userandrecancel
branchrust_reboot/maincancel

6,014 Commits over 4,566 Days - 0.05cph!

10 Years Ago
Improved reload verification
10 Years Ago
Door interaction toggles renderer batching on animator game object
10 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
10 Years Ago
Server compile fixes
10 Years Ago
Recalculated bounds on door barricades
10 Years Ago
Increased tree entity bounds padding
10 Years Ago
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10 Years Ago
Added decal culling script to all static deferred decals
10 Years Ago
AH LOS tweaks
10 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
10 Years Ago
AH LOS tweaks
10 Years Ago
Fixed RUST-1480
10 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
10 Years Ago
Cave layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
Updated native libraries (updated MTU size, RUST-749)
10 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
10 Years Ago
Fixed projectile ricochet verification issues Network++
10 Years Ago
Fixed bear corpse bounds (unable to gather on certain parts of the corpse) Set lock bounds padding to same as door
10 Years Ago
Ricochet LOS fix on weapons with huge projectile thickness
10 Years Ago
Fixed projectile update logging as projectile ricochet Increased projectile update angle interval Fixed projectile update also sending on ricochet
10 Years Ago
Tweaked reload verification
10 Years Ago
Projectile update improvements
10 Years Ago
Player interaction raycast no longer includes debris layer
10 Years Ago
Better terrain paint error handling
10 Years Ago
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10 Years Ago
Subtracted changeset 17931
10 Years Ago
Editor terrain splat map bake properly sets red channel when no source data
10 Years Ago
Admins can chat as much as they want
10 Years Ago
Server restart countdown is less spammy when a lot of time is left
10 Years Ago
Fixed RUST-1486 and RUST-1489
10 Years Ago
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
10 Years Ago
Candle hat effect position tweak (RUST-1486)
10 Years Ago
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418) Fixed reactive target allocating an array and an enumerator on every network update
10 Years Ago
Merge from save140
10 Years Ago
Scene2Prefab (updated truck cabin in the harbor prefabs)
10 Years Ago
Added prevent building volumes to harbors
10 Years Ago
Fixed layer on static doors
10 Years Ago
Scene2Prefab (updated static industrial doors)
10 Years Ago
Snow piles on tree bases cull
10 Years Ago
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10 Years Ago
Log warning when entity switches to null network group
10 Years Ago
AH tweak
10 Years Ago
Updated static industrial door collider dimensions
10 Years Ago
Scene2Prefab (static industrial door collider update)
10 Years Ago
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10 Years Ago
Don't allow items to be stacked on items that have been marked as invalid
10 Years Ago
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
10 Years Ago
10 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes