userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

8 Years Ago
Bunker room layer fixes
8 Years Ago
Log warning when component on pooled prefab was destroyed
8 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
8 Years Ago
8 Years Ago
Particle system culling tweaks
8 Years Ago
Scene2Prefab
8 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
8 Years Ago
Reduced overall client side player collider and rigidbody count by a third
8 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
8 Years Ago
Animal skin prefab cleanup (memory usage)
8 Years Ago
CraggyIsland radiation sphere test
8 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
8 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
8 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes
8 Years Ago
8 Years Ago
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
8 Years Ago
Don't allow items to be stacked on items that have been marked as invalid
8 Years Ago
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8 Years Ago
Scene2Prefab (static industrial door collider update)
8 Years Ago
Updated static industrial door collider dimensions
8 Years Ago
AH tweak
8 Years Ago
Log warning when entity switches to null network group
8 Years Ago
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8 Years Ago
Snow piles on tree bases cull
8 Years Ago
Scene2Prefab (updated static industrial doors)
8 Years Ago
Fixed layer on static doors
8 Years Ago
Added prevent building volumes to harbors
8 Years Ago
Scene2Prefab (updated truck cabin in the harbor prefabs)
8 Years Ago
Merge from save140
8 Years Ago
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418) Fixed reactive target allocating an array and an enumerator on every network update
8 Years Ago
Candle hat effect position tweak (RUST-1486)
8 Years Ago
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
8 Years Ago
Fixed RUST-1486 and RUST-1489
8 Years Ago
Server restart countdown is less spammy when a lot of time is left
8 Years Ago
Admins can chat as much as they want
8 Years Ago
Editor terrain splat map bake properly sets red channel when no source data
8 Years Ago
Subtracted changeset 17931
8 Years Ago
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8 Years Ago
Better terrain paint error handling
8 Years Ago
Player interaction raycast no longer includes debris layer
8 Years Ago
Projectile update improvements
8 Years Ago
Tweaked reload verification
8 Years Ago
Fixed projectile update logging as projectile ricochet Increased projectile update angle interval Fixed projectile update also sending on ricochet
8 Years Ago
Ricochet LOS fix on weapons with huge projectile thickness
8 Years Ago
Fixed bear corpse bounds (unable to gather on certain parts of the corpse) Set lock bounds padding to same as door
8 Years Ago
Fixed projectile ricochet verification issues Network++
8 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
8 Years Ago
Updated native libraries (updated MTU size, RUST-749)
8 Years Ago
Scene2Prefab
8 Years Ago
Cave layer fixes