5,928 Commits over 3,959 Days - 0.06cph!
Updated camera in TestLevel
Merge from procgen9.1
Game manifest
Network++
Save++
Disabled smooth LOD transitions on certain close-range decor
Missing landmine meta file
Merge from procgen9
Network++
Save++
Always yield one frame after processing one patch in grass and decor spawning
Replaced bloom image effect with a custom fork of it that doesn't blur everything
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
Building conditional model placeholders disappear when conditional models spawn
Exposed specular color in water material
Made water and terrain wetness specular highlights non-nuclear
Weather override console commands take floats
Increased LOD grid cell size (perf test)
Fixed missing reflections and stars
Increased brightness of the stars (lost in tonemapping)
Tweaked moon brightness some more
Tweaked moon brightness at day and night
Don't lower torch viewmodel right into the line of sight when running while it's lit
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
ConsoleSystem parsing fixes
Water colliders are more accurate (using 4 smaller box colliders)
Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
Weather override commands reply with the old and new value
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
Weather override convars can be set by admins / modders to enforce certain weather conditions
Added optional weather overrides to the environment protobuf
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added test biomes to CraggyIsland
Squeezed some more density out of the snow and rain particle effects
Tweaked weather probabilities
Network++
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Updated bloom and ambient occlusion
Enforce fog when rain reaches a certain strength
Increased rain and fog chance
Fixed rain drop impacts sometimes being spawned midair
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
Added TerrainCollision to CraggyIsland
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
Fixed bootstrapping taking a very long time on OSX