userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

9 Years Ago
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9 Years Ago
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9 Years Ago
Improved readability of the F2 menu FPS counter and dev toggles
9 Years Ago
Updated F2 menu dev layer toggles
9 Years Ago
Network++
9 Years Ago
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9 Years Ago
Added command history to F1 console (navigate with up and down arrows)
9 Years Ago
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9 Years Ago
Player movement fixes
9 Years Ago
Removed debug DDraw I forgot (whoops)
9 Years Ago
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9 Years Ago
Minor player movement tweaks and fixes
9 Years Ago
Construction plan uses non-weapon lookat weights
9 Years Ago
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9 Years Ago
Fixed warning
9 Years Ago
Fixed possible overflows of F1 console text buffer
9 Years Ago
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9 Years Ago
Server compile fix (cc Alex)
9 Years Ago
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9 Years Ago
This folder should not exist (I think)
9 Years Ago
Fixed materials of the small bridge
9 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
9 Years Ago
batching.verbose can be enabled by everyone
9 Years Ago
Fixed MeshBatch refreshing too often
9 Years Ago
batching.verbose defaults to false
9 Years Ago
Compile fix
9 Years Ago
Added batching.verbose
9 Years Ago
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9 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
9 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
9 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
9 Years Ago
Added World.Procedural boolean (cc Helk)
9 Years Ago
Interaction point is always at the center of the screen, even when moving your head
9 Years Ago
Added leather resource (unused for now)
9 Years Ago
Fixed material of the torch world model
9 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
9 Years Ago
Log warning if holstered viewmodel is holstered again
9 Years Ago
Log warning if held entity cannot be found in inventory
9 Years Ago
Renamed water reflections to water quality in F2 menu
9 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
9 Years Ago
Minor foundation step terrain socket fix
9 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
9 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
9 Years Ago
TerrainCollisionTrigger ignores other triggers
9 Years Ago
CraggyIsland layer updates
9 Years Ago
Don't check for construction in DeployVolume
9 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
9 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
9 Years Ago
Tweaked wall deploy volume thickness
9 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable