userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

9 Years Ago
A couple of CLIENT ifdefs
9 Years Ago
Better developer test for the console dev tools
9 Years Ago
Fixed graph UI being affected by image effects
9 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
9 Years Ago
More building optimizations
9 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
9 Years Ago
Fixed that some building block conditional model renderers were disabled
9 Years Ago
Updated building block prefabs to use draw call batching
9 Years Ago
Added AssetPool Improved draw call batching
9 Years Ago
First version of an optimized custom draw call batching system
9 Years Ago
Don't spawn tundra field trees in the arid biome
9 Years Ago
Fixed climate script being stripped from servers
9 Years Ago
Hemp copy & paste to procmap
9 Years Ago
Subtracted changeset 8635 Properly fixed ocean water level Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
9 Years Ago
Roadside decor tweak
9 Years Ago
Let's try not having 5000 audio sources in the camera prefab, see if that works
9 Years Ago
Fixed floating boxes in the airfield hangars Fixed airfield loot crate spawn points
9 Years Ago
Network++
9 Years Ago
Added runway topology
9 Years Ago
Allowed trees to spawn all around monuments if those happen to spawn in forests
9 Years Ago
Refactored some path code Added topology, splat and width to path placement inspector Fixed that roadside decor would spawn next to runways
9 Years Ago
Mo' barrels
9 Years Ago
Added default Unity terrain shader to shader include list
9 Years Ago
Added metal bars to the inside of the top tier wall
9 Years Ago
Tweaked terrain collision trigger gizmos Fixed one tiny area in the Hapis tunnel that was triggerless
9 Years Ago
Added terrain collision triggers to Hapis tunnel
9 Years Ago
Made clouds play nice with HDR
9 Years Ago
Time of Day update Made nights not have a 100% black sky
9 Years Ago
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
9 Years Ago
Fixed missing spec map reference on dirt road material
9 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
9 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
9 Years Ago
Changed some loading screen names
9 Years Ago
Tools -> Update -> SpeedTree
9 Years Ago
Fixed roadside clutter sometimes facing the wrong way
9 Years Ago
Touch
9 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
9 Years Ago
Fixed time not progressing
9 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
10 Years Ago
Fixed early singleton initialization in standalone builds
10 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig
10 Years Ago
Compile fix
10 Years Ago
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
10 Years Ago
Shot in the dark
10 Years Ago
More error logging
10 Years Ago
Error logging
10 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
10 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
10 Years Ago
Updated shader variants
10 Years Ago
Added ParticleSystemCull (use this Petur)