userandrecancel
branchrust_reboot/maincancel

5,983 Commits over 4,413 Days - 0.06cph!

9 Years Ago
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
9 Years Ago
Candle hat effect position tweak (RUST-1486)
9 Years Ago
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418) Fixed reactive target allocating an array and an enumerator on every network update
9 Years Ago
Merge from save140
9 Years Ago
Scene2Prefab (updated truck cabin in the harbor prefabs)
9 Years Ago
Added prevent building volumes to harbors
9 Years Ago
Fixed layer on static doors
9 Years Ago
Scene2Prefab (updated static industrial doors)
9 Years Ago
Snow piles on tree bases cull
9 Years Ago
▅ ▆▆▌▇▇▇▅█▋▌▄▄▇▅▄▋ ▋▆▅▅▊▇ ▄▉█ ▍█▅▄▄█▋█▍▇ ▄▊▉▉ ▄▄▋▉ ▇▇▉█▍▍▅▆
9 Years Ago
Log warning when entity switches to null network group
9 Years Ago
AH tweak
9 Years Ago
Updated static industrial door collider dimensions
9 Years Ago
Scene2Prefab (static industrial door collider update)
9 Years Ago
▍ ▅▉▆▇▆█▉▊▇▄▌▋ ▆█▋▊▉█▅▄▄ ▅▆▉ ▉▆▆▊▄▉
9 Years Ago
Don't allow items to be stacked on items that have been marked as invalid
9 Years Ago
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
9 Years Ago
9 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes
9 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
9 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
9 Years Ago
CraggyIsland radiation sphere test
9 Years Ago
Animal skin prefab cleanup (memory usage)
9 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
9 Years Ago
Reduced overall client side player collider and rigidbody count by a third
9 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
9 Years Ago
Scene2Prefab
9 Years Ago
Particle system culling tweaks
9 Years Ago
9 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
9 Years Ago
Log warning when component on pooled prefab was destroyed
9 Years Ago
Bunker room layer fixes
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
9 Years Ago
Profiling
9 Years Ago
Subtracting changeset 18195
9 Years Ago
Removed collider and rigidbody from the player_preview prefab
9 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
9 Years Ago
Don't add the skinned mesh colliders to the local player
9 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
9 Years Ago
Fixed that some small static rocks were never culling
9 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
9 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
9 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
9 Years Ago
9 Years Ago
Server side player rigidbody fix
9 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
9 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
9 Years Ago
FoliageDisplacement is IClientComponent
9 Years Ago
Resource spawns check for constructions in radius