userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
9 Years Ago
ConsoleSystem parsing fixes
9 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
9 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
9 Years Ago
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
9 Years Ago
Weather override commands reply with the old and new value
9 Years Ago
Fixed weather overrides initializing to 0 (i.e. clear sky) Network++
9 Years Ago
F2 menu lens dirt toggle only toggles lens dirt (not bloom) F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
9 Years Ago
Weather override convars can be set by admins / modders to enforce certain weather conditions
9 Years Ago
Added optional weather overrides to the environment protobuf
9 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors
9 Years Ago
Darkened fog color
9 Years Ago
Added test biomes to CraggyIsland
9 Years Ago
Squeezed some more density out of the snow and rain particle effects
9 Years Ago
Tweaked weather probabilities Network++
9 Years Ago
Changed behaviour of weather state overrides Added dev-only weather override convars (only clientside atm)
9 Years Ago
Fixed snow wetness
9 Years Ago
Updated bloom and ambient occlusion
9 Years Ago
Tweaked rain-induced fog
9 Years Ago
Added weather test scene
9 Years Ago
Sky parameter fixes
9 Years Ago
Enforce fog when rain reaches a certain strength
9 Years Ago
Increased rain and fog chance
9 Years Ago
Fixed rain drop impacts sometimes being spawned midair
9 Years Ago
Fixed sound warning spam
9 Years Ago
Network++
9 Years Ago
Merge from weather
9 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
9 Years Ago
Added TerrainCollision to CraggyIsland
9 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
9 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
9 Years Ago
Fixed bootstrapping taking a very long time on OSX
9 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
9 Years Ago
Updated RustNative
9 Years Ago
Updated RustNative
9 Years Ago
Tweaked night god ray color gradient
9 Years Ago
Made god ray intensity high enough for them to actually be visible
9 Years Ago
Time of Day update
9 Years Ago
Tweaked UVMIX parameters
9 Years Ago
Removed grid pattern from snow height map like the artist I am
9 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
9 Years Ago
Another attempt to fix Unity terrain shader warning on startup
9 Years Ago
ProceduralObject NRE debugging
9 Years Ago
EAC compile fix (send help)
9 Years Ago
Windows compile fix
9 Years Ago
Standalone compile fix
9 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
9 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
9 Years Ago
A couple of CLIENT ifdefs
9 Years Ago
Better developer test for the console dev tools