5,910 Commits over 3,867 Days - 0.06cph!
Fixed UI notifications getting stuck on reconnect (RUST-1099)
Cherry picking goosey's shit from prerelease
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
Proper hitscan fix for projectile_protection 1
EAC hashtool config updates
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
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EAC hashtool missing files
Fixed BaseMelee editor / standalone inconsistency
Attack entity repeat delay cooldown test 2 (RUST-1043)
Transparent layer tweak (RUST-842)
Attack entity repeat delay cooldown test (RUST-1043)
Implemented throw weapon AH protection (throw_protection, throw_penalty)
Transparent layer (fence, glass)
Fixed LOS issues in caves (RUST-1039)
Changed default decay tick interval to 10 minutes
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
AH logs include frame number
Fixed incorrect collision meshes on twig roof sides
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Increased maxflood convar default value
Flooding protection tweaks
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
Patrol helicopter server gibs entity bounds
Fixing some material import settings (as discussed with Vince)
Melee distance padding tweak
decay.scale convar scales both decay delay and decay duration
Fixed potential client side NRE
Death screen: bear.prefab -> bear
Updated plugins VS solution to allow compilation with XS
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
Fixed muzzle mods missing from asset bundles (RUST-963)
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Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
Fixed being able to place boxes partially inside walls (RUST-908)