userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

8 Years Ago
Network++
8 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
8 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
8 Years Ago
Added Tools/Find/Missing Scripts
8 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
8 Years Ago
Removed PDF from "Content" folder (don't think this is used)
8 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
8 Years Ago
Subtracting 18437 (cc alexrehberg)
8 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
8 Years Ago
Removed unused plugin
8 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
8 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
8 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
8 Years Ago
Fixed ore scale not applying on the server
8 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
8 Years Ago
Added RecalculateBounds context menu to entities
8 Years Ago
Missing ifdef CLIENT
8 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
8 Years Ago
Resource spawns check for constructions in radius
8 Years Ago
FoliageDisplacement is IClientComponent
8 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
8 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
8 Years Ago
Server side player rigidbody fix
8 Years Ago
8 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
8 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
8 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
8 Years Ago
Fixed that some small static rocks were never culling
8 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
8 Years Ago
Don't add the skinned mesh colliders to the local player
8 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
8 Years Ago
Removed collider and rigidbody from the player_preview prefab
8 Years Ago
Subtracting changeset 18195
8 Years Ago
Profiling
8 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
8 Years Ago
Scene2Prefab
8 Years Ago
Bunker room layer fixes
8 Years Ago
Log warning when component on pooled prefab was destroyed
8 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
8 Years Ago
8 Years Ago
Particle system culling tweaks
8 Years Ago
Scene2Prefab
8 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
8 Years Ago
Reduced overall client side player collider and rigidbody count by a third
8 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
8 Years Ago
Animal skin prefab cleanup (memory usage)
8 Years Ago
CraggyIsland radiation sphere test
8 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
8 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
8 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes