userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

11 Years Ago
Made god ray intensity high enough for them to actually be visible
11 Years Ago
Tweaked night god ray color gradient
11 Years Ago
Updated RustNative
11 Years Ago
Updated RustNative
11 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
11 Years Ago
Fixed bootstrapping taking a very long time on OSX
11 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
11 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
11 Years Ago
Added TerrainCollision to CraggyIsland
11 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
11 Years Ago
Merge from weather
11 Years Ago
Network++
11 Years Ago
Fixed sound warning spam
11 Years Ago
Fixed rain drop impacts sometimes being spawned midair
11 Years Ago
Increased rain and fog chance
11 Years Ago
Enforce fog when rain reaches a certain strength
11 Years Ago
Sky parameter fixes
11 Years Ago
Added weather test scene
11 Years Ago
Tweaked rain-induced fog
11 Years Ago
Updated bloom and ambient occlusion
11 Years Ago
Fixed snow wetness
11 Years Ago
Changed behaviour of weather state overrides Added dev-only weather override convars (only clientside atm)
11 Years Ago
Tweaked weather probabilities Network++
11 Years Ago
Squeezed some more density out of the snow and rain particle effects
11 Years Ago
Added test biomes to CraggyIsland
11 Years Ago
Darkened fog color
11 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors
11 Years Ago
Added optional weather overrides to the environment protobuf
11 Years Ago
Weather override convars can be set by admins / modders to enforce certain weather conditions
11 Years Ago
F2 menu lens dirt toggle only toggles lens dirt (not bloom) F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
11 Years Ago
Fixed weather overrides initializing to 0 (i.e. clear sky) Network++
11 Years Ago
Weather override commands reply with the old and new value
11 Years Ago
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
11 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
11 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
11 Years Ago
ConsoleSystem parsing fixes
11 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
11 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
11 Years Ago
Tweaked moon brightness at day and night
11 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
11 Years Ago
Time of Day update
11 Years Ago
Fixed missing reflections and stars
11 Years Ago
Increased LOD grid cell size (perf test)
11 Years Ago
Weather override console commands take floats
11 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
11 Years Ago
Building conditional model placeholders disappear when conditional models spawn
11 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
11 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
11 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
11 Years Ago
Merge from procgen9 Network++ Save++