userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

8 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
8 Years Ago
Fixed RUST-1480
8 Years Ago
AH LOS tweaks
8 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
8 Years Ago
AH LOS tweaks
8 Years Ago
Added decal culling script to all static deferred decals
8 Years Ago
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8 Years Ago
Increased tree entity bounds padding
8 Years Ago
Recalculated bounds on door barricades
8 Years Ago
Server compile fixes
8 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
8 Years Ago
Door interaction toggles renderer batching on animator game object
8 Years Ago
Improved reload verification
8 Years Ago
Manifest
8 Years Ago
Reload fixes Network++
8 Years Ago
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
8 Years Ago
Added server side reload cooldown verification Network++
8 Years Ago
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
8 Years Ago
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8 Years Ago
Stricter LOS AntiHack
8 Years Ago
Scene2Prefab
8 Years Ago
Reduced cave prevent building volumes
8 Years Ago
Structer high external gate terrain placement (RUST-1367)
8 Years Ago
Fixed grenade damage through walls (Rust-1466)
8 Years Ago
Added culling volumes to military tunnels
8 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
8 Years Ago
TerrainCheckGeneratorVolumes fix
8 Years Ago
Fixed SavasIsland and SavasIsland_koth issues
8 Years Ago
EAC update
8 Years Ago
Fixed a rapid fire exploit
8 Years Ago
AH tweaks
8 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
8 Years Ago
AH tweaks
8 Years Ago
8 Years Ago
8 Years Ago
Updated ProcmapBench scene
8 Years Ago
8 Years Ago
Additional foundation stacking fixes
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_medium_medium)
8 Years Ago
Fixed a foundation stacking exploit
8 Years Ago
Stricter melee / projectile AH (reduced padding)
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed cave bucket lift animator being stripped from server builds
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_medium_medium)
8 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
8 Years Ago
Fixed some deployables being placeable partially inside constructions