userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

9 Years Ago
Less twist on forest grass
9 Years Ago
Made grass a bit more grounded
9 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
9 Years Ago
Revert cuz I'm blind
9 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
9 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
9 Years Ago
Tree entity bounds
9 Years Ago
Fixed quarry sound NRE
9 Years Ago
Retired sound player chance
9 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
9 Years Ago
Made barricade placement on terrain a bit more forgiving
9 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
9 Years Ago
Fixed barricade damage trigger effects
9 Years Ago
Added test radiation zone to CraggyIsland
9 Years Ago
Fixed RadiationOverlay never stopping its last sound
9 Years Ago
All socket mods include their name in the fail message
9 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
9 Years Ago
Fixed loading screen music cutting out mid-load
9 Years Ago
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9 Years Ago
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9 Years Ago
Hardcoded material keywords where required (revert this when Unity fix their shit)
9 Years Ago
Merged the two sky prefabs Removed shader keyword hack (see next commit)
9 Years Ago
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9 Years Ago
Unfucked sound template recycling
9 Years Ago
Reapplied delayed stability refresh after load
9 Years Ago
Fixed infinite loop in RainSurfaceAmbience
9 Years Ago
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9 Years Ago
Don't allocate cells / batches if collider batching is disabled
9 Years Ago
Timings on server startup align a bit more nicely
9 Years Ago
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9 Years Ago
Merge from main
9 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
9 Years Ago
Added DDraw shader to "always include" list
9 Years Ago
Fixed "Look rotation viewing vector is zero" logs
9 Years Ago
Removed EntityComponent.Awake since it's redundant
9 Years Ago
All prefabs start disabled
9 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
9 Years Ago
Sound profiling
9 Years Ago
Added gc.interval convar
9 Years Ago
Don't add road and river mesh filters and renderers on the server
9 Years Ago
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9 Years Ago
Fixed rocket damage
9 Years Ago
More editor NRE fixes
9 Years Ago
Editor NRE fix
9 Years Ago
Decay is entity component (fixes decay reset)
9 Years Ago
Shadervariants
9 Years Ago
Fixed DDraw line shader
9 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
9 Years Ago
Added prefab warmup (off by default)
9 Years Ago
Fixed bed placement on foundations