userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Monument Scene2Prefab
9 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
9 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
9 Years Ago
EntityCollisionMessage correctly handles batched colliders
9 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
9 Years Ago
Util scripts folder cleanup
9 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
9 Years Ago
ListDictionary stuff
9 Years Ago
Reduced GC in the grass and dynamic decor systems
9 Years Ago
Enabled LOD components on cliff meshes
9 Years Ago
CraggyIsland stuff
9 Years Ago
Set the correct player entity bounds
9 Years Ago
WaterLevel.Test also works for zero bounds
9 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
9 Years Ago
Removed some debug code
9 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
9 Years Ago
Fixed LODBatch corruption on pooled objects
9 Years Ago
Manifest
9 Years Ago
Fixed NRE in SoundPlayer
9 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
9 Years Ago
Fixed NRE on server start (maybe)
9 Years Ago
Fixed stability neighbour refreshes
9 Years Ago
Merge from effectpooling
9 Years Ago
Extension method / utility class cleanup
9 Years Ago
status console command should never crash
9 Years Ago
First OOM exception also has the OOM tag set
9 Years Ago
Dump contains number of batched colliders Added batching.status console command
9 Years Ago
Run GC before the loading screen disappears (join, respawn)
9 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
9 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
9 Years Ago
Fixed warning in Gib class
9 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
9 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
9 Years Ago
GameTrace samples terrain splat materials
9 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
9 Years Ago
Clamp graphics.af between 1 and 16
9 Years Ago
Rebuilt shader variants
9 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
9 Years Ago
Unity 5.2.0p1
9 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
9 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
9 Years Ago
Fixed gUserMinAniso < 1 occurences
9 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
9 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
9 Years Ago
Fixed performance tracking prefab not being spawned in the editor
9 Years Ago
CraggyIsland update
9 Years Ago
Fixed some decal projection distances
9 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
9 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
9 Years Ago
Fixed deploy volumes of all external walls being far too small