userandrecancel
branchrust_reboot/maincancel

5,983 Commits over 4,413 Days - 0.06cph!

11 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
11 Years Ago
Performance.memoryAllocations is stored as megabytes
11 Years Ago
System info tweak
11 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
11 Years Ago
EffectRecycle optimizations
11 Years Ago
Added ghetto-ass support for normal mapped screen overlays
11 Years Ago
Fixed server compile error
11 Years Ago
Projectile prediction tweak
11 Years Ago
Explicit case for fake projectiles with a penetration power of 0
11 Years Ago
Fixed NRE in projectile prediction if non-authoritative
11 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
11 Years Ago
Fixed EffectRecycle lifetime calculation
11 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
11 Years Ago
ScreenOverlayEx takes light intensity into account
11 Years Ago
Converted cold overlay to ScreenOverlayEx
11 Years Ago
Merge from unity5.2.0f3_changes
11 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
11 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
11 Years Ago
Increased LOD grid cell size some more
11 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
11 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
11 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
11 Years Ago
Asset warmup tests
11 Years Ago
Fixed standalone-only compile issues
11 Years Ago
More asset warmup tests
11 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
11 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
11 Years Ago
Retired DecalPlace, made everything more artist-friendly
11 Years Ago
Decal rotation tweaks
11 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
11 Years Ago
LOD distance calculation is per-object
11 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
11 Years Ago
Temp fix for footstep spam on 5.2.0
11 Years Ago
Made GraphicRaycaster toggling less hacky
11 Years Ago
Temp (?) AF error fix
11 Years Ago
Fixed SoundDefinition NRE
11 Years Ago
Retrieved warmup mode 2
11 Years Ago
Airdrops avoid powerlines
11 Years Ago
Mesh batching verbosity has 2 modes
11 Years Ago
Only editor-refresh deferred decals if not in play mode
11 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
11 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
11 Years Ago
Unfucked bullet particle effects
11 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
11 Years Ago
Checksum logging
11 Years Ago
Added some more tags to remote logging
11 Years Ago
More tags
11 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
11 Years Ago
Temp metal bullet decal Z fighting fix
11 Years Ago
Process all deferred actions in FinishedLoadingRoutine