userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

8 Years Ago
EAC update
8 Years Ago
Fixed a rapid fire exploit
8 Years Ago
AH tweaks
8 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
8 Years Ago
AH tweaks
8 Years Ago
8 Years Ago
8 Years Ago
Updated ProcmapBench scene
8 Years Ago
8 Years Ago
Additional foundation stacking fixes
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_medium_medium)
8 Years Ago
Fixed a foundation stacking exploit
8 Years Ago
Stricter melee / projectile AH (reduced padding)
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed cave bucket lift animator being stripped from server builds
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_medium_medium)
8 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
8 Years Ago
Fixed some deployables being placeable partially inside constructions
8 Years Ago
Fixed bucket lift never going back down (hopefully)
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_large_sewers_hard)
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_large_hard)
8 Years Ago
Fixed NREs from entities that spawn as child objects of cave pieces
8 Years Ago
Merge from save139 (caves)
8 Years Ago
8 Years Ago
Fixed missing item in the editor builder loading
8 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
8 Years Ago
LOD script optimizations
8 Years Ago
Added batching to non-moving parts of shop fronts
8 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
8 Years Ago
Forced sign shader recompile
8 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
8 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
8 Years Ago
Subtracting 17527
8 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
8 Years Ago
Disabled PropRenderer.Update
8 Years Ago
Various script optimizations
8 Years Ago
Added pooling to client side lock entities
8 Years Ago
Fixed client side socket handles sometimes not destroying
8 Years Ago
Fixed, for real
8 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
8 Years Ago
Fixed door animation snapping with pool.mode set to 2
8 Years Ago
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8 Years Ago
Fixed MovementSounds issues
8 Years Ago
Fixed pumpkin stacking (RUST-1450)
8 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
8 Years Ago
Fixed nametag issue with pool.mode set to 2