5,953 Commits over 4,171 Days - 0.06cph!
Fixed rock box stacking exploits (RUST-1145)
Building blocks can be rotated with R as well
Added hurt admin console command (takes amount of damage as parameter)
Bleeding is displayed as total damage that will be applied over the bleeding duration
Bleeding rate is 20 damage per minute
Bleed causing weapons add 20 bleeding per 100 damage that was dealt
Interaction menu revive takes 3 seconds to complete (WIP)
Interaction menu revive takes 6 seconds to complete
Can no longer move while reviving
Bandage and syringe no longer revive players
Large medkit reduces bleeding by 100
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
Fixed being unable to bandage other players (RUST-1193)
Full clothing and armor balancing pass (15% more body damage when fully geared)
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
Increased throwable and arrow headshot multiplier to 1.5
Increased player wounded time
Fixed game trace bounds of player collision being insufficiently big when wounded
Increased revolver cylinder to hold 8 rounds
Increased semi auto pistol magazine to hold 10 rounds
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
More detailed server side attack and projectile verification logging
Wrapped projectile ID and seed generation
Eliminated server lag from player desync time calculation
Tweaked server side projectile handling, added more logging
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
Server lag compensation for attack entity cooldown verification
Projectile cleanup tweaks
Tweaked server side weapon cooldown verification
Fixed code locks only being accessible from one side on gates (RUST-101)
Slightly more forgiveness in attack entity cooldown verification
Refresh entity links when rotating block after placement (RUST-1209)
Fixed clientside placement guide as well for RUST-1209
AH melee weapon LOS improvements
AH projectile LOS improvements
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
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Can no longer interact with stuff while wounded
Fixed missing arrows / spears when shot / thrown into the ground
Weapon LOS checks now use client side projectile start position (after verifying that it's valid)
Added additional line segment to projectile and melee hit LOS check
Added additional info to log when rejecting projectiles for LOS violation
Added vis.lineofsight convar
Added vis.protection convar
Added admin printinput and printhead console commands
Clamp AH projectile and melee tickets