userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

11 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
11 Years Ago
Revert cuz I'm blind
11 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
11 Years Ago
Made grass a bit more grounded
11 Years Ago
Less twist on forest grass
11 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
11 Years Ago
Fixed sound class having serialized properties in #if CLIENT
11 Years Ago
Merge from building_colliders_2
11 Years Ago
Enabled server side collider batching by default
11 Years Ago
Fixed more damage trigger effect references
11 Years Ago
Fixed client not updating building block grade / protection properties post network update
11 Years Ago
Fixed client not updating building block grade / protection properties on initialize
11 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
11 Years Ago
Purged some more invalid effect GUIDs
11 Years Ago
ConstructionCollision touch
11 Years Ago
Minor LightLOD fixes
11 Years Ago
Updated triangle foundation sockets for the new colliders
11 Years Ago
Updated wall stability supports for the new colliders
11 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
11 Years Ago
Fixed LightEx interfering with light fade in / fade out
11 Years Ago
LightEx tweak
11 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
11 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
11 Years Ago
Editor NRE fix
11 Years Ago
Minor stability tweaks and fixes
11 Years Ago
Fixed potential NREs in RPC_Server
11 Years Ago
Fixed campfire line of sight check
11 Years Ago
Added exclude filter to warmup
11 Years Ago
Warmup tweaks
11 Years Ago
Pumpkin tweaks
11 Years Ago
Warmup tweaks
11 Years Ago
Enabled prefab preprocessing warmup by default
11 Years Ago
Tweaked corpse entity bounds
11 Years Ago
Tweaked entity visibility check
11 Years Ago
Cull twig wall shadow casting mesh when batched
11 Years Ago
Tweaked player corpse bounds
11 Years Ago
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11 Years Ago
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11 Years Ago
Warmup tweak
11 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
11 Years Ago
Various building exploit fixes
11 Years Ago
Refresh batched collider after building block rotation
11 Years Ago
Pumpjack and quarry batching
11 Years Ago
Fixed in-editor resource gathering
11 Years Ago
Changed BaseMelee distance check to entity API
11 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
11 Years Ago
Don't fall back to concrete particles if no particles can be found
11 Years Ago
Foundation socket tweak
11 Years Ago
System info formatting
11 Years Ago
Cherry picking 11432 to main