userandrecancel
branchrust_reboot/maincancel

6,014 Commits over 4,566 Days - 0.05cph!

10 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
10 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
10 Years Ago
CraggyIsland radiation sphere test
10 Years Ago
Animal skin prefab cleanup (memory usage)
10 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
10 Years Ago
Reduced overall client side player collider and rigidbody count by a third
10 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
10 Years Ago
Scene2Prefab
10 Years Ago
Particle system culling tweaks
10 Years Ago
10 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
10 Years Ago
Log warning when component on pooled prefab was destroyed
10 Years Ago
Bunker room layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
10 Years Ago
Profiling
10 Years Ago
Subtracting changeset 18195
10 Years Ago
Removed collider and rigidbody from the player_preview prefab
10 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
10 Years Ago
Don't add the skinned mesh colliders to the local player
10 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
10 Years Ago
Fixed that some small static rocks were never culling
10 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
10 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
10 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
10 Years Ago
10 Years Ago
Server side player rigidbody fix
10 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
10 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
10 Years Ago
FoliageDisplacement is IClientComponent
10 Years Ago
Resource spawns check for constructions in radius
10 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
10 Years Ago
Missing ifdef CLIENT
10 Years Ago
Added RecalculateBounds context menu to entities
10 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
10 Years Ago
Fixed ore scale not applying on the server
10 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
10 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
10 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
10 Years Ago
Removed unused plugin
10 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
10 Years Ago
Subtracting 18437 (cc alexrehberg)
10 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
10 Years Ago
Removed PDF from "Content" folder (don't think this is used)
10 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
10 Years Ago
Added Tools/Find/Missing Scripts
10 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
10 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
10 Years Ago
Network++
10 Years Ago
Unity 5.4.2f2 (downgrade)