userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

11 Years Ago
Foundation step socket tweak for certain placement situations
11 Years Ago
Triangle floor deploy volume tweak (now in line with triangle foundation)
11 Years Ago
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11 Years Ago
UI warmup test
11 Years Ago
UI warmup test
11 Years Ago
UI warmup test
11 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
11 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
11 Years Ago
Fixed projectile seeding Network++
11 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
10 Years Ago
Fixed door collider not being solid after placement
10 Years Ago
Better building block rotation and upgrade error messages
10 Years Ago
Merge from footprints
10 Years Ago
Merge from shadow batching
10 Years Ago
Crouch FX backend
10 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
10 Years Ago
Fixed napalm prefab error
10 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
10 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
10 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
10 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
10 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
10 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
10 Years Ago
Added a couple more deploy checks to the triangle foundation
10 Years Ago
Static decor placement is more mismatch resistant
10 Years Ago
Added murmur hash Default seed and salt use murmur hash
10 Years Ago
Network++ Save++
10 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
10 Years Ago
Foundation step rollback
10 Years Ago
Network++
10 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
10 Years Ago
Floor sphere test tweaks
10 Years Ago
Floor and triangle floor sphere test tweaks
10 Years Ago
Shelves prevent building collider tweak
10 Years Ago
Fixed missing physic materials on driftwood
10 Years Ago
NoClip tweak
10 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
10 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
10 Years Ago
SavasIsland test
10 Years Ago
Player movement velocity clamping tweak
10 Years Ago
Manifest
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
maxthreads convar defaults to 8
10 Years Ago
Merge from building_system_2
10 Years Ago
Subtracting building_system_2
10 Years Ago
Merge from building_system_2.1