userandrecancel
branchrust_reboot/maincancel

5,959 Commits over 4,201 Days - 0.06cph!

9 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
9 Years Ago
Warning fix
9 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
9 Years Ago
Added admin printinput and printhead console commands
9 Years Ago
AttackEntity cleanup
9 Years Ago
Clamp AH projectile and melee tickets
9 Years Ago
9 Years Ago
Combat log also contains rejected attacks (including reason for rejection)
9 Years Ago
Unity 5.4.0p1
9 Years Ago
ProjectVersion / ProjectSettings auto updates
9 Years Ago
Merge from entity_pooling (disabled)
9 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
9 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
9 Years Ago
Changed some pooling console commands
9 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
9 Years Ago
Server side interaction checks for everything
9 Years Ago
Fixed some GC spam from auto turrets
9 Years Ago
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
9 Years Ago
Increased effective distance of rifle bullets
9 Years Ago
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
9 Years Ago
Deferred mesh decal rollback
9 Years Ago
Fixed several "Cannot play disabled audio source" warnings
9 Years Ago
Enabled sound pooling by default on 64bit systems
9 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
9 Years Ago
9 Years Ago
Entity flag cleanup
9 Years Ago
Added pooling support to storage containers and doors
9 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
9 Years Ago
Added maxreceivetime convars for pool testing
9 Years Ago
Load balanced destruction of all client side combat entities
9 Years Ago
Server compile fix
9 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
9 Years Ago
Some changes for more accurate profiling
9 Years Ago
Deferred entity destruction tweaks
9 Years Ago
Building entities have higher destruction priority than other entities during deferred destruction
9 Years Ago
Building block skin pooling is also load balanced
9 Years Ago
9 Years Ago
9 Years Ago
Fixed server duplicate key exception
9 Years Ago
Entity destruction priority fix
9 Years Ago
Only initialize door animators if required when leaving the pool
9 Years Ago
Fixed onInventoryChanged event being called for every player Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
9 Years Ago
Merge from player_pooling (disabled by default)
9 Years Ago
Fixed onInventoryChanged event being called every time a shot is fired
9 Years Ago
Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
9 Years Ago
ItemIcon NRE fix
9 Years Ago
ItemIcon NRE fix (for real)
9 Years Ago
Enabled entity and player pooling by default on 64bit systems
9 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)
9 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)