5,952 Commits over 4,140 Days - 0.06cph!
Fixed bucket lift never going back down (hopefully)
Fixed some deployables being placeable partially inside constructions
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed mesh pop in (cave_medium_medium)
Fixed cave bucket lift animator being stripped from server builds
Stricter melee / projectile AH (reduced padding)
Fixed a foundation stacking exploit
Fixed mesh pop in (cave_medium_medium)
Additional foundation stacking fixes
Updated ProcmapBench scene
Added server side weapon firing rate verification to BaseLauncher as well
Fixed a rapid fire exploit
Fixed SavasIsland and SavasIsland_koth issues
TerrainCheckGeneratorVolumes fix
Fixed mesh pop in (cave_large_medium + cave_large_hard)
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
Added culling volumes to military tunnels
Fixed grenade damage through walls (Rust-1466)
Structer high external gate terrain placement (RUST-1367)
Reduced cave prevent building volumes
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Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
Added server side reload cooldown verification
Network++
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
Improved reload verification
Door interaction toggles renderer batching on animator game object
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
Recalculated bounds on door barricades
Increased tree entity bounds padding
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Added decal culling script to all static deferred decals
Properly retired BoneRetarget (fixes RUST-1473)