5,959 Commits over 4,201 Days - 0.06cph!
    
    
    
        
        
            
            
            
                
                batching.verbose defaults to false
                
                
                
                
             
         
        
            
            
            
                
                Fixed MeshBatch refreshing too often
                
                
                
                
             
         
        
            
            
            
                
                batching.verbose can be enabled by everyone
                
                
                
                
             
         
        
            
            
            
                
                RandomStaticObject and RandomStaticPrefab run on the server as well
                
                
                
                
             
         
        
            
            
            
                
                Fixed materials of the small bridge
                
                
                
                
             
         
        
            
            
            
                
                This folder should not exist (I think)
                
                
                
                
             
         
        
        
            
            
            
                
                Server compile fix (cc Alex)
                
                
                
                
             
         
        
            
            
            
                
                ▇▆▍█▇▆▇▌ ▌▄▇▄▍▉ ▋▅▋▅ ▌▍▌▉▉▄
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible overflows of F1 console text buffer
                
                
                
                
             
         
        
        
        
            
            
            
                
                Construction plan uses non-weapon lookat weights
                
                
                
                
             
         
        
            
            
            
                
                Minor player movement tweaks and fixes
                
                
                
                
             
         
        
            
            
            
                
                ▋▌▋▄▆ ██▆▌▄▆▋▆ ▄█▉▅▋█▍▇█ ▇▍▇▌▋ ▆▍ ██▋▇▆█ ▋▌▍▇▄▋
                
                
                
                
             
         
        
            
            
            
                
                Removed debug DDraw I forgot (whoops)
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▍▋▋▆▍█ ▆▇▊█▅▉ ▊█▄▋▇▍▅▊▉▍ ▍▇ ▍▉▌█▇▄█ (▇▋ █▍▆▆▍▊▇, █▉▆▇ ▉█▊▉▅▊▊▆ ▍▅▋▄▋▇▆█▊▌▍▉)
                
                
                
                
             
         
        
            
            
            
                
                Added command history to F1 console (navigate with up and down arrows)
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▄▆▋▊▄▊ ▋▍▄▋ ▄▋▋▍▌▇▇▄▌█▇▊▇.█▉▌ ▊█▇▍▌▆▅▍▌
! ▍▇▋▆▊▉▌▆ ▄▇▆ █▇▆▅▄▊▍▌█ █▍▆▅▆▄▇▉▄▌ ▌▊▋▄▍▍▊ ▌▆ ▌▉▇▆▅▆▇
! ▆▅▅▍▆▆▆▉ █▄▄▊▍ ▉▆ ▆▆▅▉▊▋▆
                
                
                
                
             
         
        
        
            
            
            
                
                Updated F2 menu dev layer toggles
                
                
                
                
             
         
        
            
            
            
                
                Improved readability of the F2 menu FPS counter and dev toggles
                
                
                
                
             
         
        
            
            
            
                
                ▇▊▇▋▆▆▊▅ ▅▅▉ ▇▊▋▄▌▄▇▌▍ ▄▆▌
! ▆▆ ▍█ ▋▌▉ ▉██▋▋▄, █▊▋▌▅▌ ▉█▆▉▆▍█▉▌▊ ▋▇ ▋▄▌▅▉▇▌▌ ▇▊▉ ▅▍▍'▄ ▍▇█▉
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▄▌▆▇▊ ▊▄▌▍▇█▅▋ ▅▆ ▋▉█▍▄▇▅▇▅ ▋▆▇▆
! ▆▄▌▉▊▊▍ ▉▆▋▆▇▇██ ▊▅▌ ▉▇▋▊▆▉▍▉▊, ▍█▄ ▊█▇▋▉▌▉▍ █▄▅▋▉▌▆▉
▋▌▊▋▄ ▍▊▍▉▊▌ ▆▉▄▄▄▄▅ ▄▌▍▉▌▉▄ ▅▇█▆▄▅▇ ▇▇▌ ▋▆▋▄▋▋ ▇▆▍▄▆█ █▄▅▋▇
                
                
                
                
             
         
        
            
            
            
                
                ▉█▊█▇ ▊▋▊▌▅█▋▅ ▄▇▍██▉▊▊ ▉▍█▅▌ ▍▍ ▋▊▉ ▉▄█▍▊ ▇▅▌▉▊▋▆▆ █▌█▋▇▅▉▋▋▅▉ (▄.█. ▆▆█▊▋▌▅▉ ▍▋▊ ▅▋▉▆▊▍▍▌, ▇▋▄▇█▆▊ ▊▅▋ ▋▌▍▍▅▄▌█▍▍ ▌▄▊█▄▌▊)
                
                
                
                
             
         
        
            
            
            
                
                Added TextTable class
status and players console commands now use TextTable class to properly align everything
                
                
                
                
             
         
        
            
            
            
                
                ▍▇▋▍▅▉▉▅ ▍▉▆▇▆██▉ █▅ ▇▍▋▌▋▍█ ▇▍▊▌▄▍▊▆▆ █▇▉▇▊ ▊ (▆▌▆█▋▋▄ ▊▊▆▋▉▊▋▅▄▉)
! ▌█▋▉▍▆▌▉ ▊▅▄▍ ▅▄▅█▋▊▍▊▇ ▆▋▇▇▍ ▊▇▇▄▉▅█ ▋▋▍▍▄▇▉ ▇▌ ▅▉▄▋▉▅▊▄▍▄ ▆█ ▅▉▊ █▆▍▊ ▉▆▊▊▌▉
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▅▍▄▇▄▌▅ █▄▇ ▆▉▇▊▄▌▊▆█ ▅▌▅▉▅
                
                
                
                
             
         
        
            
            
            
                
                Fixed some door socket mods that were being overly preventative
                
                
                
                
             
         
        
            
            
            
                
                Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate
                
                
                
                
             
         
        
            
            
            
                
                ▅▋▊▆▍▄█▄ █▆▋▆▉▊▆▄▇ ▌▇ ▄ ▍▄ ▋█▍ ▆▄▇▍▄▊ ▅▋ ▇▍▋▋▌▉▅ ▊▌▊▇▋
                
                
                
                
             
         
        
            
            
            
                
                Added debugplayer dev console command
                
                
                
                
             
         
        
            
            
            
                
                FIxed viewmodels switching between running and walking on slopes
                
                
                
                
             
         
        
            
            
            
                
                Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
                
                
                
                
             
         
        
        
            
            
            
                
                Toptier door hatch collider and visibility state
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scene2Prefab preserves prefab active state
                
                
                
                
             
         
        
            
            
            
                
                All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
                
                
                
                
             
         
        
            
            
            
                
                Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
                
                
                
                
             
         
        
            
            
            
                
                Part 2 because Plastic is being a bitch
                
                
                
                
             
         
        
            
            
            
                
                All hide armor requires leather
                
                
                
                
             
         
        
            
            
            
                
                Don't check player.net.connection in debugplayer
                
                
                
                
             
         
        
            
            
            
                
                Animals drop 50% of the cloth value they used to drop
                
                
                
                
             
         
        
            
            
            
                
                Don't enforce population limits on corn and pumpkins
                
                
                
                
             
         
        
            
            
            
                
                Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx