userandrecancel
branchrust_reboot/maincancel

5,952 Commits over 4,140 Days - 0.06cph!

9 Years Ago
Cherry picking grass meshes
9 Years Ago
Cherry picking overgrowth material / textures
9 Years Ago
Updating to latest overgrowth material
9 Years Ago
Pause ServerMgr.Update until the connection is open
9 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
9 Years Ago
9 Years Ago
Added server convar to pause time while loading (defaults to false)
9 Years Ago
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9 Years Ago
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9 Years Ago
CodeGen
9 Years Ago
Enabled time.pausewhileloading by default
9 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
9 Years Ago
AH logs are warnings (yellow)
9 Years Ago
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9 Years Ago
Game object layer is included in renderer key hashing (batching)
9 Years Ago
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9 Years Ago
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9 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
9 Years Ago
9 Years Ago
Fixed server side player eyes position when duked (I think?)
9 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
9 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
9 Years Ago
CodeGen clean rebuild
9 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
9 Years Ago
Ceiling light prefab fixes (RUST-1523)
9 Years Ago
CraggyIsland cave updates
9 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
9 Years Ago
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9 Years Ago
Cherry picked batching optimizations from foliage_system branch
9 Years Ago
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9 Years Ago
Fixed collider batching issue
9 Years Ago
Fixed issues with batched LODs getting randomly stuck
9 Years Ago
CodeGen (client compile fix)
9 Years Ago
Convars to toggle batching threading
9 Years Ago
Fixed race condition in mesh batch threading
9 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
9 Years Ago
Compile fix
9 Years Ago
Vis double checks collider enabled state
9 Years Ago
Batching cleanup and fixes
9 Years Ago
9 Years Ago
9 Years Ago
LOD fix
9 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
9 Years Ago
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9 Years Ago
Server NRE fix
9 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
9 Years Ago
Fixed batching issue with entities that are both pooled and skinned
9 Years Ago
Compile fix
9 Years Ago
Profiler samples