5,942 Commits over 4,018 Days - 0.06cph!
Reduced bow / crossbow headshot damage multiplier to 1.25
Arrow damage type impact effects and headshot sound
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
Potential fix for rare NRE when cancelling loading screen
Fixed NRE in PlayerMetabolism.CanConsume
Fixed excessive reach on certain melee weapons (for example the rock)
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
Fixed protective armor absorbing damage from animal attacks
Industrial building windows use separate colliders (on the transparent layer)
Animal damage uses base protection again
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Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
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ProjectVersion / ProjectSettings b25 auto updates
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
Rocket LOS check improvement (RUST-1139)
Check protocol version after the branch since the Steam beta kick message is easier to understand
Removing music code because Unity
Removing music prefab because Unity
Removing music assets because Unity
Merge from prerelease (gunplay reboot + music system)
Fixed item ownership distributing far more than 100% of total XP
Fixed UI notifications getting stuck on reconnect (RUST-1099)
Cherry picking goosey's shit from prerelease
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
Proper hitscan fix for projectile_protection 1
EAC hashtool config updates
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
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EAC hashtool missing files
Fixed BaseMelee editor / standalone inconsistency