userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

8 Years Ago
Data export command supports water map
8 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
8 Years Ago
Combat log includes unique ID of attacker and target
8 Years Ago
Added missing physic materials to junkpile_d washing machines
8 Years Ago
Added missing physic materials to crate prefabs
8 Years Ago
Player and animal colliders are no longer marked as triggers
8 Years Ago
Barrel mesh colliders are no longer marked as convex
8 Years Ago
Junkpile prevent_building colliders are no longer marked as triggers
8 Years Ago
Initial spawn also checks convars
8 Years Ago
Added spawn.respawn_groups and spawn.respawn_populations convars
8 Years Ago
Added Tools/Find/Trigger Colliders
8 Years Ago
Added Tools/Find/Convex Colliders
8 Years Ago
Physics crash test
8 Years Ago
Tweaked physics.steps / physics.minsteps valid range
8 Years Ago
Better FindMissingScripts / FindInvalidColliders
8 Years Ago
Added LZ4 compression library World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
8 Years Ago
Continue when saving / loading world fails for any reason
8 Years Ago
Better error when trying to batch mesh that is not readable
8 Years Ago
Merge from world_serialization
8 Years Ago
Replaced all colliders that were using a negative scale
8 Years Ago
Added Tools/Find/Invalid Colliders
8 Years Ago
Added events server convar
8 Years Ago
Added corpses server convar
8 Years Ago
Added gravity server convar
8 Years Ago
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8 Years Ago
Added timescale server convar
8 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
8 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
8 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
8 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
8 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
8 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
8 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
8 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
8 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
8 Years Ago
Fix for the fix (18512)
8 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
8 Years Ago
Recalculated entity bounds on all collectables
8 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
8 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
8 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
8 Years Ago
8 Years Ago
All plugins copy pdb if found in output folder
8 Years Ago
Cleanup
8 Years Ago
8 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
8 Years Ago
Fixed ConvarComponent spam on server build
8 Years Ago
Fixed PieOption NRE on server build
8 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
8 Years Ago
Unity 5.4.2f2 (downgrade)