userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

9 Years Ago
Attack entity repeat delay cooldown test 2 (RUST-1043)
9 Years Ago
Transparent layer tweak (RUST-842)
9 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)
9 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
9 Years Ago
Transparent layer (fence, glass)
9 Years Ago
Fixed LOS issues in caves (RUST-1039)
9 Years Ago
Changed default decay tick interval to 10 minutes
9 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
9 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
9 Years Ago
AH tweaks
9 Years Ago
AH logs include frame number
9 Years Ago
Fixed incorrect collision meshes on twig roof sides
9 Years Ago
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9 Years Ago
Increased maxflood convar default value
9 Years Ago
Flooding protection tweaks
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
9 Years Ago
Patrol helicopter server gibs entity bounds
9 Years Ago
Fixing some material import settings (as discussed with Vince)
9 Years Ago
Melee distance padding tweak
9 Years Ago
decay.scale convar scales both decay delay and decay duration
9 Years Ago
Fixed potential client side NRE
9 Years Ago
Merge from save 119
9 Years Ago
Death screen: bear.prefab -> bear
9 Years Ago
ProjectVersion.txt
9 Years Ago
Rare NRE fix (RUST-970)
9 Years Ago
Updated plugins VS solution to allow compilation with XS
9 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
9 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat
9 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
9 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
9 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
9 Years Ago
Fixed water catchers using the protection properties of metal building blocks
9 Years Ago
9 Years Ago
Disabled player and projectile collision on all farmed plants
9 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
9 Years Ago
Reset all AH values on disconnect
9 Years Ago
Fixed weapon attachments leaking their entities to clients
9 Years Ago
Compile fix
9 Years Ago
Resources are allowed to spawn in cupboard radius
9 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
9 Years Ago
Fix for RUST-911
9 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
9 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
9 Years Ago
Fixed SavasIsland tier 1 loot crate
9 Years Ago
Increased physics buffer size
9 Years Ago
Warn when physics buffers get too small
9 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)