5,970 Commits over 4,383 Days - 0.06cph!
Disabled PropRenderer.Update
Fixed name tags on sleepers sometimes not disabling completely
Fixed legacy LODGroup on code locks not disabling when pooled
Fixed fantastic graphics preset having fucked up shadow cascade settings
Forced sign shader recompile
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
Added batching to non-moving parts of shop fronts
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Fixed missing item in the editor builder loading
Merge from save139 (caves)
Fixed NREs from entities that spawn as child objects of cave pieces
Fixed mesh pop in (cave_large_hard)
Fixed mesh pop in (cave_large_sewers_hard)
Fixed bucket lift never going back down (hopefully)
Fixed some deployables being placeable partially inside constructions
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed mesh pop in (cave_medium_medium)
Fixed cave bucket lift animator being stripped from server builds
Stricter melee / projectile AH (reduced padding)
Fixed a foundation stacking exploit
Fixed mesh pop in (cave_medium_medium)
Additional foundation stacking fixes
Updated ProcmapBench scene
Added server side weapon firing rate verification to BaseLauncher as well
Fixed a rapid fire exploit
Fixed SavasIsland and SavasIsland_koth issues
TerrainCheckGeneratorVolumes fix
Fixed mesh pop in (cave_large_medium + cave_large_hard)
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
Added culling volumes to military tunnels
Fixed grenade damage through walls (Rust-1466)
Structer high external gate terrain placement (RUST-1367)
Reduced cave prevent building volumes