userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Performance.memoryAllocations is stored as megabytes
9 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing
9 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
9 Years Ago
System info tweak
9 Years Ago
Added memory usage / gc counter to perf 1 / 2
9 Years Ago
Prewarm filter test
9 Years Ago
Fixed a warning
9 Years Ago
Prewarm experiment: load all prefabs and effects
9 Years Ago
Asset prewarming is disabled by default on 32bit
9 Years Ago
Prefab auto-disable
9 Years Ago
Building prewarm experiment
9 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
9 Years Ago
Fixed shiny ferns
9 Years Ago
Added profiler samples to VariableReference
9 Years Ago
Reduced VitalNote.Update dynamic memory allocations
9 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
9 Years Ago
Manifest
9 Years Ago
Fixed missing stone pickaxe effects
9 Years Ago
Fixed rock effects folder having the wrong name
9 Years Ago
Prefab auto disable
9 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
9 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
9 Years Ago
Fixed LOD fuckup
9 Years Ago
Fixed arrow damage being lower than intended
9 Years Ago
Increased brightness of nights with full moon
9 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
9 Years Ago
Added particle quality slider to F2 menu
9 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
9 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
9 Years Ago
Attempt to make SavasIsland playable
9 Years Ago
Cherry picking sky reflection improvements from water2.5
9 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
9 Years Ago
Merge from procgen10.1
9 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
9 Years Ago
Env sync tweaks and fixes
9 Years Ago
Compile fix
9 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
9 Years Ago
Don't run event schedule while still loading
9 Years Ago
Env sync smooth approach
9 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
9 Years Ago
Projectiles keep history of the bones they've hit
9 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
9 Years Ago
Fixed C4 line of sight check
9 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
9 Years Ago
Only spawn world item when a projectile is stopped completely (not when penetrating)
9 Years Ago
Projectile tweak
9 Years Ago
Retrieved CraggyIsland splat maps
9 Years Ago
Picking Petur's cherries
9 Years Ago
Cleanup, minor tweaks and fixes