userandrecancel
branchrust_reboot/maincancel

5,941 Commits over 4,018 Days - 0.06cph!

10 Years Ago
Added ModelState lookDir handling
10 Years Ago
Added lookDir to ModelState message
10 Years Ago
Fixed a couple of NREs
10 Years Ago
Made player movement climbing state slightly less forgiving
10 Years Ago
Unity 5.1.2f1
10 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
10 Years Ago
Added trackir.refresh and trackir.recenter console commands
10 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
10 Years Ago
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
Added debug view support to deploy volume checks (numpad /)
10 Years Ago
Added shadow light count slider to F2 menu
10 Years Ago
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
10 Years Ago
Added building prevent_building colliders to barricades
10 Years Ago
TrackIR bindings now only log errors
10 Years Ago
Fixed some PlayerInput code being executed for every player (instead of just the local player)
10 Years Ago
Added head tracking to PlayerInput
10 Years Ago
TrackIR bindings
10 Years Ago
Fixed decal shader on DX9
10 Years Ago
Added minor safety cooldown to prevent multijump exploits
10 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
10 Years Ago
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old) Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up Improved ground normal detection (use exact normal instead of some interpolated shit)
10 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
10 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
10 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
10 Years Ago
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10 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
10 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
10 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
10 Years Ago
Changed serverside player collider to the same capsule local player movement uses
10 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
10 Years Ago
Temporarily reverted GameTrace
10 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
10 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
10 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
10 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
10 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
10 Years Ago
Removed some debug code from deferred decals Added blood decal to DeferredDecals scene (something is fishy)
10 Years Ago
TerrainPath keeps a list of spawned monuments (cc Helk)
10 Years Ago
First version of a deferred decal system Converted bullet decals to the new system (better performance during intense gunfights)
10 Years Ago
GamePhysics now also verifies enabled state of collider (in case collider was disabled after the most recent LateUpdate) GameTrace causes less GC load and uses GamePhysics as its backend
10 Years Ago
Fixed tool cupboard deployment guide rotation
10 Years Ago
Fixed research table being offset realtive to its placement guide
10 Years Ago
Minor CraggyIsland fixes
10 Years Ago
Fixed cave triggers not existing serverside
10 Years Ago
Fixed some code that set Random.seed without reverting it (this probably doesn't matter at all, but it helps me sleep at night)
10 Years Ago
Added test cave to CraggyIsland Cliff topology blocks grass again (!)
10 Years Ago
Tweaked arid biome rock texture splat tint
10 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
10 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup