userandrecancel
branchrust_reboot/maincancel

5,941 Commits over 4,018 Days - 0.06cph!

10 Years Ago
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
10 Years Ago
Fixed triangle foundation climbing Added cooldown to jumping when on a ladder
10 Years Ago
TextBuffer splits all input into individual lines
10 Years Ago
Added world.monuments query to quickly get an overview of all the monuments on a map
10 Years Ago
Headlook IK tweaks
10 Years Ago
Fixed deployable guides showing up as blue inside non-authorized cupboard range
10 Years Ago
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones Fixed being able to place multiple beartraps inside each other
10 Years Ago
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
10 Years Ago
Don't enforce population limits on corn and pumpkins
10 Years Ago
Animals drop 50% of the cloth value they used to drop
10 Years Ago
Don't check player.net.connection in debugplayer
10 Years Ago
All hide armor requires leather
10 Years Ago
Part 2 because Plastic is being a bitch
10 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues
10 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
10 Years Ago
Scene2Prefab preserves prefab active state
10 Years Ago
Prefab auto-disable
10 Years Ago
Merge from procgen10
10 Years Ago
Toptier door hatch collider and visibility state
10 Years Ago
Crouch jump fix
10 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
10 Years Ago
FIxed viewmodels switching between running and walking on slopes
10 Years Ago
Added debugplayer dev console command
10 Years Ago
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10 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
10 Years Ago
Fixed some door socket mods that were being overly preventative
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Added TextTable class status and players console commands now use TextTable class to properly align everything
10 Years Ago
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10 Years Ago
▊▄▄▌▆▇▊ ▊▄▌▍▇█▅▋ ▅▆ ▋▉█▍▄▇▅▇▅ ▋▆▇▆ ! ▆▄▌▉▊▊▍ ▉▆▋▆▇▇██ ▊▅▌ ▉▇▋▊▆▉▍▉▊, ▍█▄ ▊█▇▋▉▌▉▍ █▄▅▋▉▌▆▉ ▋▌▊▋▄ ▍▊▍▉▊▌ ▆▉▄▄▄▄▅ ▄▌▍▉▌▉▄ ▅▇█▆▄▅▇ ▇▇▌ ▋▆▋▄▋▋ ▇▆▍▄▆█ █▄▅▋▇
10 Years Ago
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10 Years Ago
Improved readability of the F2 menu FPS counter and dev toggles
10 Years Ago
Updated F2 menu dev layer toggles
10 Years Ago
Network++
10 Years Ago
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10 Years Ago
Added command history to F1 console (navigate with up and down arrows)
10 Years Ago
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10 Years Ago
Player movement fixes
10 Years Ago
Removed debug DDraw I forgot (whoops)
10 Years Ago
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10 Years Ago
Minor player movement tweaks and fixes
10 Years Ago
Construction plan uses non-weapon lookat weights
10 Years Ago
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10 Years Ago
Fixed warning
10 Years Ago
Fixed possible overflows of F1 console text buffer
10 Years Ago
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10 Years Ago
Server compile fix (cc Alex)
10 Years Ago
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