5,912 Commits over 3,867 Days - 0.06cph!
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Testing a rubberbanding theory
Fixed player skeleton gizmos
Added SavePause component (pauses auto-save for the lifetime of this entity)
Added SavePause to cargo plane prefab
Server save optimization test
Fixed lastPositionValue being uninitialized on a freshly spawned player
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Server keeps 4 backups of the identity folder with increasing time intervals
Server backup timespan calculation fix
Fixed respawn not setting lastPositionValue until the next client tick is received
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Removed LookAt weight smoothing from PlayerModel to see if we can do it with just the animator curve
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Fixed console UI not refreshing when entering console commands that don't reply with anything
Servers now make a full backup of the server data folder on startup
Servers now keep 9 backups of the server savegame in addition to the current state
Servers now double the lifetime of every additional savegame backup that's kept
Drowning water level now matches underwater camera effects
Tweaked water drop overlay when swimming
Fixed not seeing the head look direction of other players
Made protocol mismatch disconnect message more descriptive
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
Fixed triangle foundation climbing
Added cooldown to jumping when on a ladder
TextBuffer splits all input into individual lines
Added world.monuments query to quickly get an overview of all the monuments on a map
Fixed deployable guides showing up as blue inside non-authorized cupboard range
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
Don't enforce population limits on corn and pumpkins
Animals drop 50% of the cloth value they used to drop
Don't check player.net.connection in debugplayer
All hide armor requires leather
Part 2 because Plastic is being a bitch
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
Scene2Prefab preserves prefab active state
Toptier door hatch collider and visibility state
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
FIxed viewmodels switching between running and walking on slopes
Added debugplayer dev console command
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Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate
Fixed some door socket mods that were being overly preventative
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