userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

11 Years Ago
Log warning if holstered viewmodel is holstered again
11 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
11 Years Ago
Fixed material of the torch world model
11 Years Ago
Added leather resource (unused for now)
11 Years Ago
Interaction point is always at the center of the screen, even when moving your head
11 Years Ago
Added World.Procedural boolean (cc Helk)
11 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
11 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
11 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
11 Years Ago
▆ █▄▌▆█ ▍▍▉▌▊▅▄▆▍▌▌█▅▆▆▉▅▄
11 Years Ago
Added batching.verbose
11 Years Ago
Compile fix
11 Years Ago
batching.verbose defaults to false
11 Years Ago
Fixed MeshBatch refreshing too often
11 Years Ago
batching.verbose can be enabled by everyone
11 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
11 Years Ago
Fixed materials of the small bridge
11 Years Ago
This folder should not exist (I think)
11 Years Ago
▊ ▍▅▍▊▆▉▌▌ ▍▅▉▍▌
11 Years Ago
Server compile fix (cc Alex)
11 Years Ago
▇ ▆▍█▇▆▇▌▌ ▄▇▄▍▉▋ ▅▋▅▌ ▍▌▉▉▄▅
11 Years Ago
Fixed possible overflows of F1 console text buffer
11 Years Ago
Fixed warning
11 Years Ago
▌ ▋▉▋█▄▉▌▅ ▍▅▌▌▄
11 Years Ago
Construction plan uses non-weapon lookat weights
11 Years Ago
Minor player movement tweaks and fixes
11 Years Ago
▋ ▌▋▄▆█ █▆▌▄▆▋▆▄ █▉▅▋█▍▇█▇ ▍▇▌▋▆ ▍█ █▋▇▆█▋ ▌▍▇▄▋▄
11 Years Ago
Removed debug DDraw I forgot (whoops)
11 Years Ago
Player movement fixes
11 Years Ago
▆ ▍▋▋▆▍█▆ ▇▊█▅▉▊ █▄▋▇▍▅▊▉▍▍ ▇▍ ▉▌█▇▄█▇ ▋█▍ ▆▆▍▊▇█▉▆ ▇▉█▊ ▉▅▊▊▆▍▅▋ ▄▋▇▆█▊▌▍▉▄▌▋▆
11 Years Ago
Added command history to F1 console (navigate with up and down arrows)
11 Years Ago
▇ ▌▄▆▋▊▄▊▋ ▍▄▋▄ ▋▋▍▌▇▇▄▌█▇▊▇█▉▌▊█ ▇▍▌▆▅▍▌▍▇▋▆ ▊▉▌▆▄▇▆█ ▇▆▅ ▄▊▍▌██▍▆▅ ▆▄▇▉▄▌▌▊▋▄ ▍▍▊▌▆▌▉ ▇▆ ▅▆▇▆▅▅▍▆▆ ▆▉█▄▄▊▍▉ ▆▆▆▅▉ ▊▋ ▆▇▅▇▌▋▍
11 Years Ago
Network++
11 Years Ago
Updated F2 menu dev layer toggles
11 Years Ago
Improved readability of the F2 menu FPS counter and dev toggles
11 Years Ago
▇ ▊▇▋▆▆▊▅▅ ▅▉▇ ▊▋▄▌▄▇▌▍▄ ▆▌▆▆▍ █▋ ▌▉ ▉██ ▋▋▄█▊▋▌ ▅▌▉█▆▉ ▆▍█▉▌▊▋▇▋▄ ▌▅ ▉▇▌▌▇▊▉▅ ▍▍▄ ▍▇█▉▍ ▌▆▋▇
11 Years Ago
▊ ▄▄▌▆▇▊▊ ▄▌▍▇█▅▋▅ ▆▋ ▉█▍▄▇▅▇▅▋ ▆▇▆▆▄▌ ▉▊▊▍▉▆▋ ▆▇▇██▊▅▌ ▉▇▋ ▊▆▉▍▉▊▍█▄▊ █▇▋ ▉▌▉▍█▄▅▋ ▉▌▆▉▋▌▊▋▄▍▊▍▉▊ ▌▆▉▄▄▄ ▄▅▄▌▍▉▌ ▉▄▅▇█▆▄ ▅▇▇▇▌▋▆ ▋▄▋ ▋▇▆▍▄▆ ██▄▅▋▇ ▌█▊▅▄
11 Years Ago
▉ █▊█▇▊ ▋▊▌▅█▋▅▄ ▇▍██▉▊▊▉ ▍█▅▌▍ ▍▋ ▊▉▉ ▄█▍▊▇ ▅▌▉▊▋▆▆█ ▌█▋▇▅▉▋▋▅▉▄ █▆▆█▊ ▋▌▅▉▍▋▊▅ ▋▉▆ ▊▍▍▌▇▋▄▇█ ▆▊▊▅▋▋▌ ▍▍▅ ▄▌█▍▍▌▄▊█▄ ▌▊▉▉▆▅▌▅
11 Years Ago
Added TextTable class status and players console commands now use TextTable class to properly align everything
11 Years Ago
▍ ▇▋▍▅▉▉▅▍ ▉▆▇▆██▉█ ▅▇ ▍▋▌▋▍█▇ ▍▊▌▄▍▊▆▆█ ▇▉▇▊▊ ▆ ▌▆█▋▋▄▊▊ ▆▋▉▊▋▅▄▉▌█▋▉▍ ▆▌▉▊▅▄▍▅ ▄▅█▋ ▊▍▊▇▆▋▇▇▍ ▊▇▇▄▉ ▅█▋▋▍▍▄ ▇▉▇▌▅▉▄ ▋▉ ▅▊▄▍▄▆█▅▉▊ █▆ ▍▊▉ ▆▊▊▌ ▉█▆▅▉▊
11 Years Ago
█ ▄▄▋
11 Years Ago
▌ ▅▍▄▇▄▌▅█ ▄▇▆ ▉▇▊▄▌▊▆█▅ ▌▅▉▅▌
11 Years Ago
Fixed some door socket mods that were being overly preventative
11 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
11 Years Ago
▅ ▋▊▆▍▄█▄█ ▆▋▆▉▊▆▄▇▌ ▇▄ ▍ ▄▋ █▍▆ ▄▇▍▄▊▅ ▋▇ ▍▋▋▌▉▅▊ ▌▊▇▋▄
11 Years Ago
Added debugplayer dev console command
11 Years Ago
FIxed viewmodels switching between running and walking on slopes
11 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
11 Years Ago
Crouch jump fix
11 Years Ago
Toptier door hatch collider and visibility state