userandrecancel
branchrust_reboot/maincancel

5,983 Commits over 4,413 Days - 0.06cph!

11 Years Ago
Testing a rubberbanding theory
11 Years Ago
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11 Years Ago
Reduced rain probability some more Network++
11 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
11 Years Ago
Fixed protocol mismatch messages being reversed
11 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
11 Years Ago
Optimized ragdoll bone copy
11 Years Ago
Added asset warmup to bootstrap (needs testing, disabled by default)
11 Years Ago
Fuck
11 Years Ago
Enabled read/write on concrete wall meshes
11 Years Ago
Asset warmup is now enabled by default
11 Years Ago
Moved asset warmup to the first time a server is joined
11 Years Ago
Fixed possible NRE in Model.SyncBones
11 Years Ago
Smoothened headlook IK
11 Years Ago
Sleeping bags can no longer be placed in nobuild zones Sleeping bags cannot be stacked as much anymore Sleeping bag collision is less annoying
11 Years Ago
Sky and moon brightness tweaks
11 Years Ago
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11 Years Ago
Tweaks
11 Years Ago
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11 Years Ago
Added BasePlayer.MovePosition (for mods)
11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
11 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
11 Years Ago
Added client.fps and server.fps console commands
11 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
11 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
11 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
11 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
11 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
11 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
11 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
11 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
11 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
11 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
11 Years Ago
Test for paroxum
11 Years Ago
Test 2 for paroxum
11 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
11 Years Ago
Merge from hitdetection2
11 Years Ago
Network++
11 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
11 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
11 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)