userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

9 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
9 Years Ago
Env sync tweaks and fixes
9 Years Ago
Compile fix
9 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
9 Years Ago
Don't run event schedule while still loading
9 Years Ago
Env sync smooth approach
9 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
9 Years Ago
Projectiles keep history of the bones they've hit
9 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
9 Years Ago
Fixed C4 line of sight check
9 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
9 Years Ago
Only spawn world item when a projectile is stopped completely (not when penetrating)
9 Years Ago
Projectile tweak
9 Years Ago
Retrieved CraggyIsland splat maps
9 Years Ago
Picking Petur's cherries
9 Years Ago
Cleanup, minor tweaks and fixes
9 Years Ago
Fixed attack ray origin being off after ricochet
9 Years Ago
Split vis.attack into vis.attack and vis.damage
9 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
9 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
9 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
9 Years Ago
Network++
9 Years Ago
Merge from hitdetection2
10 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
10 Years Ago
Test 2 for paroxum
10 Years Ago
Test for paroxum
10 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
10 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
10 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
10 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
10 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
10 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
10 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
10 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
10 Years Ago
Added client.fps and server.fps console commands
10 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
10 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
10 Years Ago
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10 Years Ago
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10 Years Ago
Added BasePlayer.MovePosition (for mods)
10 Years Ago
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10 Years Ago
Tweaks
10 Years Ago
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