userandrecancel
branchrust_reboot/maincancel

5,941 Commits over 4,018 Days - 0.06cph!

10 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
10 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
10 Years Ago
Fixed LOD fuckup
10 Years Ago
Fixed arrow damage being lower than intended
10 Years Ago
Increased brightness of nights with full moon
10 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
10 Years Ago
Added particle quality slider to F2 menu
10 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
10 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
10 Years Ago
Attempt to make SavasIsland playable
10 Years Ago
Cherry picking sky reflection improvements from water2.5
10 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
10 Years Ago
Merge from procgen10.1
10 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
10 Years Ago
Env sync tweaks and fixes
10 Years Ago
Compile fix
10 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
10 Years Ago
Don't run event schedule while still loading
10 Years Ago
Env sync smooth approach
10 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
10 Years Ago
Projectiles keep history of the bones they've hit
10 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
10 Years Ago
Fixed C4 line of sight check
10 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
10 Years Ago
Only spawn world item when a projectile is stopped completely (not when penetrating)
10 Years Ago
Projectile tweak
10 Years Ago
Retrieved CraggyIsland splat maps
10 Years Ago
Picking Petur's cherries
10 Years Ago
Cleanup, minor tweaks and fixes
10 Years Ago
Fixed attack ray origin being off after ricochet
10 Years Ago
Split vis.attack into vis.attack and vis.damage
10 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
10 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
10 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
10 Years Ago
Network++
10 Years Ago
Merge from hitdetection2
10 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
10 Years Ago
Test 2 for paroxum
10 Years Ago
Test for paroxum
10 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
10 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
10 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
10 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
10 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
10 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
10 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
10 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
10 Years Ago
Added client.fps and server.fps console commands