5,941 Commits over 4,018 Days - 0.06cph!
Tagged a number of deprecated entities as deprecated (remove with next network++)
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
Only spawn entities in world setup if server
Trees no longer use the most inaccurate colliders in the industry
Torch lowering also correctly fades out when lighting it while already running
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
Fixed light bleeding through terrain on the base of shadowed rocks in the distance
Fixed incorrect time zone offset
Skip initial resource spawn if a savegame was loaded successfully
SpawnHandler never spawns more entities than allowed
SpawnHandler report contains some more info
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Tweaked sun and moon brightness
Updated camera in TestLevel
Merge from procgen9.1
Game manifest
Network++
Save++
Disabled smooth LOD transitions on certain close-range decor
Missing landmine meta file
Merge from procgen9
Network++
Save++
Always yield one frame after processing one patch in grass and decor spawning
Replaced bloom image effect with a custom fork of it that doesn't blur everything
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
Building conditional model placeholders disappear when conditional models spawn
Exposed specular color in water material
Made water and terrain wetness specular highlights non-nuclear
Weather override console commands take floats
Increased LOD grid cell size (perf test)
Fixed missing reflections and stars
Increased brightness of the stars (lost in tonemapping)
Tweaked moon brightness some more
Tweaked moon brightness at day and night
Don't lower torch viewmodel right into the line of sight when running while it's lit
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
ConsoleSystem parsing fixes
Water colliders are more accurate (using 4 smaller box colliders)
Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
Weather override commands reply with the old and new value
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
Weather override convars can be set by admins / modders to enforce certain weather conditions
Added optional weather overrides to the environment protobuf
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added test biomes to CraggyIsland
Squeezed some more density out of the snow and rain particle effects
Tweaked weather probabilities
Network++
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Updated bloom and ambient occlusion