5,959 Commits over 4,201 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Changed splatmap resolution bias
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater particle effect script
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dungeon terrain carving fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting shelves layer change (see RUST-283)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wiggling my way around some building exploits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Powerlines correctly prevent building
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Shader, asset and prefab warmup convars are client-only, saved
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Deployer / Planner check AntiHack system before allowing placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn the building block skin immediately if stability is still pending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't batch wooden shutters (because they can move)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foundation placement check fix in tight spots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RUST-293 (foundation steps cannot be placed in some situations)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lantern stacking / hiding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nighttime reflection probe ground color fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More fixes for lag exploits (RUST-315)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee weapon damage distance check sends message to player when rejecting an attack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed external gates collapsing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing some deprecated stuff from TerrainConfig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved convar server.aihandlerms to ai.frametime
Moved convar server.npcrickrate to ai.tickrate
Greatly reduced AI frame time when playing in the editor (better testing perf)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from tree-performance (LODing and culling optimizations)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree quality slider for the main menu performance options panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convar graphics.lodbias is deprecated
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AntiHack player damage verification is enabled by default
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed tree skins missing from asset bundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Developer tools for the F1 panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                LightLOD performance regression fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Config file loading debug output
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased sheet metal building part base health to 750HP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped item rigidbodies correctly copy drag and angular drag if specified
 
                
                
                
                
                
             
         
        
            
            
            
                
                These look like they can be deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow attaching roofs to the bottom of other roofs again