userandrecancel
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5,928 Commits over 3,959 Days - 0.06cph!

10 Years Ago
Updated camera in TestLevel
10 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
10 Years Ago
Disabled smooth LOD transitions on certain close-range decor
10 Years Ago
Game manifest
10 Years Ago
Missing landmine meta file
10 Years Ago
Merge from procgen9 Network++ Save++
10 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
10 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
10 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
10 Years Ago
Building conditional model placeholders disappear when conditional models spawn
10 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
10 Years Ago
Weather override console commands take floats
10 Years Ago
Increased LOD grid cell size (perf test)
10 Years Ago
Fixed missing reflections and stars
10 Years Ago
Time of Day update
10 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
10 Years Ago
Tweaked moon brightness at day and night
10 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
10 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
10 Years Ago
ConsoleSystem parsing fixes
10 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
10 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
10 Years Ago
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
10 Years Ago
Weather override commands reply with the old and new value
10 Years Ago
Fixed weather overrides initializing to 0 (i.e. clear sky) Network++
10 Years Ago
F2 menu lens dirt toggle only toggles lens dirt (not bloom) F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
10 Years Ago
Weather override convars can be set by admins / modders to enforce certain weather conditions
10 Years Ago
Added optional weather overrides to the environment protobuf
10 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors
10 Years Ago
Darkened fog color
10 Years Ago
Added test biomes to CraggyIsland
10 Years Ago
Squeezed some more density out of the snow and rain particle effects
10 Years Ago
Tweaked weather probabilities Network++
10 Years Ago
Changed behaviour of weather state overrides Added dev-only weather override convars (only clientside atm)
10 Years Ago
Fixed snow wetness
10 Years Ago
Updated bloom and ambient occlusion
10 Years Ago
Tweaked rain-induced fog
10 Years Ago
Added weather test scene
10 Years Ago
Sky parameter fixes
10 Years Ago
Enforce fog when rain reaches a certain strength
10 Years Ago
Increased rain and fog chance
10 Years Ago
Fixed rain drop impacts sometimes being spawned midair
10 Years Ago
Fixed sound warning spam
10 Years Ago
Network++
10 Years Ago
Merge from weather
10 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
10 Years Ago
Added TerrainCollision to CraggyIsland
10 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
10 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
10 Years Ago
Fixed bootstrapping taking a very long time on OSX