userandrecancel
branchrust_reboot/maincancel

5,962 Commits over 4,324 Days - 0.06cph!

10 Years Ago
Cleanup
10 Years Ago
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
10 Years Ago
Fixed 5 second save spam
10 Years Ago
Fixed excessive reach on certain melee weapons (for example the rock)
10 Years Ago
Fixed NRE in PlayerMetabolism.CanConsume
10 Years Ago
Potential fix for rare NRE when cancelling loading screen
10 Years Ago
NRE fixes
10 Years Ago
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
10 Years Ago
Added arrow damage type (no longer using the same as bullets) Structures no longer take damage from arrows
10 Years Ago
Arrow damage type impact effects and headshot sound
10 Years Ago
Reduced bow / crossbow headshot damage multiplier to 1.25
10 Years Ago
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
10 Years Ago
Tool cupboards can no longer be placed on foundation stairs
10 Years Ago
Removed obsolete protection property info from game manifest
10 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
10 Years Ago
Projectile velocity is no longer randomized Projectile velocity is no longer causing RNG damage Projectile damage falls off linearly with distance (after an initial max damage distance) Projectiles can specify effective projectile range + corresponding damage multipliers Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult) Weapons and weapon mods can adjust projectile damage, distance and velocity separately Network++
10 Years Ago
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
10 Years Ago
Damage properties are stored on projectiles Shotgun buckshot uses headshot damage multiplier of 1.25
10 Years Ago
Rocket LOS check improvement (RUST-1152)
10 Years Ago
Warn on duplicate bone ID in skeleton properties
10 Years Ago
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
10 Years Ago
Reverting some model state tick changes I believe to be fucked
10 Years Ago
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
10 Years Ago
Added bone name to vis.damage
10 Years Ago
NRE check
10 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
10 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
10 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
10 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
10 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
10 Years Ago
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10 Years Ago
Fix for RUST-1168
10 Years Ago
Twig building tier takes damage from arrows
10 Years Ago
Adjusted some throwable damage types to be the same as for their corresponding melee strikes Thrown items lose condition on impact and break when their condition is zero Thrown items no longer randomly break and disappear (only break when their condition is zero)
10 Years Ago
Grenades stack to 5
10 Years Ago
Grenades can be dropped with right click When looking at constructions, grenades are attached to them when dropped with right click Network++
10 Years Ago
Added combatlogsize server convar
10 Years Ago
10 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
10 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
10 Years Ago
Grenade wall placement uses spherecast, less range
10 Years Ago
Removed metal shopfront item (not ready for prime time yet, subtract this when it is)
10 Years Ago
Network++
10 Years Ago
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
10 Years Ago
Fixed duplicate colliders on some picture frames (RUST-1184)
10 Years Ago
Benchmark scenes force Random.seed to be identical on every run
10 Years Ago
Fixed twig strong side not receiving any damage from arrows
10 Years Ago
Tweaks
10 Years Ago
Fix for RUST-1168
10 Years Ago
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)