userandrecancel
branchrust_reboot/maincancel

5,949 Commits over 4,079 Days - 0.06cph!

10 Years Ago
Subtracted changeset 8635 Properly fixed ocean water level Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
10 Years Ago
Roadside decor tweak
10 Years Ago
Let's try not having 5000 audio sources in the camera prefab, see if that works
10 Years Ago
Fixed floating boxes in the airfield hangars Fixed airfield loot crate spawn points
10 Years Ago
Network++
10 Years Ago
Added runway topology
10 Years Ago
Allowed trees to spawn all around monuments if those happen to spawn in forests
10 Years Ago
Refactored some path code Added topology, splat and width to path placement inspector Fixed that roadside decor would spawn next to runways
10 Years Ago
Mo' barrels
10 Years Ago
Added default Unity terrain shader to shader include list
10 Years Ago
Added metal bars to the inside of the top tier wall
10 Years Ago
Tweaked terrain collision trigger gizmos Fixed one tiny area in the Hapis tunnel that was triggerless
10 Years Ago
Added terrain collision triggers to Hapis tunnel
10 Years Ago
Made clouds play nice with HDR
10 Years Ago
Time of Day update Made nights not have a 100% black sky
10 Years Ago
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
10 Years Ago
Fixed missing spec map reference on dirt road material
10 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
10 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
10 Years Ago
Changed some loading screen names
10 Years Ago
Tools -> Update -> SpeedTree
10 Years Ago
Fixed roadside clutter sometimes facing the wrong way
10 Years Ago
Touch
10 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
10 Years Ago
Fixed time not progressing
10 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
10 Years Ago
Fixed early singleton initialization in standalone builds
10 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig
10 Years Ago
Compile fix
10 Years Ago
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
10 Years Ago
Shot in the dark
10 Years Ago
More error logging
10 Years Ago
Error logging
10 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
10 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
10 Years Ago
Updated shader variants
10 Years Ago
Added ParticleSystemCull (use this Petur)
10 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
10 Years Ago
ignore.conf
10 Years Ago
Added terrain renderer toggle to dev menu
10 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
10 Years Ago
Uploading terrain blend inspector fix for Diogo
10 Years Ago
Added additive HDR shader to shader variants
10 Years Ago
Fixed footstep references
10 Years Ago
Changed construction layer toggle in F2 dev section to construction skin
10 Years Ago
Moved various renderers / objects to their correct layer Converted ladder to LOD grid
10 Years Ago
Disabled specularity on ST billboards
10 Years Ago
Automatically detect max refresh distance of cull grid based on the distances of objects that were added to it Added INeedsToStartDisabled to scripts that add themselves to the LOD grid
10 Years Ago
LOD grid components now support renderers of any type (not just mesh renderers) Converted various deployables to LOD grid
10 Years Ago
Allow inspector serialization of Vector2i and Vector3i Added Vector2b and Vector3b