5,952 Commits over 4,140 Days - 0.06cph!
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
Updated native libraries (updated MTU size, RUST-749)
Projectiles send periodic position updates when gravity significantly changes their velocity
Network++
Fixed projectile ricochet verification issues
Network++
Fixed bear corpse bounds (unable to gather on certain parts of the corpse)
Set lock bounds padding to same as door
Ricochet LOS fix on weapons with huge projectile thickness
Fixed projectile update logging as projectile ricochet
Increased projectile update angle interval
Fixed projectile update also sending on ricochet
Tweaked reload verification
Projectile update improvements
Player interaction raycast no longer includes debris layer
Better terrain paint error handling
Subtracted changeset
17931
Editor terrain splat map bake properly sets red channel when no source data
Admins can chat as much as they want
Server restart countdown is less spammy when a lot of time is left
Fixed RUST-1486 and RUST-1489
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
Candle hat effect position tweak (RUST-1486)
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418)
Fixed reactive target allocating an array and an enumerator on every network update
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added prevent building volumes to harbors
Fixed layer on static doors
Scene2Prefab (updated static industrial doors)
Snow piles on tree bases cull
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Log warning when entity switches to null network group
Updated static industrial door collider dimensions
Scene2Prefab (static industrial door collider update)
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Don't allow items to be stacked on items that have been marked as invalid
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
ParticleSystemCull / ParticleSystemLOD fixes
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
Scene2Prefab (sphere tank, fixes missing barrels)
CraggyIsland radiation sphere test
Animal skin prefab cleanup (memory usage)
Enabled prefab pooling on some effect spawns that weren't using it
Fixed particle systems on impact effects sometimes not playing
Reduced overall client side player collider and rigidbody count by a third
Removed rigidbodies from radiation sphere triggers (server physics perf)
Particle system culling tweaks
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled
Fixed mysterious "smoke_2" prefab warnings being logged
Log warning when component on pooled prefab was destroyed