userandrecancel
branchrust_reboot/maincancel

5,999 Commits over 4,444 Days - 0.06cph!

10 Years Ago
Interaction menu revive takes 3 seconds to complete (WIP)
10 Years Ago
Interaction menu revive takes 6 seconds to complete Can no longer move while reviving
10 Years Ago
Bandage and syringe no longer revive players Large medkit reduces bleeding by 100
10 Years Ago
Move
10 Years Ago
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
10 Years Ago
Fixed being unable to bandage other players (RUST-1193)
10 Years Ago
Full clothing and armor balancing pass (15% more body damage when fully geared)
10 Years Ago
Network++
10 Years Ago
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
10 Years Ago
Increased throwable and arrow headshot multiplier to 1.5
10 Years Ago
Increased player wounded time
10 Years Ago
Fixed game trace bounds of player collision being insufficiently big when wounded
10 Years Ago
Increased revolver cylinder to hold 8 rounds Increased semi auto pistol magazine to hold 10 rounds
10 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
10 Years Ago
Network++ Save++
10 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
10 Years Ago
More detailed server side attack and projectile verification logging
10 Years Ago
Wrapped projectile ID and seed generation
10 Years Ago
More logging
10 Years Ago
10 Years Ago
AH tweaks
10 Years Ago
Eliminated server lag from player desync time calculation
10 Years Ago
Tweaked server side projectile handling, added more logging
10 Years Ago
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
10 Years Ago
10 Years Ago
Server lag compensation for attack entity cooldown verification
10 Years Ago
Projectile cleanup tweaks
10 Years Ago
Logging tweaks
10 Years Ago
Logging tweaks
10 Years Ago
AH tweaks
10 Years Ago
Tweaked server side weapon cooldown verification
10 Years Ago
Fixed code locks only being accessible from one side on gates (RUST-101)
10 Years Ago
Slightly more forgiveness in attack entity cooldown verification
10 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
10 Years Ago
Fixed clientside placement guide as well for RUST-1209
10 Years Ago
AH melee weapon LOS improvements
10 Years Ago
AH projectile LOS improvements
10 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
10 Years Ago
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10 Years Ago
Can no longer interact with stuff while wounded
10 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
10 Years Ago
Warning fix
10 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
10 Years Ago
Added admin printinput and printhead console commands
10 Years Ago
AttackEntity cleanup
10 Years Ago
Clamp AH projectile and melee tickets
10 Years Ago
10 Years Ago
Combat log also contains rejected attacks (including reason for rejection)
10 Years Ago
Unity 5.4.0p1
10 Years Ago
ProjectVersion / ProjectSettings auto updates