userandrecancel
branchrust_reboot/maincancel

5,941 Commits over 4,018 Days - 0.06cph!

10 Years Ago
Added weather test scene
10 Years Ago
Sky parameter fixes
10 Years Ago
Enforce fog when rain reaches a certain strength
10 Years Ago
Increased rain and fog chance
10 Years Ago
Fixed rain drop impacts sometimes being spawned midair
10 Years Ago
Fixed sound warning spam
10 Years Ago
Network++
10 Years Ago
Merge from weather
10 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
10 Years Ago
Added TerrainCollision to CraggyIsland
10 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
10 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
10 Years Ago
Fixed bootstrapping taking a very long time on OSX
10 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
10 Years Ago
Updated RustNative
10 Years Ago
Updated RustNative
10 Years Ago
Tweaked night god ray color gradient
10 Years Ago
Made god ray intensity high enough for them to actually be visible
10 Years Ago
Time of Day update
10 Years Ago
Tweaked UVMIX parameters
10 Years Ago
Removed grid pattern from snow height map like the artist I am
10 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
10 Years Ago
Another attempt to fix Unity terrain shader warning on startup
10 Years Ago
ProceduralObject NRE debugging
10 Years Ago
EAC compile fix (send help)
10 Years Ago
Windows compile fix
10 Years Ago
Standalone compile fix
10 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
10 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
10 Years Ago
A couple of CLIENT ifdefs
10 Years Ago
Better developer test for the console dev tools
10 Years Ago
Fixed graph UI being affected by image effects
10 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
10 Years Ago
More building optimizations
10 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
10 Years Ago
Fixed that some building block conditional model renderers were disabled
10 Years Ago
Updated building block prefabs to use draw call batching
10 Years Ago
Added AssetPool Improved draw call batching
10 Years Ago
First version of an optimized custom draw call batching system
10 Years Ago
Don't spawn tundra field trees in the arid biome
10 Years Ago
Fixed climate script being stripped from servers
10 Years Ago
Hemp copy & paste to procmap
10 Years Ago
Subtracted changeset 8635 Properly fixed ocean water level Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
10 Years Ago
Roadside decor tweak
10 Years Ago
Let's try not having 5000 audio sources in the camera prefab, see if that works
10 Years Ago
Fixed floating boxes in the airfield hangars Fixed airfield loot crate spawn points
10 Years Ago
Network++
10 Years Ago
Added runway topology
10 Years Ago
Allowed trees to spawn all around monuments if those happen to spawn in forests
10 Years Ago
Refactored some path code Added topology, splat and width to path placement inspector Fixed that roadside decor would spawn next to runways