userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

8 Years Ago
Sticky gizmos for deferred decals
8 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
8 Years Ago
Network++
8 Years Ago
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8 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
8 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
8 Years Ago
Quick optimization for OBB.Contains
8 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
8 Years Ago
Added foliage displacement trails to players
8 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
8 Years Ago
Logging for RUST-1174
8 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
8 Years Ago
RustBuilder
8 Years Ago
Holding a hammer also enables the building blocked message
8 Years Ago
Building blocked message is only shown when in building mode
8 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
8 Years Ago
Optimized coarse height and slope map generation in standalone builds
8 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
8 Years Ago
8 Years Ago
Added grass displacement toggle to graphics options
8 Years Ago
Reduced resolution of coarse terrain height and slope maps
8 Years Ago
Fixed all grass appearing displaced with grass displacement disabled (for real)
8 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
8 Years Ago
Added shader parameter for displacement height to grass shader + material
8 Years Ago
8 Years Ago
8 Years Ago
Forgot layer defines
8 Years Ago
Retired displacement layer (no longer needed)
8 Years Ago
Moved deferred decals to rendering folder
8 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
8 Years Ago
Merge from ambient_light_volumes
8 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
8 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
8 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
8 Years Ago
Network++
8 Years Ago
Fixed OptimizeAnimator renderer set clear
8 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
8 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
8 Years Ago
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8 Years Ago
More logging for rig bone caching
8 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
8 Years Ago
Fixed rig error when prefab pre process is being called twice
8 Years Ago
Server compile fix
8 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
8 Years Ago
Fixed campfire and furnace particle effects playing on spawn
8 Years Ago
Server compile fix
8 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
8 Years Ago
Forgot to include two files
8 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
8 Years Ago
Fix