userandrecancel
branchrust_reboot/maincancel

5,999 Commits over 4,444 Days - 0.06cph!

10 Years Ago
Fixed mesh pop in (cave_medium_medium)
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed cave bucket lift animator being stripped from server builds
10 Years Ago
Scene2Prefab
10 Years Ago
Stricter melee / projectile AH (reduced padding)
10 Years Ago
Fixed a foundation stacking exploit
10 Years Ago
Fixed mesh pop in (cave_medium_medium)
10 Years Ago
Scene2Prefab
10 Years Ago
Additional foundation stacking fixes
10 Years Ago
10 Years Ago
Updated ProcmapBench scene
10 Years Ago
10 Years Ago
10 Years Ago
AH tweaks
10 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
10 Years Ago
AH tweaks
10 Years Ago
Fixed a rapid fire exploit
10 Years Ago
EAC update
10 Years Ago
Fixed SavasIsland and SavasIsland_koth issues
10 Years Ago
TerrainCheckGeneratorVolumes fix
10 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
10 Years Ago
Scene2Prefab
10 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
10 Years Ago
Added culling volumes to military tunnels
10 Years Ago
Fixed grenade damage through walls (Rust-1466)
10 Years Ago
Structer high external gate terrain placement (RUST-1367)
10 Years Ago
Reduced cave prevent building volumes
10 Years Ago
Scene2Prefab
10 Years Ago
Stricter LOS AntiHack
10 Years Ago
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10 Years Ago
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
10 Years Ago
Added server side reload cooldown verification Network++
10 Years Ago
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
10 Years Ago
Reload fixes Network++
10 Years Ago
Manifest
10 Years Ago
Improved reload verification
10 Years Ago
Door interaction toggles renderer batching on animator game object
10 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
10 Years Ago
Server compile fixes
10 Years Ago
Recalculated bounds on door barricades
10 Years Ago
Increased tree entity bounds padding
10 Years Ago
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10 Years Ago
Added decal culling script to all static deferred decals
10 Years Ago
AH LOS tweaks
10 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
10 Years Ago
AH LOS tweaks
10 Years Ago
Fixed RUST-1480
10 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
10 Years Ago
Cave layer fixes
10 Years Ago
Scene2Prefab