userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

8 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
8 Years Ago
Network++ Save++
8 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
8 Years Ago
Increased revolver cylinder to hold 8 rounds Increased semi auto pistol magazine to hold 10 rounds
8 Years Ago
Fixed game trace bounds of player collision being insufficiently big when wounded
8 Years Ago
Increased player wounded time
8 Years Ago
Increased throwable and arrow headshot multiplier to 1.5
8 Years Ago
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
8 Years Ago
Network++
8 Years Ago
Full clothing and armor balancing pass (15% more body damage when fully geared)
8 Years Ago
Fixed being unable to bandage other players (RUST-1193)
8 Years Ago
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
8 Years Ago
Move
8 Years Ago
Bandage and syringe no longer revive players Large medkit reduces bleeding by 100
8 Years Ago
Interaction menu revive takes 6 seconds to complete Can no longer move while reviving
8 Years Ago
Interaction menu revive takes 3 seconds to complete (WIP)
8 Years Ago
Warning fix
8 Years Ago
Added hurt admin console command (takes amount of damage as parameter) Bleeding is displayed as total damage that will be applied over the bleeding duration Bleeding rate is 20 damage per minute Bleed causing weapons add 20 bleeding per 100 damage that was dealt
8 Years Ago
Building blocks can be rotated with R as well
8 Years Ago
Fixed rock box stacking exploits (RUST-1145)
8 Years Ago
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
8 Years Ago
Fixed high external walls/gates being placeable in foundations (RUST-41)
8 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
8 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
8 Years Ago
Added ammo type to combat log
8 Years Ago
Projectile AH improvements Network++
8 Years Ago
Fixed layer toggle with no name in F1 tools
8 Years Ago
8 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
8 Years Ago
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
8 Years Ago
Fix for RUST-1168
8 Years Ago
Tweaks
8 Years Ago
Fixed twig strong side not receiving any damage from arrows
8 Years Ago
Benchmark scenes force Random.seed to be identical on every run
8 Years Ago
Fixed duplicate colliders on some picture frames (RUST-1184)
8 Years Ago
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
8 Years Ago
Network++
8 Years Ago
Removed metal shopfront item (not ready for prime time yet, subtract this when it is)
8 Years Ago
Grenade wall placement uses spherecast, less range
8 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
8 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
8 Years Ago
8 Years Ago
Added combatlogsize server convar
8 Years Ago
Grenades can be dropped with right click When looking at constructions, grenades are attached to them when dropped with right click Network++
8 Years Ago
Grenades stack to 5
8 Years Ago
Adjusted some throwable damage types to be the same as for their corresponding melee strikes Thrown items lose condition on impact and break when their condition is zero Thrown items no longer randomly break and disappear (only break when their condition is zero)
8 Years Ago
Twig building tier takes damage from arrows
8 Years Ago
Fix for RUST-1168
8 Years Ago
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8 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties