userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Temporarily reverted GameTrace
9 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
9 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
9 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
9 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
9 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
9 Years Ago
Removed some debug code from deferred decals Added blood decal to DeferredDecals scene (something is fishy)
9 Years Ago
TerrainPath keeps a list of spawned monuments (cc Helk)
9 Years Ago
First version of a deferred decal system Converted bullet decals to the new system (better performance during intense gunfights)
9 Years Ago
GamePhysics now also verifies enabled state of collider (in case collider was disabled after the most recent LateUpdate) GameTrace causes less GC load and uses GamePhysics as its backend
9 Years Ago
Fixed tool cupboard deployment guide rotation
9 Years Ago
Fixed research table being offset realtive to its placement guide
9 Years Ago
Minor CraggyIsland fixes
9 Years Ago
Fixed cave triggers not existing serverside
9 Years Ago
Fixed some code that set Random.seed without reverting it (this probably doesn't matter at all, but it helps me sleep at night)
9 Years Ago
Added test cave to CraggyIsland Cliff topology blocks grass again (!)
9 Years Ago
Tweaked arid biome rock texture splat tint
9 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
9 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup
9 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
9 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
9 Years Ago
Only spawn entities in world setup if server
9 Years Ago
Barricade LOD tweaks
9 Years Ago
Trees no longer use the most inaccurate colliders in the industry
9 Years Ago
Torch lowering also correctly fades out when lighting it while already running
9 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
9 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
9 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
9 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
9 Years Ago
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9 Years Ago
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9 Years Ago
Tweaked sun and moon brightness
9 Years Ago
Updated camera in TestLevel
9 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
9 Years Ago
Disabled smooth LOD transitions on certain close-range decor
9 Years Ago
Game manifest
9 Years Ago
Missing landmine meta file
9 Years Ago
Merge from procgen9 Network++ Save++
9 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
9 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
9 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
9 Years Ago
Building conditional model placeholders disappear when conditional models spawn
9 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
9 Years Ago
Weather override console commands take floats
9 Years Ago
Increased LOD grid cell size (perf test)
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
Time of Day update
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
9 Years Ago
Tweaked moon brightness at day and night
9 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit