userandrecancel
branchrust_reboot/maincancel

5,954 Commits over 4,171 Days - 0.06cph!

9 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
9 Years Ago
Better frame rate independence for fully automatic weapons
9 Years Ago
Keep displayed and reported performance data separately Update FPS counter in menus as well (only exclude menu FPS from reported stats)
9 Years Ago
Compile fix
9 Years Ago
Fixed fucked up variable name in FlameThrower.cs
9 Years Ago
Merge from prerelease, hold on to your GPUs
9 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
9 Years Ago
Log tweak
9 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
9 Years Ago
Fixed swimming being a pain in the ass in the military tunnels
9 Years Ago
Better solution
9 Years Ago
9 Years Ago
Fixed ore spawners in the military tunnel monument
9 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
9 Years Ago
Reset entity position lerp curve when lerping is disabled
9 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
9 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
9 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
9 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
9 Years Ago
Enabled player mesh pooling by default on 64bit systems
9 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
9 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
9 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
9 Years Ago
Fix
9 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
9 Years Ago
Forgot to include two files
9 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
9 Years Ago
Server compile fix
9 Years Ago
Fixed campfire and furnace particle effects playing on spawn
9 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
9 Years Ago
Server compile fix
9 Years Ago
Fixed rig error when prefab pre process is being called twice
9 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
9 Years Ago
More logging for rig bone caching
9 Years Ago
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9 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
9 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
9 Years Ago
Fixed OptimizeAnimator renderer set clear
9 Years Ago
Network++
9 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
9 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
9 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
9 Years Ago
Merge from ambient_light_volumes
9 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
9 Years Ago
Moved deferred decals to rendering folder
9 Years Ago
Retired displacement layer (no longer needed)
9 Years Ago
Forgot layer defines
9 Years Ago
9 Years Ago
9 Years Ago
Added shader parameter for displacement height to grass shader + material