userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

10 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
10 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
10 Years Ago
Fixed napalm prefab error
10 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
10 Years Ago
Crouch FX backend
10 Years Ago
Merge from shadow batching
10 Years Ago
Merge from footprints
10 Years Ago
Better building block rotation and upgrade error messages
10 Years Ago
Fixed door collider not being solid after placement
10 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
10 Years Ago
Fixed projectile seeding Network++
10 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
10 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
10 Years Ago
UI warmup test
10 Years Ago
UI warmup test
10 Years Ago
UI warmup test
10 Years Ago
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10 Years Ago
Triangle floor deploy volume tweak (now in line with triangle foundation)
10 Years Ago
Foundation step socket tweak for certain placement situations
10 Years Ago
Cherry picking 11432 to main
10 Years Ago
System info formatting
10 Years Ago
Foundation socket tweak
10 Years Ago
Don't fall back to concrete particles if no particles can be found
10 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
10 Years Ago
Changed BaseMelee distance check to entity API
10 Years Ago
Fixed in-editor resource gathering
10 Years Ago
Pumpjack and quarry batching
10 Years Ago
Refresh batched collider after building block rotation
10 Years Ago
Various building exploit fixes
10 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
10 Years Ago
Warmup tweak
10 Years Ago
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10 Years Ago
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10 Years Ago
Tweaked player corpse bounds
10 Years Ago
Cull twig wall shadow casting mesh when batched
10 Years Ago
Tweaked entity visibility check
10 Years Ago
Tweaked corpse entity bounds
10 Years Ago
Enabled prefab preprocessing warmup by default
10 Years Ago
Warmup tweaks
10 Years Ago
Pumpkin tweaks
10 Years Ago
Warmup tweaks
10 Years Ago
Added exclude filter to warmup
10 Years Ago
Fixed campfire line of sight check
10 Years Ago
Fixed potential NREs in RPC_Server
10 Years Ago
Minor stability tweaks and fixes
10 Years Ago
Editor NRE fix
10 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
10 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
10 Years Ago
LightEx tweak
10 Years Ago
Fixed LightEx interfering with light fade in / fade out