userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Fixed player skeleton gizmos
9 Years Ago
Added SavePause component (pauses auto-save for the lifetime of this entity) Added SavePause to cargo plane prefab
9 Years Ago
Server save optimization test
9 Years Ago
Fixed lastPositionValue being uninitialized on a freshly spawned player
9 Years Ago
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9 Years Ago
Server keeps 4 backups of the identity folder with increasing time intervals
9 Years Ago
Server backup timespan calculation fix
9 Years Ago
Fixed respawn not setting lastPositionValue until the next client tick is received
9 Years Ago
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9 Years Ago
Removed LookAt weight smoothing from PlayerModel to see if we can do it with just the animator curve
9 Years Ago
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9 Years Ago
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9 Years Ago
Test for goosey
9 Years Ago
Server backup tweaks
9 Years Ago
Fixed console UI not refreshing when entering console commands that don't reply with anything
9 Years Ago
Servers now make a full backup of the server data folder on startup Servers now keep 9 backups of the server savegame in addition to the current state Servers now double the lifetime of every additional savegame backup that's kept
9 Years Ago
Drowning water level now matches underwater camera effects Tweaked water drop overlay when swimming
9 Years Ago
Fixed not seeing the head look direction of other players
9 Years Ago
Made protocol mismatch disconnect message more descriptive
9 Years Ago
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
9 Years Ago
Fixed triangle foundation climbing Added cooldown to jumping when on a ladder
9 Years Ago
TextBuffer splits all input into individual lines
9 Years Ago
Added world.monuments query to quickly get an overview of all the monuments on a map
9 Years Ago
Headlook IK tweaks
9 Years Ago
Fixed deployable guides showing up as blue inside non-authorized cupboard range
9 Years Ago
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones Fixed being able to place multiple beartraps inside each other
9 Years Ago
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
9 Years Ago
Don't enforce population limits on corn and pumpkins
9 Years Ago
Animals drop 50% of the cloth value they used to drop
9 Years Ago
Don't check player.net.connection in debugplayer
9 Years Ago
All hide armor requires leather
9 Years Ago
Part 2 because Plastic is being a bitch
9 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues
9 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
9 Years Ago
Scene2Prefab preserves prefab active state
9 Years Ago
Prefab auto-disable
9 Years Ago
Merge from procgen10
9 Years Ago
Toptier door hatch collider and visibility state
9 Years Ago
Crouch jump fix
9 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
9 Years Ago
FIxed viewmodels switching between running and walking on slopes
9 Years Ago
Added debugplayer dev console command
9 Years Ago
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9 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
9 Years Ago
Fixed some door socket mods that were being overly preventative
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Added TextTable class status and players console commands now use TextTable class to properly align everything
9 Years Ago
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