5,941 Commits over 4,018 Days - 0.06cph!
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
Fixed triangle foundation climbing
Added cooldown to jumping when on a ladder
TextBuffer splits all input into individual lines
Added world.monuments query to quickly get an overview of all the monuments on a map
Fixed deployable guides showing up as blue inside non-authorized cupboard range
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
Don't enforce population limits on corn and pumpkins
Animals drop 50% of the cloth value they used to drop
Don't check player.net.connection in debugplayer
All hide armor requires leather
Part 2 because Plastic is being a bitch
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
Scene2Prefab preserves prefab active state
Toptier door hatch collider and visibility state
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
FIxed viewmodels switching between running and walking on slopes
Added debugplayer dev console command
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Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate
Fixed some door socket mods that were being overly preventative
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Added TextTable class
status and players console commands now use TextTable class to properly align everything
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Improved readability of the F2 menu FPS counter and dev toggles
Updated F2 menu dev layer toggles
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Added command history to F1 console (navigate with up and down arrows)
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Removed debug DDraw I forgot (whoops)
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Minor player movement tweaks and fixes
Construction plan uses non-weapon lookat weights
Fixed possible overflows of F1 console text buffer
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Server compile fix (cc Alex)