userandrecancel
branchrust_reboot/maincancel

5,952 Commits over 4,140 Days - 0.06cph!

9 Years Ago
Fixed bucket lift never going back down (hopefully)
9 Years Ago
Fixed some deployables being placeable partially inside constructions
9 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
9 Years Ago
Fixed mesh pop in (cave_medium_medium)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed cave bucket lift animator being stripped from server builds
9 Years Ago
Scene2Prefab
9 Years Ago
Stricter melee / projectile AH (reduced padding)
9 Years Ago
Fixed a foundation stacking exploit
9 Years Ago
Fixed mesh pop in (cave_medium_medium)
9 Years Ago
Scene2Prefab
9 Years Ago
Additional foundation stacking fixes
9 Years Ago
9 Years Ago
Updated ProcmapBench scene
9 Years Ago
9 Years Ago
9 Years Ago
AH tweaks
9 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
9 Years Ago
AH tweaks
9 Years Ago
Fixed a rapid fire exploit
9 Years Ago
EAC update
9 Years Ago
Fixed SavasIsland and SavasIsland_koth issues
9 Years Ago
TerrainCheckGeneratorVolumes fix
9 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
9 Years Ago
Scene2Prefab
9 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
9 Years Ago
Added culling volumes to military tunnels
9 Years Ago
Fixed grenade damage through walls (Rust-1466)
9 Years Ago
Structer high external gate terrain placement (RUST-1367)
9 Years Ago
Reduced cave prevent building volumes
9 Years Ago
Scene2Prefab
9 Years Ago
Stricter LOS AntiHack
9 Years Ago
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9 Years Ago
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
9 Years Ago
Added server side reload cooldown verification Network++
9 Years Ago
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
9 Years Ago
Reload fixes Network++
9 Years Ago
Manifest
9 Years Ago
Improved reload verification
9 Years Ago
Door interaction toggles renderer batching on animator game object
9 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
9 Years Ago
Server compile fixes
9 Years Ago
Recalculated bounds on door barricades
9 Years Ago
Increased tree entity bounds padding
9 Years Ago
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9 Years Ago
Added decal culling script to all static deferred decals
9 Years Ago
AH LOS tweaks
9 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
9 Years Ago
AH LOS tweaks
9 Years Ago
Fixed RUST-1480