5,953 Commits over 4,171 Days - 0.06cph!
Updated bloom and ambient occlusion
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Tweaked weather probabilities
Network++
Squeezed some more density out of the snow and rain particle effects
Added test biomes to CraggyIsland
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added optional weather overrides to the environment protobuf
Weather override convars can be set by admins / modders to enforce certain weather conditions
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
Weather override commands reply with the old and new value
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
Water colliders are more accurate (using 4 smaller box colliders)
ConsoleSystem parsing fixes
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
Don't lower torch viewmodel right into the line of sight when running while it's lit
Tweaked moon brightness at day and night
Increased brightness of the stars (lost in tonemapping)
Tweaked moon brightness some more
Fixed missing reflections and stars
Increased LOD grid cell size (perf test)
Weather override console commands take floats
Exposed specular color in water material
Made water and terrain wetness specular highlights non-nuclear
Building conditional model placeholders disappear when conditional models spawn
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
Replaced bloom image effect with a custom fork of it that doesn't blur everything
Always yield one frame after processing one patch in grass and decor spawning
Merge from procgen9
Network++
Save++
Missing landmine meta file
Disabled smooth LOD transitions on certain close-range decor
Merge from procgen9.1
Game manifest
Network++
Save++
Updated camera in TestLevel
Tweaked sun and moon brightness
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SpawnHandler never spawns more entities than allowed
SpawnHandler report contains some more info
Skip initial resource spawn if a savegame was loaded successfully
Fixed light bleeding through terrain on the base of shadowed rocks in the distance
Fixed incorrect time zone offset
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
Torch lowering also correctly fades out when lighting it while already running
Trees no longer use the most inaccurate colliders in the industry
Only spawn entities in world setup if server
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)