userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

10 Years Ago
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10 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
10 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
10 Years Ago
Fixed OptimizeAnimator renderer set clear
10 Years Ago
Network++
10 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
10 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
10 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
10 Years Ago
Merge from ambient_light_volumes
10 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
10 Years Ago
Moved deferred decals to rendering folder
10 Years Ago
Retired displacement layer (no longer needed)
10 Years Ago
Forgot layer defines
10 Years Ago
10 Years Ago
10 Years Ago
Added shader parameter for displacement height to grass shader + material
10 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
10 Years Ago
Fixed all grass appearing displaced with grass displacement disabled (for real)
10 Years Ago
Reduced resolution of coarse terrain height and slope maps
10 Years Ago
Added grass displacement toggle to graphics options
10 Years Ago
10 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
10 Years Ago
Optimized coarse height and slope map generation in standalone builds
10 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
10 Years Ago
Building blocked message is only shown when in building mode
10 Years Ago
Holding a hammer also enables the building blocked message
10 Years Ago
RustBuilder
10 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
10 Years Ago
Logging for RUST-1174
10 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
10 Years Ago
Added foliage displacement trails to players
10 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
10 Years Ago
Quick optimization for OBB.Contains
10 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
10 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
10 Years Ago
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10 Years Ago
Network++
10 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
10 Years Ago
Sticky gizmos for deferred decals
10 Years Ago
Added log when server is fully started
10 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
10 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
10 Years Ago
Added refresh_stability debug console command
10 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
10 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
10 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
10 Years Ago
Updated BuildingTest.sav (now also contains building stability)
10 Years Ago
Optimized BaseEntityChild.Setup
10 Years Ago
Network++
10 Years Ago
Fixed unlit campfires hurting players after server restart