userandrecancel
branchrust_reboot/maincancel

5,428 Commits over 4,444 Days - 0.05cph!

11 Years Ago
Serverside tree collider preprocessing fix
11 Years Ago
Various building exploit fixes
11 Years Ago
Merge from procgen11
11 Years Ago
Roofs are more expensive and have less health
11 Years Ago
Foundation step exploit fix
11 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
11 Years Ago
AntiHack debuglevel is 2 in the editor
11 Years Ago
Triangle foundation exploit fix
11 Years Ago
Fixed insane plant growth in shallow lakes
11 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
11 Years Ago
Fixed terrain alpha issues around sewer entrances
11 Years Ago
Changed splatmap resolution bias
11 Years Ago
Underwater particle effect script
11 Years Ago
Move
11 Years Ago
Dungeon terrain carving fixes
11 Years Ago
Subtracting shelves layer change (see RUST-283)
11 Years Ago
Wiggling my way around some building exploits
11 Years Ago
Powerlines correctly prevent building
11 Years Ago
Ladder LOD fix
11 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
11 Years Ago
Deployer / Planner check AntiHack system before allowing placement
11 Years Ago
Spawn the building block skin immediately if stability is still pending
11 Years Ago
Don't batch wooden shutters (because they can move)
11 Years Ago
Foundation placement check fix in tight spots
11 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
11 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
11 Years Ago
Fixed lantern stacking / hiding
11 Years Ago
Nighttime reflection probe ground color fix
11 Years Ago
Fixed RUST-310
11 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
11 Years Ago
Fixed lag exploits
11 Years Ago
More fixes for lag exploits (RUST-315)
11 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
11 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
11 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
11 Years Ago
Sign exploit fixes
11 Years Ago
Fixed external gates collapsing
11 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
11 Years Ago
Removing some deprecated stuff from TerrainConfig
11 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
11 Years Ago
Merge from tree-performance (LODing and culling optimizations)
11 Years Ago
Tree quality slider for the main menu performance options panel
11 Years Ago
Convar graphics.lodbias is deprecated
11 Years Ago
Fix for RUST-340
11 Years Ago
AntiHack player damage verification is enabled by default
11 Years Ago
Fix for RUST-351
11 Years Ago
Client compile fix
11 Years Ago
Fixed tree skins missing from asset bundles
11 Years Ago
Developer tools for the F1 panel
11 Years Ago
LightLOD performance regression fix