userandrecancel
branchrust_reboot/maincancel

5,941 Commits over 4,018 Days - 0.06cph!

10 Years Ago
LOD distance calculation is per-object
10 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
10 Years Ago
Decal rotation tweaks
10 Years Ago
Retired DecalPlace, made everything more artist-friendly
10 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
10 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
10 Years Ago
More asset warmup tests
10 Years Ago
Fixed standalone-only compile issues
10 Years Ago
Asset warmup tests
10 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
10 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
10 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
10 Years Ago
Increased LOD grid cell size some more
10 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
10 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
10 Years Ago
Merge from unity5.2.0f3_changes
10 Years Ago
Converted cold overlay to ScreenOverlayEx
10 Years Ago
ScreenOverlayEx takes light intensity into account
10 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
10 Years Ago
Fixed EffectRecycle lifetime calculation
10 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
10 Years Ago
Fixed NRE in projectile prediction if non-authoritative
10 Years Ago
Explicit case for fake projectiles with a penetration power of 0
10 Years Ago
Projectile prediction tweak
10 Years Ago
Fixed server compile error
10 Years Ago
Added ghetto-ass support for normal mapped screen overlays
10 Years Ago
EffectRecycle optimizations
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
10 Years Ago
System info tweak
10 Years Ago
Performance.memoryAllocations is stored as megabytes
10 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing
10 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
10 Years Ago
System info tweak
10 Years Ago
Added memory usage / gc counter to perf 1 / 2
10 Years Ago
Prewarm filter test
10 Years Ago
Fixed a warning
10 Years Ago
Prewarm experiment: load all prefabs and effects
10 Years Ago
Asset prewarming is disabled by default on 32bit
10 Years Ago
Prefab auto-disable
10 Years Ago
Building prewarm experiment
10 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
10 Years Ago
Fixed shiny ferns
10 Years Ago
Added profiler samples to VariableReference
10 Years Ago
Reduced VitalNote.Update dynamic memory allocations
10 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
10 Years Ago
Manifest
10 Years Ago
Fixed missing stone pickaxe effects
10 Years Ago
Fixed rock effects folder having the wrong name
10 Years Ago
Prefab auto disable