5,953 Commits over 4,171 Days - 0.06cph!
Manifest (ambience changes)
Added stability.passes convar
Stability warmup messages formatting
Stability warmup performance test
Savegame loading status message formatting
Stability check always attempts at least 10 times before timing out
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
Subtracting ambience2 (asset warmup perf test)
Load all ambient sounds in background, see if that works
ProjectVersion.txt (we're still on p2)
Added stability.queuewarmup convar
Clear stability queue when launching with queuewarmup disabled
Stability warmup queue processing tweak
No need to recheck self after updating the cached stability value (tiny optimization)
Don't try to send network updates while loading
Don't open connection until after collider batching, stability init and save cache creation are done
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
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AmbienceManager uses IComparable implementation instead of delegate to sort emitters
AmbienceManager profiling
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Fixed issue that made constructions placed via the planner awake at world origin on the server
Fixed building block sound cutting out on placement
Keep serverside sleeper collider enabled
Adjusted high external wall and gate deploy volumes
Roofs offer sideways support for walls
Changed roof sideways stability supports to female only
Serverside tree collider preprocessing fix
Various building exploit fixes
Roofs are more expensive and have less health
Foundation step exploit fix
By default, allow admins to use their noclip cheat even on antihack userlevel 2
AntiHack debuglevel is 2 in the editor
Triangle foundation exploit fix
Fixed insane plant growth in shallow lakes
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
Fixed terrain alpha issues around sewer entrances
Changed splatmap resolution bias
Underwater particle effect script
Dungeon terrain carving fixes
Subtracting shelves layer change (see RUST-283)
Wiggling my way around some building exploits