGen (client compile fix)
8 Years Ago
Fixed issues with batched LODs getting randomly stuck
8 Years Ago
Fixed collider batching issue
8 Years Ago
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8 Years Ago
Cherry picked batching optimizations from foliage_system branch
8 Years Ago
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8 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
8 Years Ago
CraggyIsland cave updates
8 Years Ago
Ceiling light prefab fixes (RUST-1523)
8 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
8 Years Ago
CodeGen clean rebuild
8 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
8 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
8 Years Ago
Fixed server side player eyes position when duked (I think?)
8 Years Ago
8 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Game object layer is included in renderer key hashing (batching)
8 Years Ago
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8 Years Ago
AH logs are warnings (yellow)
8 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
8 Years Ago
Enabled time.pausewhileloading by default
8 Years Ago
CodeGen
8 Years Ago
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