5,959 Commits over 4,201 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Added trackir.refresh and trackir.recenter console commands
                
                
                
                
             
         
        
            
            
            
                
                Reduced rain probability overall
Allowed rain in the arid biome, albeit less intense than in the other biomes
Network++
                
                
                
                
             
         
        
        
            
            
            
                
                Made player movement climbing state slightly less forgiving
                
                
                
                
             
         
        
        
            
            
            
                
                Added lookDir to ModelState message
                
                
                
                
             
         
        
            
            
            
                
                Added ModelState lookDir handling
                
                
                
                
             
         
        
            
            
            
                
                Added onLadder and lookDir comparison to ModelState.Equal
Network++
                
                
                
                
             
         
        
            
            
            
                
                F2 menu automatically refreshes TrackIR
                
                
                
                
             
         
        
            
            
            
                
                Added timing for overall duration of the procedural generation
                
                
                
                
             
         
        
            
            
            
                
                Fixed player aim in inventory
                
                
                
                
             
         
        
            
            
            
                
                Merge from radtown-spawn-refactor
                
                
                
                
             
         
        
            
            
            
                
                Fixed floaty airfield hangars and warehouse
                
                
                
                
             
         
        
            
            
            
                
                Fixed construction and deployable placement check regressions caused by the layer refactor
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed TweakUIMultiSelect initial state
                
                
                
                
             
         
        
            
            
            
                
                Tweaked god ray color around dawn and dusk
                
                
                
                
             
         
        
            
            
            
                
                Fixed beachside trees being allowed to spawn on cliffs
                
                
                
                
             
         
        
            
            
            
                
                Added third TrackIR rotation axis
                
                
                
                
             
         
        
            
            
            
                
                Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
                
                
                
                
             
         
        
            
            
            
                
                Added CheckCapsule to GamePhysics (unused for now)
                
                
                
                
             
         
        
            
            
            
                
                Decoupled head and body directions in PlayerEyes
                
                
                
                
             
         
        
            
            
            
                
                Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
                
                
                
                
             
         
        
            
            
            
                
                Fixed floaty airfield boxes and missing crates
                
                
                
                
             
         
        
            
            
            
                
                Fixed SpawnGroup variance always being 0 (i.e. no variance)
                
                
                
                
             
         
        
            
            
            
                
                Removed lamppost light source because it looks weird and flickery
Removed tiny floating mesh from radtown_small_5
                
                
                
                
             
         
        
            
            
            
                
                Fixed some deployables that should be placeable on foundations being unplaceable
                
                
                
                
             
         
        
            
            
            
                
                Tweaked wall deploy volume thickness
                
                
                
                
             
         
        
            
            
            
                
                Radtown crates no longer spawn partially inside building floors
Tweaked initial delay in LocalClock
                
                
                
                
             
         
        
            
            
            
                
                Added spawn.fill_populations and spawn.fill_groups admin commands
                
                
                
                
             
         
        
            
            
            
                
                Don't check for construction in DeployVolume
                
                
                
                
             
         
        
            
            
            
                
                CraggyIsland layer updates
                
                
                
                
             
         
        
            
            
            
                
                TerrainCollisionTrigger ignores other triggers
                
                
                
                
             
         
        
            
            
            
                
                Removed rigidbodies from socket_handle and construct_vision (test)
                
                
                
                
             
         
        
            
            
            
                
                Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
                
                
                
                
             
         
        
            
            
            
                
                Minor foundation step terrain socket fix
                
                
                
                
             
         
        
            
            
            
                
                Made clientside HoldType handling less hacky, hopefully more robust
                
                
                
                
             
         
        
            
            
            
                
                Renamed water reflections to water quality in F2 menu
                
                
                
                
             
         
        
            
            
            
                
                Log warning if held entity cannot be found in inventory
                
                
                
                
             
         
        
            
            
            
                
                Log warning if holstered viewmodel is holstered again
                
                
                
                
             
         
        
            
            
            
                
                Fixed a situation that could corrupt the deploy state of held entities on the local player
                
                
                
                
             
         
        
            
            
            
                
                Fixed material of the torch world model
                
                
                
                
             
         
        
            
            
            
                
                Added leather resource (unused for now)
                
                
                
                
             
         
        
            
            
            
                
                Interaction point is always at the center of the screen, even when moving your head
                
                
                
                
             
         
        
            
            
            
                
                Added World.Procedural boolean (cc Helk)
                
                
                
                
             
         
        
            
            
            
                
                Subtracted changeset 9596
Clamped third person player spine bending by lowering the body weight
                
                
                
                
             
         
        
            
            
            
                
                Added sphere and capsule deploy volume types
Added deploy volumes to water catchers
Added support for multiple deploy volumes on a single object
Deploy volume layers are now specified per-component
                
                
                
                
             
         
        
            
            
            
                
                Added a bunch of exploit testing rocks to CraggyIsland