userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Warmup tweak
9 Years Ago
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9 Years Ago
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9 Years Ago
Tweaked player corpse bounds
9 Years Ago
Cull twig wall shadow casting mesh when batched
9 Years Ago
Tweaked entity visibility check
9 Years Ago
Tweaked corpse entity bounds
9 Years Ago
Enabled prefab preprocessing warmup by default
9 Years Ago
Warmup tweaks
9 Years Ago
Pumpkin tweaks
9 Years Ago
Warmup tweaks
9 Years Ago
Added exclude filter to warmup
9 Years Ago
Fixed campfire line of sight check
9 Years Ago
Fixed potential NREs in RPC_Server
9 Years Ago
Minor stability tweaks and fixes
9 Years Ago
Editor NRE fix
9 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
9 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
9 Years Ago
LightEx tweak
9 Years Ago
Fixed LightEx interfering with light fade in / fade out
9 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
9 Years Ago
Updated wall stability supports for the new colliders
9 Years Ago
Updated triangle foundation sockets for the new colliders
9 Years Ago
Minor LightLOD fixes
9 Years Ago
ConstructionCollision touch
9 Years Ago
Purged some more invalid effect GUIDs
9 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
9 Years Ago
Fixed client not updating building block grade / protection properties on initialize
9 Years Ago
Fixed client not updating building block grade / protection properties post network update
9 Years Ago
Fixed more damage trigger effect references
9 Years Ago
Enabled server side collider batching by default
9 Years Ago
Merge from building_colliders_2
9 Years Ago
Fixed sound class having serialized properties in #if CLIENT
9 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
9 Years Ago
Less twist on forest grass
9 Years Ago
Made grass a bit more grounded
9 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
9 Years Ago
Revert cuz I'm blind
9 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
9 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
9 Years Ago
Tree entity bounds
9 Years Ago
Fixed quarry sound NRE
9 Years Ago
Retired sound player chance
9 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
9 Years Ago
Made barricade placement on terrain a bit more forgiving
9 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
9 Years Ago
Fixed barricade damage trigger effects
9 Years Ago
Added test radiation zone to CraggyIsland
9 Years Ago
Fixed RadiationOverlay never stopping its last sound
9 Years Ago
All socket mods include their name in the fail message