userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

11 Years Ago
Rebuilt shader variants
11 Years Ago
Clamp graphics.af between 1 and 16
11 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
11 Years Ago
GameTrace samples terrain splat materials
11 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
11 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
11 Years Ago
Fixed warning in Gib class
11 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
11 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
11 Years Ago
Run GC before the loading screen disappears (join, respawn)
11 Years Ago
Dump contains number of batched colliders Added batching.status console command
11 Years Ago
First OOM exception also has the OOM tag set
11 Years Ago
status console command should never crash
11 Years Ago
Extension method / utility class cleanup
11 Years Ago
Merge from effectpooling
11 Years Ago
Fixed stability neighbour refreshes
11 Years Ago
Fixed NRE on server start (maybe)
11 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
11 Years Ago
Fixed NRE in SoundPlayer
11 Years Ago
Manifest
11 Years Ago
Fixed LODBatch corruption on pooled objects
11 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
11 Years Ago
Removed some debug code
11 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
11 Years Ago
WaterLevel.Test also works for zero bounds
11 Years Ago
Set the correct player entity bounds
11 Years Ago
CraggyIsland stuff
11 Years Ago
Enabled LOD components on cliff meshes
11 Years Ago
Reduced GC in the grass and dynamic decor systems
11 Years Ago
ListDictionary stuff
11 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
11 Years Ago
Util scripts folder cleanup
11 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
11 Years Ago
EntityCollisionMessage correctly handles batched colliders
11 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
11 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
11 Years Ago
Monument Scene2Prefab
11 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
11 Years Ago
Adjusted terrain alpha cutoff range
11 Years Ago
Server compile fix
11 Years Ago
Fixed arrows being almost impossible to fire through window bars
11 Years Ago
Fixed arrow world model LODs
11 Years Ago
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
11 Years Ago
Temp fix for SoundPlayer error
11 Years Ago
Added batching.colliders server convar
11 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
11 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
11 Years Ago
Fixed NRE in ConstructionCollision
11 Years Ago
Better safe than sorry
11 Years Ago
Subtracted redundant changeset 11095