userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Tweaked animal entity bounds
9 Years Ago
This meta file can be removed
9 Years Ago
Include entity name when logging "entity too far away"
9 Years Ago
Ignore projectiles from stalled players without handing out violations
9 Years Ago
Doors reset campfire decay
9 Years Ago
Reverted 14657 (RUST-842)
9 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real
9 Years Ago
▌▄▉ ▍▍▆▉▉█▉
9 Years Ago
Wall frame fence layer fix
9 Years Ago
Cleanup
9 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
9 Years Ago
AntiHack projectile protection properties are now in convars
9 Years Ago
Tweaked distance padding in instahit detection
9 Years Ago
9 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
9 Years Ago
Instahit logs are yellow in console
9 Years Ago
Tweaked speed forgiveness in instahit detection
9 Years Ago
Tweaked max entity velocity in instahit detection
9 Years Ago
Improvements for the alternative projectile instahit detection
9 Years Ago
Alternative solution to projectile instahit
9 Years Ago
Adjusted default AntiHack parameters
9 Years Ago
AntiHack keeps track of kicks and bans
9 Years Ago
Prevent movement layer is included in AntiHack checks
9 Years Ago
▋▋▋▋▆▉▇ ▆▌█▌▉ ▍▍ ▉▍▇▉▊▄▌ ▇▋▅▊▊▋▍▇▅█ ▄▊▋▆ ▊█▊▋▄▉▄ ▆▆▄▅▊▋█▌ ▅██▋▍█▄▉ ▄▉▋▇▍▋▄▌▍ ▆▊▍█▊▌▊█▋▄ █▅█▄▄██▍
9 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
9 Years Ago
Fixed turret LOS check ignoring cave triggers
9 Years Ago
Vis.Colliders handles terrain triggers
9 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
9 Years Ago
Fixed world models / ragdolls ignoring cave triggers
9 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
9 Years Ago
Tightened valid cupboard deployment angle
9 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
9 Years Ago
Dialed back hemp tint randomization
9 Years Ago
Reduced driftwood density
9 Years Ago
Wild corn & pumpkins always spawn next to rivers
9 Years Ago
Fixed plant skins missing from asset bundles
9 Years Ago
Compile fix
9 Years Ago
Merge from decay_reboot Network++
9 Years Ago
Added hemp seeds and hemp farming Network++
9 Years Ago
Fixed plant planting and harvesting particle effect rotations
9 Years Ago
Plant server convars actually do what they claim to do
9 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
9 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
9 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
9 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
9 Years Ago
RUST-856, maybe
9 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
9 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
9 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
9 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)