userandrecancel
branchrust_reboot/maincancel

5,949 Commits over 4,079 Days - 0.06cph!

9 Years Ago
Stricter melee / projectile AH (reduced padding)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed cave bucket lift animator being stripped from server builds
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed mesh pop in (cave_medium_medium)
9 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
9 Years Ago
Fixed some deployables being placeable partially inside constructions
9 Years Ago
Fixed bucket lift never going back down (hopefully)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed mesh pop in (cave_large_sewers_hard)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed mesh pop in (cave_large_hard)
9 Years Ago
Fixed NREs from entities that spawn as child objects of cave pieces
9 Years Ago
Merge from save139 (caves)
9 Years Ago
9 Years Ago
Fixed missing item in the editor builder loading
9 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
9 Years Ago
LOD script optimizations
9 Years Ago
Added batching to non-moving parts of shop fronts
9 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
9 Years Ago
Forced sign shader recompile
9 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
9 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
9 Years Ago
Subtracting 17527
9 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
9 Years Ago
Disabled PropRenderer.Update
9 Years Ago
Various script optimizations
9 Years Ago
Added pooling to client side lock entities
9 Years Ago
Fixed client side socket handles sometimes not destroying
9 Years Ago
Fixed, for real
9 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
9 Years Ago
Fixed door animation snapping with pool.mode set to 2
9 Years Ago
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9 Years Ago
Fixed MovementSounds issues
9 Years Ago
Fixed pumpkin stacking (RUST-1450)
9 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
9 Years Ago
Fixed nametag issue with pool.mode set to 2
9 Years Ago
Fixed layers on two trees
9 Years Ago
Fixes for pool.mode 2
9 Years Ago
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9 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
9 Years Ago
Fixed issues with some pool.mode set to 2
9 Years Ago
Combat log includes timestamp
9 Years Ago
EAC update
9 Years Ago
Another minor LightEx / LocalPositionAnimation optimization
9 Years Ago
One more
9 Years Ago
Fixed warnings
9 Years Ago
Fixed animator hash / layer warning on startup
9 Years Ago
Rolled back EAC
9 Years Ago
Fixed building placement guide with pool.mode 2