userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

10 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
10 Years Ago
Merge from dangerous_optimizations
10 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
10 Years Ago
Fixed potential NRE in FootstepEffects
10 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
10 Years Ago
Prefab auto-update
10 Years Ago
Merge from save135
10 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
10 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
10 Years Ago
Stricter flyhack detection (RUST-1320)
10 Years Ago
Merged lighthouse fixes from dungeon_art_3
10 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
10 Years Ago
Compile fix
10 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
10 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
10 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
10 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
10 Years Ago
Added some entity debugging tools (find, find_group, find_id)
10 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
10 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
10 Years Ago
Added entity debug commands to server build as well
10 Years Ago
Fixed possible NRE in entity find commands
10 Years Ago
Fixed error in entity find commands when group is null
10 Years Ago
Added parent to entity info Added find_parent command
10 Years Ago
Fixed rare-ish infinite loop in SoundManager
10 Years Ago
Entity find commands return both client and server entities in the editor
10 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
10 Years Ago
Merge from networking_fuckery
9 Years Ago
Fixed locks not being networked properly
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed censorship cube update issues
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Planner world model fix
9 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
9 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
9 Years Ago
Correctly apply ambient multiplier at runtime
9 Years Ago
Hacked around UI canvas overhead on grass displacement camera
9 Years Ago
Only log building privilege warning if developer > 0
9 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
9 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
9 Years Ago
Network++
9 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
9 Years Ago
Fixed chat scaling issue
9 Years Ago
Pooling optimizations
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Added pooling support to renderer and collider batching