userandrecancel
branchrust_reboot/maincancel

5,963 Commits over 4,324 Days - 0.06cph!

10 Years Ago
AH projectile LOS improvements
10 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
10 Years Ago
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10 Years Ago
Can no longer interact with stuff while wounded
10 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
10 Years Ago
Warning fix
10 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
10 Years Ago
Added admin printinput and printhead console commands
10 Years Ago
AttackEntity cleanup
10 Years Ago
Clamp AH projectile and melee tickets
10 Years Ago
10 Years Ago
Combat log also contains rejected attacks (including reason for rejection)
10 Years Ago
Unity 5.4.0p1
10 Years Ago
ProjectVersion / ProjectSettings auto updates
10 Years Ago
Merge from entity_pooling (disabled)
10 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
10 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
10 Years Ago
Changed some pooling console commands
10 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
10 Years Ago
Server side interaction checks for everything
10 Years Ago
Fixed some GC spam from auto turrets
10 Years Ago
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
10 Years Ago
Increased effective distance of rifle bullets
10 Years Ago
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
10 Years Ago
Deferred mesh decal rollback
10 Years Ago
Fixed several "Cannot play disabled audio source" warnings
10 Years Ago
Enabled sound pooling by default on 64bit systems
10 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
10 Years Ago
10 Years Ago
Entity flag cleanup
10 Years Ago
Added pooling support to storage containers and doors
10 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
10 Years Ago
Added maxreceivetime convars for pool testing
10 Years Ago
Load balanced destruction of all client side combat entities
10 Years Ago
Server compile fix
10 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
10 Years Ago
Some changes for more accurate profiling
10 Years Ago
Deferred entity destruction tweaks
10 Years Ago
Building entities have higher destruction priority than other entities during deferred destruction
10 Years Ago
Building block skin pooling is also load balanced
10 Years Ago
10 Years Ago
10 Years Ago
Fixed server duplicate key exception
10 Years Ago
Entity destruction priority fix
10 Years Ago
Only initialize door animators if required when leaving the pool
10 Years Ago
Fixed onInventoryChanged event being called for every player Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
10 Years Ago
Merge from player_pooling (disabled by default)
10 Years Ago
Fixed onInventoryChanged event being called every time a shot is fired
10 Years Ago
Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
10 Years Ago
ItemIcon NRE fix