5,953 Commits over 4,171 Days - 0.06cph!
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
Tool cupboard checks line of sight when attempting to authorize / clear
Fixed being unable to build foundation steps going up from triangle foundations
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
Procedural components can choose whether or not to run on the client / server
Removed a bunch of bushes from the server
Fixed warehouse monument collider having no valid physic material assigned
Added a couple more deploy checks to the triangle foundation
Static decor placement is more mismatch resistant
Added murmur hash
Default seed and salt use murmur hash
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
Floor and triangle floor sphere test tweaks
Shelves prevent building collider tweak
Fixed missing physic materials on driftwood
Player movement controller clamps velocities from the physics system to a safe range
Disabled furnace / campfires on SavasIsland_koth (crash test)
Player movement velocity clamping tweak
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
Enabled line of sight check on landmine
Landmine and timed explosives use entity center point as origin of damage sphere
Always clamp FOV to a valid range
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
Cherry picking Vince's door material fix
maxthreads convar defaults to 8
Merge from building_system_2
Subtracting building_system_2
Merge from building_system_2.1
Subtracting building_system_2.1
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
Fixed grass removal exploit
Stability refresh of connected building blocks notifies along both male and female links
Wall sideways stability socket tweak
Stability floating point inaccuracy fix
Added stability.verbose convar (default off)
Fixed potential NRE in BaseEntity OnValidate
Stability neighbour notify only sends along female links
Fixed potential NRE in Construction.Placement
Fixed potential NRE in Planner.Server DoBuild