userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

9 Years Ago
Disabled PropRenderer.Update
9 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
9 Years Ago
Subtracting 17527
9 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
9 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
9 Years Ago
Forced sign shader recompile
9 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
9 Years Ago
Added batching to non-moving parts of shop fronts
9 Years Ago
LOD script optimizations
9 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
9 Years Ago
Fixed missing item in the editor builder loading
9 Years Ago
9 Years Ago
Merge from save139 (caves)
9 Years Ago
Fixed NREs from entities that spawn as child objects of cave pieces
9 Years Ago
Fixed mesh pop in (cave_large_hard)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed mesh pop in (cave_large_sewers_hard)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed bucket lift never going back down (hopefully)
9 Years Ago
Fixed some deployables being placeable partially inside constructions
9 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
9 Years Ago
Fixed mesh pop in (cave_medium_medium)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed cave bucket lift animator being stripped from server builds
9 Years Ago
Scene2Prefab
9 Years Ago
Stricter melee / projectile AH (reduced padding)
9 Years Ago
Fixed a foundation stacking exploit
9 Years Ago
Fixed mesh pop in (cave_medium_medium)
9 Years Ago
Scene2Prefab
9 Years Ago
Additional foundation stacking fixes
9 Years Ago
9 Years Ago
Updated ProcmapBench scene
9 Years Ago
9 Years Ago
9 Years Ago
AH tweaks
9 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
9 Years Ago
AH tweaks
9 Years Ago
Fixed a rapid fire exploit
9 Years Ago
EAC update
9 Years Ago
Fixed SavasIsland and SavasIsland_koth issues
9 Years Ago
TerrainCheckGeneratorVolumes fix
9 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
9 Years Ago
Scene2Prefab
9 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
9 Years Ago
Added culling volumes to military tunnels
9 Years Ago
Fixed grenade damage through walls (Rust-1466)
9 Years Ago
Structer high external gate terrain placement (RUST-1367)
9 Years Ago
Reduced cave prevent building volumes
9 Years Ago
Scene2Prefab
9 Years Ago
Stricter LOS AntiHack