userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

8 Years Ago
Correctly apply ambient multiplier at runtime
8 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
8 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
8 Years Ago
Planner world model fix
8 Years Ago
Added new weapon mod world models to bundles Network++
8 Years Ago
Disabled pool.player_model by default for now Network++
8 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
8 Years Ago
Fixed censorship cube update issues
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed locks not being networked properly
8 Years Ago
Merge from networking_fuckery
8 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
8 Years Ago
Entity find commands return both client and server entities in the editor
8 Years Ago
Fixed rare-ish infinite loop in SoundManager
8 Years Ago
Added parent to entity info Added find_parent command
8 Years Ago
Fixed error in entity find commands when group is null
8 Years Ago
Fixed possible NRE in entity find commands
8 Years Ago
Added entity debug commands to server build as well
8 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
8 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
8 Years Ago
Added some entity debugging tools (find, find_group, find_id)
8 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
8 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
8 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
8 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
8 Years Ago
Compile fix
8 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
8 Years Ago
Merged lighthouse fixes from dungeon_art_3
8 Years Ago
Stricter flyhack detection (RUST-1320)
8 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
8 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
8 Years Ago
Merge from save135
8 Years Ago
Prefab auto-update
8 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
8 Years Ago
Fixed potential NRE in FootstepEffects
8 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
8 Years Ago
Merge from dangerous_optimizations
8 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
8 Years Ago
Fixed unlit campfires hurting players after server restart
8 Years Ago
Network++
8 Years Ago
Optimized BaseEntityChild.Setup
8 Years Ago
Updated BuildingTest.sav (now also contains building stability)
8 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
8 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
8 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
8 Years Ago
Added refresh_stability debug console command
8 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
8 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
8 Years Ago
Added log when server is fully started