userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

8 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
8 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
8 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
8 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
8 Years Ago
NRE check
8 Years Ago
Added bone name to vis.damage
8 Years Ago
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
8 Years Ago
Reverting some model state tick changes I believe to be fucked
8 Years Ago
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
8 Years Ago
Warn on duplicate bone ID in skeleton properties
8 Years Ago
Rocket LOS check improvement (RUST-1152)
8 Years Ago
Damage properties are stored on projectiles Shotgun buckshot uses headshot damage multiplier of 1.25
8 Years Ago
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
8 Years Ago
Projectile velocity is no longer randomized Projectile velocity is no longer causing RNG damage Projectile damage falls off linearly with distance (after an initial max damage distance) Projectiles can specify effective projectile range + corresponding damage multipliers Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult) Weapons and weapon mods can adjust projectile damage, distance and velocity separately Network++
8 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
8 Years Ago
Removed obsolete protection property info from game manifest
8 Years Ago
Tool cupboards can no longer be placed on foundation stairs
8 Years Ago
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
8 Years Ago
Reduced bow / crossbow headshot damage multiplier to 1.25
8 Years Ago
Arrow damage type impact effects and headshot sound
8 Years Ago
Added arrow damage type (no longer using the same as bullets) Structures no longer take damage from arrows
8 Years Ago
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
8 Years Ago
NRE fixes
8 Years Ago
Potential fix for rare NRE when cancelling loading screen
8 Years Ago
Fixed NRE in PlayerMetabolism.CanConsume
8 Years Ago
Fixed excessive reach on certain melee weapons (for example the rock)
8 Years Ago
Fixed 5 second save spam
8 Years Ago
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
8 Years Ago
Cleanup
8 Years Ago
Fixed protective armor absorbing damage from animal attacks
8 Years Ago
Scene2Prefab monuments
8 Years Ago
Industrial building windows use separate colliders (on the transparent layer)
8 Years Ago
Animal damage uses base protection again
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
8 Years Ago
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8 Years Ago
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8 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
8 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
8 Years Ago
Rocket LOS check improvement (RUST-1139)
8 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
8 Years Ago
Music system (again)
8 Years Ago
Removing music code because Unity
8 Years Ago
Removing music prefab because Unity
8 Years Ago
Removing music assets because Unity
8 Years Ago
Merge from prerelease (gunplay reboot + music system)
8 Years Ago
EAC update
8 Years Ago
GC--
8 Years Ago
Fixed item ownership distributing far more than 100% of total XP