userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

11 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
11 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
11 Years Ago
Fixed sounds not destroying
11 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
11 Years Ago
Fixed sleeping bag placement on foundations
11 Years Ago
Fixed bed placement on foundations
11 Years Ago
Added prefab warmup (off by default)
11 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
11 Years Ago
Fixed DDraw line shader
11 Years Ago
Shadervariants
11 Years Ago
Decay is entity component (fixes decay reset)
11 Years Ago
Editor NRE fix
11 Years Ago
More editor NRE fixes
11 Years Ago
Fixed rocket damage
11 Years Ago
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11 Years Ago
Don't add road and river mesh filters and renderers on the server
11 Years Ago
Added gc.interval convar
11 Years Ago
Sound profiling
11 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
11 Years Ago
All prefabs start disabled
11 Years Ago
Removed EntityComponent.Awake since it's redundant
11 Years Ago
Fixed "Look rotation viewing vector is zero" logs
11 Years Ago
Added DDraw shader to "always include" list
11 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
11 Years Ago
Merge from main
11 Years Ago
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11 Years Ago
Timings on server startup align a bit more nicely
11 Years Ago
Don't allocate cells / batches if collider batching is disabled
11 Years Ago
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11 Years Ago
Fixed infinite loop in RainSurfaceAmbience
11 Years Ago
Reapplied delayed stability refresh after load
11 Years Ago
Unfucked sound template recycling
11 Years Ago
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11 Years Ago
Merged the two sky prefabs Removed shader keyword hack (see next commit)
11 Years Ago
Hardcoded material keywords where required (revert this when Unity fix their shit)
11 Years Ago
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11 Years Ago
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11 Years Ago
Fixed loading screen music cutting out mid-load
11 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
11 Years Ago
All socket mods include their name in the fail message
11 Years Ago
Fixed RadiationOverlay never stopping its last sound
11 Years Ago
Added test radiation zone to CraggyIsland
11 Years Ago
Fixed barricade damage trigger effects
11 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
11 Years Ago
Made barricade placement on terrain a bit more forgiving
11 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
11 Years Ago
Retired sound player chance
11 Years Ago
Fixed quarry sound NRE
11 Years Ago
Tree entity bounds
11 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state