userandrecancel
branchrust_reboot/maincancel

5,953 Commits over 4,171 Days - 0.06cph!

9 Years Ago
Added some entity debugging tools (find, find_group, find_id)
9 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
9 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
9 Years Ago
Added entity debug commands to server build as well
9 Years Ago
Fixed possible NRE in entity find commands
9 Years Ago
Fixed error in entity find commands when group is null
9 Years Ago
Added parent to entity info Added find_parent command
9 Years Ago
Fixed rare-ish infinite loop in SoundManager
9 Years Ago
Entity find commands return both client and server entities in the editor
9 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
9 Years Ago
Merge from networking_fuckery
9 Years Ago
Fixed locks not being networked properly
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed censorship cube update issues
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Planner world model fix
9 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
9 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
9 Years Ago
Correctly apply ambient multiplier at runtime
9 Years Ago
Hacked around UI canvas overhead on grass displacement camera
9 Years Ago
Only log building privilege warning if developer > 0
9 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
9 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
9 Years Ago
Network++
9 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
9 Years Ago
Fixed chat scaling issue
9 Years Ago
Pooling optimizations
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Added pooling support to renderer and collider batching
9 Years Ago
Fixed airfield monument crashing the world generation on some seeds
9 Years Ago
9 Years Ago
9 Years Ago
Spawn groups scale up their respawn rate with increasing player counts Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate) Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts) Added spawn.scalars console command (displays the current spawn scaling parameters)
9 Years Ago
Added skyreflection and ambientvolumes debug convars
9 Years Ago
Fixed player weapon hold type never being set
9 Years Ago
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
9 Years Ago
More debugging convar stuff
9 Years Ago
Enabled graphics jobs (testing)
9 Years Ago
Disabled graphics jobs
9 Years Ago
Added some missing Profiler.EndSample in PlayerModel
9 Years Ago
Fixed decor NRE with pool mode 2
9 Years Ago
Merge from networking_fuckery_2 Network++
9 Years Ago
Reverted accidentally included Rust.Data.csproj change
9 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
9 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
9 Years Ago
Fix tweak