userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
9 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
9 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
9 Years Ago
Network++
9 Years Ago
Merge from hitdetection2
9 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
9 Years Ago
Test 2 for paroxum
9 Years Ago
Test for paroxum
9 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
9 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
9 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
9 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
9 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
9 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
9 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
9 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
9 Years Ago
Added client.fps and server.fps console commands
9 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
9 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
9 Years Ago
█▊▆▍█ ▆▉▇▄▊▅▋ ▉▉▅▉█▉
9 Years Ago
▍▍▍▅▍▅▍▌ ▅▄▌▉▆▄▌ ▅▌▅▌█▍▌▊▅ ▆▌▆▍█▉ ! ▅▄▇▆▌█▊▌ ▌▆▇▆▉▊▄▅▅▋ ▊▄▊▍▋ ▆▇ ▄▆▋ ▍▄▌▍▇▉▍▌▅▍▆█
9 Years Ago
▄▅▋▄▋ ▊▋▌▊█▋▊▍▅▊ ▊▉▊▍▄▉▌ ▇▉▉█▋█▉
9 Years Ago
▉██▆▅█▆▇ ▋▌▉█▊▊▇▆ ▍▆▍▇▊▅▉▍▊ ▄▉▄ ▌▊▍ ▇█ █▉▊▋▆▋▄▆▊▇ ▆▋▉ ▌▌▄▊▆ ▆█▆▇ █▌ ▉▉▅▍
9 Years Ago
Added BasePlayer.MovePosition (for mods)
9 Years Ago
▅▌▍▆█▌█▌ ▇▊▆ ▇▄▆ ▌█▄▇▄▇▇▇▇▊ ▅▆▌▅▆▊▋▊█ ▉▇▌ ▍▊▉▌▄ ▍▆▋▇ ▍▉ ▍▉▇▌
9 Years Ago
Tweaks
9 Years Ago
▆█▇▋▇▊▇▌▊ █▊▍█▇▆▊ ▍▊▅▄▉▌▋▇▇ ▉▉█▋▆▉
9 Years Ago
▆▄▋▅▆▇▆ ▌▌▅▅█▌ ▇▊▍▋▌▅▌ ▌▇▄▄▉▌▇▊ ▇▌ ▆▋▄▊▋ ▄▆▇ ▆▅ ▅▅▉▆█▉▍ ! ▄▍▌▆▆▍▅▅ ▍▄▊▉▇▄▉ ▉▄▌██▅▊▊▊ ▇▊▄▋▋▋
9 Years Ago
▆▊▅ ▉▅▄▅▌▅▍▊▄ ▆▇▄ ▅▉▅▆▊▅ ▌▇▋▋▅▄ ▌▌█▄▆▌▊▇ ▅▍▋▊▆▊▊ ▊█ ▉▆▊▄
9 Years Ago
▇▆▉▄▄▌▄▌ ▇▊▅▊▉████ ▇▆█▇▇ ▋█ ▍█▋ ▅█▄▋▋▊▋ ▄▆▉▄▍█▆▆▌▊ ▉▄ ▇▄▇ █▋▄▌▍▍ ▄█ ▄▄▊▄▌█▇ ▌▇▍▌ ▇ ▆▌▇█▌▆▅█ ▄▍▍▅▊ ! ▋▄▇▊▌ ▊▋▄▋█▄▇ ▇▇▋▉▋▆▄█ ▋▅ ▉█▊▄▋▌▉█▅ ▅▉█▅▇▍▆█▆ ▄▆▉ ▇ ▇▄▉▍ ▇▍▆▊▌ ▊▍▊█▍▄▌▍ ▍▉ ▆▇▍
9 Years Ago
▌▉▆▆▉ ▋█▇▉▄▌▇▆ ▍▅▄ ▌▍▇▌▉▉▍ ▌▄▄▊▋▋▌▅▄▄▋█▆▇▋▅▍ ▍█▇▋▄ ▍▊▄█▉▌
9 Years Ago
▄▆██▆▍▅▇ ▆▆▆▄▇▄▇▋▇ ▊█▅▇▄▍▍▊ ▍▋█ ▇▋▇ ! ▉█▍▉▉▇▌ ▅█▉▅▌█▆ ▆▋▅▄▇▉▆▍▇
9 Years Ago
Sky and moon brightness tweaks
9 Years Ago
Sleeping bags can no longer be placed in nobuild zones Sleeping bags cannot be stacked as much anymore Sleeping bag collision is less annoying
9 Years Ago
Smoothened headlook IK
9 Years Ago
Fixed possible NRE in Model.SyncBones
9 Years Ago
Moved asset warmup to the first time a server is joined
9 Years Ago
Asset warmup is now enabled by default
9 Years Ago
Enabled read/write on concrete wall meshes
9 Years Ago
Fuck
9 Years Ago
Added asset warmup to bootstrap (needs testing, disabled by default)
9 Years Ago
Optimized ragdoll bone copy
9 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
9 Years Ago
Fixed protocol mismatch messages being reversed
9 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
9 Years Ago
Reduced rain probability some more Network++
9 Years Ago
▄▅█'▉ ▊▌▅▊▄▇ █▆▌ ▌▉▋-▉▄▅▋ ▇▇▍█▍ █▊ ▋▍▆▉█▅ ▇▄ █▄▉█▊▍▍▊▌▍ ▍▍▇ ▇▇▇▉▋ ▄▊▊ ▆▄▉ ▆▅▇▊▌
9 Years Ago
Testing a rubberbanding theory