userandrecancel
branchrust_reboot/maincancel

5,953 Commits over 4,171 Days - 0.06cph!

10 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
10 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
10 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
10 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
10 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
10 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
10 Years Ago
Added a couple more deploy checks to the triangle foundation
10 Years Ago
Static decor placement is more mismatch resistant
10 Years Ago
Added murmur hash Default seed and salt use murmur hash
10 Years Ago
Network++ Save++
10 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
10 Years Ago
Foundation step rollback
10 Years Ago
Network++
10 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
10 Years Ago
Floor sphere test tweaks
10 Years Ago
Floor and triangle floor sphere test tweaks
10 Years Ago
Shelves prevent building collider tweak
10 Years Ago
Fixed missing physic materials on driftwood
10 Years Ago
NoClip tweak
10 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
10 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
10 Years Ago
SavasIsland test
10 Years Ago
Player movement velocity clamping tweak
10 Years Ago
Manifest
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
maxthreads convar defaults to 8
10 Years Ago
Merge from building_system_2
10 Years Ago
Subtracting building_system_2
10 Years Ago
Merge from building_system_2.1
10 Years Ago
Test
10 Years Ago
Subtracting building_system_2.1
10 Years Ago
Debugging
10 Years Ago
Debugging
10 Years Ago
Removing debug logs
10 Years Ago
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
10 Years Ago
Fixed grass removal exploit
10 Years Ago
Stability refresh of connected building blocks notifies along both male and female links
10 Years Ago
Wall sideways stability socket tweak
10 Years Ago
Network++
10 Years Ago
Stability floating point inaccuracy fix
10 Years Ago
Added stability.verbose convar (default off)
10 Years Ago
Fixed potential NRE in BaseEntity OnValidate
10 Years Ago
Stability neighbour notify only sends along female links
10 Years Ago
Fixed potential NRE in Construction.Placement
10 Years Ago
Stability warmup tweaks
10 Years Ago
Fixed potential NRE in Planner.Server DoBuild