userandrecancel
branchrust_reboot/maincancel

5,952 Commits over 4,140 Days - 0.06cph!

9 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
9 Years Ago
Fix for the fix (18512)
9 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
9 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
9 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
9 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
9 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
9 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
9 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
9 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
9 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
9 Years Ago
Added timescale server convar
9 Years Ago
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9 Years Ago
Added gravity server convar
9 Years Ago
Added corpses server convar
9 Years Ago
Added events server convar
9 Years Ago
Added Tools/Find/Invalid Colliders
9 Years Ago
Replaced all colliders that were using a negative scale
9 Years Ago
Merge from world_serialization
9 Years Ago
Better error when trying to batch mesh that is not readable
9 Years Ago
Continue when saving / loading world fails for any reason
9 Years Ago
Added LZ4 compression library World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
9 Years Ago
Better FindMissingScripts / FindInvalidColliders
9 Years Ago
Tweaked physics.steps / physics.minsteps valid range
9 Years Ago
Physics crash test
9 Years Ago
Added Tools/Find/Convex Colliders
9 Years Ago
Added Tools/Find/Trigger Colliders
9 Years Ago
Added spawn.respawn_groups and spawn.respawn_populations convars
9 Years Ago
Initial spawn also checks convars
9 Years Ago
Junkpile prevent_building colliders are no longer marked as triggers
9 Years Ago
Barrel mesh colliders are no longer marked as convex
9 Years Ago
Player and animal colliders are no longer marked as triggers
9 Years Ago
Added missing physic materials to crate prefabs
9 Years Ago
Added missing physic materials to junkpile_d washing machines
9 Years Ago
Combat log includes unique ID of attacker and target
9 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
9 Years Ago
Data export command supports water map
9 Years Ago
Checksum tweaks
9 Years Ago
9 Years Ago
Added world.cache convar (default true)
9 Years Ago
Include monuments in prefab warmup (does this break everything?)
9 Years Ago
ProjectVersion.txt
9 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
9 Years Ago
Include active colliders in dump
9 Years Ago
Added dropitems server convar
9 Years Ago
Added version field to world serialization Added water map to world serialization
9 Years Ago
Another ceiling light client side physics optimization
9 Years Ago
9 Years Ago
Deployables no longer ignore "can rotate" flag
9 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)