userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

8 Years Ago
Missing ifdef CLIENT
8 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
8 Years Ago
Resource spawns check for constructions in radius
8 Years Ago
FoliageDisplacement is IClientComponent
8 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
8 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
8 Years Ago
Server side player rigidbody fix
8 Years Ago
8 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
8 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
8 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
8 Years Ago
Fixed that some small static rocks were never culling
8 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
8 Years Ago
Don't add the skinned mesh colliders to the local player
8 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
8 Years Ago
Removed collider and rigidbody from the player_preview prefab
8 Years Ago
Subtracting changeset 18195
8 Years Ago
Profiling
8 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
8 Years Ago
Scene2Prefab
8 Years Ago
Bunker room layer fixes
8 Years Ago
Log warning when component on pooled prefab was destroyed
8 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
8 Years Ago
8 Years Ago
Particle system culling tweaks
8 Years Ago
Scene2Prefab
8 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
8 Years Ago
Reduced overall client side player collider and rigidbody count by a third
8 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
8 Years Ago
Animal skin prefab cleanup (memory usage)
8 Years Ago
CraggyIsland radiation sphere test
8 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
8 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
8 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes
8 Years Ago
8 Years Ago
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
8 Years Ago
Don't allow items to be stacked on items that have been marked as invalid
8 Years Ago
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8 Years Ago
Scene2Prefab (static industrial door collider update)
8 Years Ago
Updated static industrial door collider dimensions
8 Years Ago
AH tweak
8 Years Ago
Log warning when entity switches to null network group
8 Years Ago
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8 Years Ago
Snow piles on tree bases cull
8 Years Ago
Scene2Prefab (updated static industrial doors)
8 Years Ago
Fixed layer on static doors
8 Years Ago
Added prevent building volumes to harbors
8 Years Ago
Scene2Prefab (updated truck cabin in the harbor prefabs)
8 Years Ago
Merge from save140
8 Years Ago
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418) Fixed reactive target allocating an array and an enumerator on every network update