5,912 Commits over 3,867 Days - 0.06cph!
Candle hat effect position tweak (RUST-1486)
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
Fixed RUST-1486 and RUST-1489
Server restart countdown is less spammy when a lot of time is left
Admins can chat as much as they want
Editor terrain splat map bake properly sets red channel when no source data
Subtracted changeset
17931
Better terrain paint error handling
Player interaction raycast no longer includes debris layer
Projectile update improvements
Tweaked reload verification
Fixed projectile update logging as projectile ricochet
Increased projectile update angle interval
Fixed projectile update also sending on ricochet
Ricochet LOS fix on weapons with huge projectile thickness
Fixed bear corpse bounds (unable to gather on certain parts of the corpse)
Set lock bounds padding to same as door
Fixed projectile ricochet verification issues
Network++
Projectiles send periodic position updates when gravity significantly changes their velocity
Network++
Updated native libraries (updated MTU size, RUST-749)
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
Properly retired BoneRetarget (fixes RUST-1473)
Added decal culling script to all static deferred decals
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Increased tree entity bounds padding
Recalculated bounds on door barricades
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
Door interaction toggles renderer batching on animator game object
Improved reload verification
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
Added server side reload cooldown verification
Network++
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
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Reduced cave prevent building volumes
Structer high external gate terrain placement (RUST-1367)
Fixed grenade damage through walls (Rust-1466)
Added culling volumes to military tunnels
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
Fixed mesh pop in (cave_large_medium + cave_large_hard)
TerrainCheckGeneratorVolumes fix
Fixed SavasIsland and SavasIsland_koth issues