userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Process all deferred actions in FinishedLoadingRoutine
9 Years Ago
Temp metal bullet decal Z fighting fix
9 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
9 Years Ago
More tags
9 Years Ago
Added some more tags to remote logging
9 Years Ago
Checksum logging
9 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
9 Years Ago
Unfucked bullet particle effects
9 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
9 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
9 Years Ago
Only editor-refresh deferred decals if not in play mode
9 Years Ago
Mesh batching verbosity has 2 modes
9 Years Ago
Airdrops avoid powerlines
9 Years Ago
Retrieved warmup mode 2
9 Years Ago
Fixed SoundDefinition NRE
9 Years Ago
Temp (?) AF error fix
9 Years Ago
Made GraphicRaycaster toggling less hacky
9 Years Ago
Temp fix for footstep spam on 5.2.0
9 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
9 Years Ago
LOD distance calculation is per-object
9 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
9 Years Ago
Decal rotation tweaks
9 Years Ago
Retired DecalPlace, made everything more artist-friendly
9 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
9 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
9 Years Ago
More asset warmup tests
9 Years Ago
Fixed standalone-only compile issues
9 Years Ago
Asset warmup tests
9 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
9 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
9 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
9 Years Ago
Increased LOD grid cell size some more
9 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
9 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
9 Years Ago
Merge from unity5.2.0f3_changes
9 Years Ago
Converted cold overlay to ScreenOverlayEx
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative
9 Years Ago
Explicit case for fake projectiles with a penetration power of 0
9 Years Ago
Projectile prediction tweak
9 Years Ago
Fixed server compile error
9 Years Ago
Added ghetto-ass support for normal mapped screen overlays
9 Years Ago
EffectRecycle optimizations
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
9 Years Ago
System info tweak
9 Years Ago
Performance.memoryAllocations is stored as megabytes
9 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups