userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Removed lamppost light source because it looks weird and flickery Removed tiny floating mesh from radtown_small_5
9 Years Ago
Fixed SpawnGroup variance always being 0 (i.e. no variance)
9 Years Ago
Fixed floaty airfield boxes and missing crates
9 Years Ago
Override player aim with where their gun is pointed at (sadly disables headlook networking for now) Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
9 Years Ago
Decoupled head and body directions in PlayerEyes
9 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
9 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
9 Years Ago
Added third TrackIR rotation axis
9 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
9 Years Ago
Tweaked god ray color around dawn and dusk
9 Years Ago
Fixed TweakUIMultiSelect initial state
9 Years Ago
Removed debug DDraws
9 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
9 Years Ago
Fixed floaty airfield hangars and warehouse
9 Years Ago
Merge from radtown-spawn-refactor
9 Years Ago
Fixed player aim in inventory
9 Years Ago
Added timing for overall duration of the procedural generation
9 Years Ago
F2 menu automatically refreshes TrackIR
9 Years Ago
Added onLadder and lookDir comparison to ModelState.Equal Network++
9 Years Ago
Added ModelState lookDir handling
9 Years Ago
Added lookDir to ModelState message
9 Years Ago
Fixed a couple of NREs
9 Years Ago
Made player movement climbing state slightly less forgiving
9 Years Ago
Unity 5.1.2f1
9 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
9 Years Ago
Added trackir.refresh and trackir.recenter console commands
9 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
9 Years Ago
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
9 Years Ago
Fixed a bunch of warnings
9 Years Ago
Added debug view support to deploy volume checks (numpad /)
9 Years Ago
Added shadow light count slider to F2 menu
9 Years Ago
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
9 Years Ago
Added building prevent_building colliders to barricades
9 Years Ago
TrackIR bindings now only log errors
9 Years Ago
Fixed some PlayerInput code being executed for every player (instead of just the local player)
9 Years Ago
Added head tracking to PlayerInput
9 Years Ago
TrackIR bindings
9 Years Ago
Fixed decal shader on DX9
9 Years Ago
Added minor safety cooldown to prevent multijump exploits
9 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
9 Years Ago
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old) Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up Improved ground normal detection (use exact normal instead of some interpolated shit)
9 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
9 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
9 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
9 Years Ago
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9 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
9 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
9 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
9 Years Ago
Changed serverside player collider to the same capsule local player movement uses
9 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++