userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

8 Years Ago
Fixed layers on two trees
8 Years Ago
Fixes for pool.mode 2
8 Years Ago
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8 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
8 Years Ago
Fixed issues with some pool.mode set to 2
8 Years Ago
Combat log includes timestamp
8 Years Ago
EAC update
8 Years Ago
Another minor LightEx / LocalPositionAnimation optimization
8 Years Ago
One more
8 Years Ago
Fixed warnings
8 Years Ago
Fixed animator hash / layer warning on startup
8 Years Ago
Rolled back EAC
8 Years Ago
Fixed building placement guide with pool.mode 2
8 Years Ago
Reverted effect references on deployable building parts (hoping those are all)
8 Years Ago
NRE fix
8 Years Ago
Reverted EAC server binaries
8 Years Ago
Slightly faster LightEx / LocalPositionAnimation
8 Years Ago
Fixed buggy chat visuals with pool.mode 2
8 Years Ago
EAC update
8 Years Ago
Warning fix
8 Years Ago
Shortened prefab name in print_prefabs
8 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
8 Years Ago
Fix tweak
8 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
8 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
8 Years Ago
Reverted accidentally included Rust.Data.csproj change
8 Years Ago
Merge from networking_fuckery_2 Network++
8 Years Ago
Fixed decor NRE with pool mode 2
8 Years Ago
Added some missing Profiler.EndSample in PlayerModel
8 Years Ago
Disabled graphics jobs
8 Years Ago
Enabled graphics jobs (testing)
8 Years Ago
More debugging convar stuff
8 Years Ago
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
8 Years Ago
Fixed player weapon hold type never being set
8 Years Ago
Added skyreflection and ambientvolumes debug convars
8 Years Ago
Spawn groups scale up their respawn rate with increasing player counts Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate) Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts) Added spawn.scalars console command (displays the current spawn scaling parameters)
8 Years Ago
8 Years Ago
8 Years Ago
Fixed airfield monument crashing the world generation on some seeds
8 Years Ago
Added pooling support to renderer and collider batching
8 Years Ago
Added pooling for the conditional models of buildings
8 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
8 Years Ago
Pooling optimizations
8 Years Ago
Fixed chat scaling issue
8 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
8 Years Ago
Network++
8 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
8 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
8 Years Ago
Only log building privilege warning if developer > 0
8 Years Ago
Hacked around UI canvas overhead on grass displacement camera