userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

9 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
9 Years Ago
Added some entity debugging tools (find, find_group, find_id)
9 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
9 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
9 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
9 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
9 Years Ago
Compile fix
9 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
9 Years Ago
Merged lighthouse fixes from dungeon_art_3
9 Years Ago
Stricter flyhack detection (RUST-1320)
9 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
9 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
9 Years Ago
Merge from save135
9 Years Ago
Prefab auto-update
9 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
9 Years Ago
Fixed potential NRE in FootstepEffects
9 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
9 Years Ago
Merge from dangerous_optimizations
9 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
9 Years Ago
Fixed unlit campfires hurting players after server restart
9 Years Ago
Network++
9 Years Ago
Optimized BaseEntityChild.Setup
9 Years Ago
Updated BuildingTest.sav (now also contains building stability)
9 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
9 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
9 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
9 Years Ago
Added refresh_stability debug console command
9 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
9 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
9 Years Ago
Added log when server is fully started
9 Years Ago
Sticky gizmos for deferred decals
9 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
9 Years Ago
Network++
9 Years Ago
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9 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
9 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
9 Years Ago
Quick optimization for OBB.Contains
9 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
9 Years Ago
Added foliage displacement trails to players
9 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
9 Years Ago
Logging for RUST-1174
9 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
9 Years Ago
RustBuilder
9 Years Ago
Holding a hammer also enables the building blocked message
9 Years Ago
Building blocked message is only shown when in building mode
9 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
9 Years Ago
Optimized coarse height and slope map generation in standalone builds
9 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
9 Years Ago
9 Years Ago
Added grass displacement toggle to graphics options