userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

11 Years Ago
ScreenOverlayEx takes light intensity into account
11 Years Ago
Converted cold overlay to ScreenOverlayEx
11 Years Ago
Merge from unity5.2.0f3_changes
11 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
11 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
11 Years Ago
Increased LOD grid cell size some more
11 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
11 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
11 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
11 Years Ago
Asset warmup tests
11 Years Ago
Fixed standalone-only compile issues
11 Years Ago
More asset warmup tests
11 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
11 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
11 Years Ago
Retired DecalPlace, made everything more artist-friendly
11 Years Ago
Decal rotation tweaks
11 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
11 Years Ago
LOD distance calculation is per-object
11 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
11 Years Ago
Temp fix for footstep spam on 5.2.0
11 Years Ago
Made GraphicRaycaster toggling less hacky
11 Years Ago
Temp (?) AF error fix
11 Years Ago
Fixed SoundDefinition NRE
11 Years Ago
Retrieved warmup mode 2
11 Years Ago
Airdrops avoid powerlines
11 Years Ago
Mesh batching verbosity has 2 modes
11 Years Ago
Only editor-refresh deferred decals if not in play mode
11 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
11 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
11 Years Ago
Unfucked bullet particle effects
11 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
11 Years Ago
Checksum logging
11 Years Ago
Added some more tags to remote logging
11 Years Ago
More tags
11 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
11 Years Ago
Temp metal bullet decal Z fighting fix
11 Years Ago
Process all deferred actions in FinishedLoadingRoutine
11 Years Ago
Fixed deploy volumes of all external walls being far too small
11 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
11 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
11 Years Ago
Fixed some decal projection distances
11 Years Ago
CraggyIsland update
11 Years Ago
Fixed performance tracking prefab not being spawned in the editor
11 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
11 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
11 Years Ago
Fixed gUserMinAniso < 1 occurences
11 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
11 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
11 Years Ago
Unity 5.2.0p1
11 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)