userandrecancel
branchrust_reboot/maincancel

6,014 Commits over 4,566 Days - 0.05cph!

11 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
11 Years Ago
Cherry picking sky reflection improvements from water2.5
11 Years Ago
Attempt to make SavasIsland playable
11 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
11 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
11 Years Ago
Added particle quality slider to F2 menu
11 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
11 Years Ago
Increased brightness of nights with full moon
11 Years Ago
Fixed arrow damage being lower than intended
11 Years Ago
Fixed LOD fuckup
11 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
11 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
11 Years Ago
Prefab auto disable
11 Years Ago
Fixed rock effects folder having the wrong name
11 Years Ago
Fixed missing stone pickaxe effects
11 Years Ago
Manifest
11 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
11 Years Ago
Reduced VitalNote.Update dynamic memory allocations
11 Years Ago
Added profiler samples to VariableReference
11 Years Ago
Fixed shiny ferns
11 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
11 Years Ago
Building prewarm experiment
11 Years Ago
Prefab auto-disable
11 Years Ago
Asset prewarming is disabled by default on 32bit
11 Years Ago
Prewarm experiment: load all prefabs and effects
11 Years Ago
Fixed a warning
11 Years Ago
Prewarm filter test
11 Years Ago
Added memory usage / gc counter to perf 1 / 2
11 Years Ago
System info tweak
11 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
11 Years Ago
Reduced maximum time per frame to use for clientside network message processing
11 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
11 Years Ago
Performance.memoryAllocations is stored as megabytes
11 Years Ago
System info tweak
11 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
11 Years Ago
EffectRecycle optimizations
11 Years Ago
Added ghetto-ass support for normal mapped screen overlays
11 Years Ago
Fixed server compile error
11 Years Ago
Projectile prediction tweak
11 Years Ago
Explicit case for fake projectiles with a penetration power of 0
11 Years Ago
Fixed NRE in projectile prediction if non-authoritative
11 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
11 Years Ago
Fixed EffectRecycle lifetime calculation
11 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
11 Years Ago
ScreenOverlayEx takes light intensity into account
11 Years Ago
Converted cold overlay to ScreenOverlayEx
11 Years Ago
Merge from unity5.2.0f3_changes
11 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
11 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
11 Years Ago
Increased LOD grid cell size some more