userandrecancel
branchrust_reboot/maincancel

5,941 Commits over 4,018 Days - 0.06cph!

10 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
10 Years Ago
Fixed NRE on server start (maybe)
10 Years Ago
Fixed stability neighbour refreshes
10 Years Ago
Merge from effectpooling
10 Years Ago
Extension method / utility class cleanup
10 Years Ago
status console command should never crash
10 Years Ago
First OOM exception also has the OOM tag set
10 Years Ago
Dump contains number of batched colliders Added batching.status console command
10 Years Ago
Run GC before the loading screen disappears (join, respawn)
10 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
10 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
10 Years Ago
Fixed warning in Gib class
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
10 Years Ago
GameTrace samples terrain splat materials
10 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
10 Years Ago
Clamp graphics.af between 1 and 16
10 Years Ago
Rebuilt shader variants
10 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
10 Years Ago
Unity 5.2.0p1
10 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
10 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
10 Years Ago
Fixed gUserMinAniso < 1 occurences
10 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
10 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
10 Years Ago
Fixed performance tracking prefab not being spawned in the editor
10 Years Ago
CraggyIsland update
10 Years Ago
Fixed some decal projection distances
10 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
10 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
10 Years Ago
Fixed deploy volumes of all external walls being far too small
10 Years Ago
Process all deferred actions in FinishedLoadingRoutine
10 Years Ago
Temp metal bullet decal Z fighting fix
10 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
10 Years Ago
More tags
10 Years Ago
Added some more tags to remote logging
10 Years Ago
Checksum logging
10 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
10 Years Ago
Unfucked bullet particle effects
10 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
10 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
10 Years Ago
Only editor-refresh deferred decals if not in play mode
10 Years Ago
Mesh batching verbosity has 2 modes
10 Years Ago
Airdrops avoid powerlines
10 Years Ago
Retrieved warmup mode 2
10 Years Ago
Fixed SoundDefinition NRE
10 Years Ago
Temp (?) AF error fix
10 Years Ago
Made GraphicRaycaster toggling less hacky
10 Years Ago
Temp fix for footstep spam on 5.2.0
10 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)