userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

8 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
8 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
8 Years Ago
Fixed water catchers using the protection properties of metal building blocks
8 Years Ago
8 Years Ago
Disabled player and projectile collision on all farmed plants
8 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
8 Years Ago
Reset all AH values on disconnect
8 Years Ago
Fixed weapon attachments leaking their entities to clients
8 Years Ago
Compile fix
8 Years Ago
Resources are allowed to spawn in cupboard radius
8 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
8 Years Ago
Fix for RUST-911
8 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
8 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
8 Years Ago
Fixed SavasIsland tier 1 loot crate
8 Years Ago
Increased physics buffer size
8 Years Ago
Warn when physics buffers get too small
8 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
8 Years Ago
Include desync / lag in projectile verification
8 Years Ago
Fixed violations not ticking down when AFK
8 Years Ago
Reverted tiny FinalizeTick change from earlier this week
8 Years Ago
Server compile fix (cc diogo)
8 Years Ago
Fix for BR spectator cam (hopefully)
8 Years Ago
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8 Years Ago
More detailed hit stat tracking
8 Years Ago
8 Years Ago
Tool cupboards can be repaired
8 Years Ago
8 Years Ago
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895) Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks) AntiHack tweaks
8 Years Ago
Added decay.tick server startup parameter (specifies decay tick interval)
8 Years Ago
Fixed exploit to disable gunshot sounds
8 Years Ago
Added loot console command (for testing, editor-only) Fixed another LOS exploit
8 Years Ago
Fixed rare UI NoticeArea error when broadcasting RefreshValue
8 Years Ago
Added decay to sleeping bags, tool cupboards, barricades and traps Network++
8 Years Ago
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8 Years Ago
8 Years Ago
TextTable improvements
8 Years Ago
Formatting
8 Years Ago
Set quarry / pumpjack child entity bounds
8 Years Ago
LOS exploit fixes
8 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
8 Years Ago
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
8 Years Ago
Fixed "invisible water purifier" issue
8 Years Ago
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
8 Years Ago
Fixed blurry FP logo on low quality settings
8 Years Ago
Tweaked cloud brightness, especially at night
8 Years Ago
Use 2D distance in projectile entity movement test
8 Years Ago
Tweaked animal entity bounds
8 Years Ago
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